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Silent Hill 3 Guide

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Silent Hill 3 Guide Empty Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:20 pm

___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Controls, Options, and Menus [sh3_03] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



The controls for Silent Hill 3 are much the same as the others in the series.
Luckily, unlike previous entries, the character is much more responsive.
Strangely enough, this makes the game more fun to play!


____ _ _

Controls:
_ _ ____


These are the controls for the North American PlayStation2 version of Silent
Hill 3, with control setting "B" (default). If you are playing the PC port, I
would hope that you are intelligent enough to correlate to what you've assigned
your own buttons/keys to do. Lucky you for complete configurability of control,
too, since the PS2 version only has a couple preconfigured sets.


- D-Pad

Move. In "3D" control mode, pressing left/right rotates Heather left and right.
Pressing up makes her move forward in the current direction she is looking, and
pressing back makes her step back in the current direction she is looking. In
"2D" mode, you move in whatever direction you press based on where the camera
currently is. This can be a real pain when the camera suddenly switches
directions for some. Personal preference, I suppose.

- Left Analog Stick

Functions like the D-Pad, but can also be used to perform a zoom-in while
holding L2 if you press it down like a button. This is referred to as the "L3"
button when you press it down.

- Right Analog Stick

The stick itself does nothing, but pressing it down as a button (considered
"R3") will use your currently equipped supply. This can be anything from Beef
Jerky--dropping Beef Jerky to the ground to Ammo--quick reload. Quick reload is
a key tactic I'll expand on later. You can even set and use health supplies on
the fly. This is a very underrated feature and I recommend you use it.

- L1 Button

Strafe/step left. Press L1+R1 to do a 180 degree turn. Only works in "3D"
control mode.

- L2 Button

Camera manipulation. Usually moves the camera to behind Heather. This is used a
lot to get a better view of your surroundings or enemies during combat. Use it
often, use it for good.

- R1 Button

Strafe/step right. Press L1+R1 to do a 180 degree turn. Only works in "3D"
control mode.

- R2 Button

Hold down for Combat/Caution mode. Moving while in this mode makes the least
noise. Many enemies will find you based on the noise you make while moving,
among other things, so keep this in mind if you feel like bypassing some
enemies, or killing a single without alerting others.

- Triangle Button

Open Map screen. Press X to zoom in/out in the map screen, and press circle to
exit.

- Square Button

Hold to run or walk, depending on your default. While in Combat/Caution mode,
press to block. Must be timed correctly. Also cancels/exits menus & puzzles.

Blocking won't stop all attacks, but those that it can block will be reduced to
about 5% damage if blocked properly. There are few attacks in the game that
simply cannot be blocked, and I will note these where possible.

- Circle Button

Cancels, exits menus & puzzles. Toggles flashlight on/off.

- X Button

Action button. Used to go through doors, pickup items, examine things, and so
on. In Combat/Caution mode, it is used to attack.

- Start Button

Pause. Skip cutscenes. While paused, the time-counter does not increment, which
is useful for speed and 10-Star rank runs when you need to take a break.

- Select Button

Open menu.


Note: Like with many PS2 games, you can press L1+L2+R1+R2+Select+Start to do
a soft reset.


_____ _ _

Main Menu:
_ _ _____


With default control scheme, press X to confirm and Circle to cancel.

- New Game

Start a new game.

- Extra New Game

Start a new game with the ability to use all unlocked features. Unlocked by
completing the game once. In an Extra New Game, you will not have to play the
Otherworld Lakeside Amusement Park Dream sequence that is at the beginning of a
normal New Game.

- Continue

Appears when you soft reset or die while playing the game. Allows you to
continue from last "checkpoint" or place you saved at. Whichever was more
recent. Continues count in the Ranking screen, so if you're going for 10-Star
then continuing is not acceptable.

- Load

Enters the file loading screen. Allows loading of savegames and results files.

X loads files. Circle exits the menu. Triangle prompts to delete the
highlighted file. L1/R1/L2/R2 buttons scroll down/up 8 files a press.

Files with White text color are normal "New Game" saved game files.
Files with Green text color are "Extra New Game" saved game files.
Files with Yellow text color are Results files from cleared games.

There are 40 slots in total, and you can use all 40 without taking any more
space on your memory card than the game initially took when you first
configured it. Konami was smart with save-handling when making this game.
The savefile always takes around 365 kilobytes of space on a memory card in the
PlayStation2 version of the game.

- Options

Enter the Options menu. See below for description of those options.

- Extra Costume

Enters a screen with a virtual typewriter where you enter codes to unlock extra
costumes for use in an Extra New Game. Codes ARE case-sensitive. Unlocked by
completing the game once. Note that when you enter a code for another Extra New
Costume, it won't be added to games in progress. It will only show up in a
fresh Extra New Game started after you have unlocked that specific costume.


_______________ _ _

Action/Riddle Modes:
_ _ _______________


- Action: Easy.

Fewer enemies, more supplies. Enemies are easy, and you have more health and
stamina than on higher Action modes. Recommended for beginners.

- Action: Normal.

More enemies than Easy, and fewer supplies. Enemies become somewhat tougher,
you have less stamina and health than on Easy. This is also a good mode for
beginners who have confidence in themselves, or series veterans. You probably
don't want to play Hard Mode right away even if you are a series veteran,
because honestly the action is much more difficult here than in previous
entries to the series.

- Action: Hard.

More enemies than on Normal, and again, fewer supplies. Enemies become faster
and tougher than Normal. You have the same amount of health and stamina,
though. Recommended for those who have played the game through once or twice.
Required to get Gold ranking for Action Mode on the Ranking Screen.

- Action: Extreme (1, 2, 3, 4, 5, 6, 7, 8, 9, X)

Nearly same amount of enemies and supply availability as Hard, but enemies get
a bit more powerful with each Extreme Mode, up until Extreme X where almost all
enemies can hit for 1/3rd your health. You have HALF the health and stamina you
had on Normal and Hard. Enemies on Extreme will die from the same amount of
damage that they did on Hard, though.

There are also some very nasty things on Extreme modes, such as being knocked
down, or leg chewed by Split Heads and the high amount of button mashing
required to recover from these -- and the higher you go in Extreme modes the
longer it takes to get recover from these. Split Heads will often kill you if
you don't have >60% health and they get your legs on higher Extreme modes.

Extreme modes can also be used in place of Hard mode for Gold rank. You can
select different levels of Extreme Action by pressing Left/Right while
highlighting Extreme Action mode when selecting your difficulties before you
begin a new game, at the main menu.

Extreme Action 1 is unlocked by completing the game on Hard Action once.
Extreme Action 2 is unlocked by completing the game on Extreme 1 once.
This continues all the way to Extreme Action X. Each mode gets progressively
harder by small increments, but overall you probably won't notice much.

Extreme modes are recommended for veterans who like it rough. Anyone who can
get a 10-Star rank on Extreme X is my personal Silent Hill hero. Really.
In actuality, I think that Extreme modes are good training to get ready for
doing a 10-Star run on Hard Action / Hard Riddle mode. Extreme is quite a bit
rougher than Hard Action, so you'll be ready for much worse than Hard Action
can throw at you if you play a few Extreme games. Still though, it probably
*is* possible to get 10-Star on Extreme X. Just... not very likely. Feel free
to e-mail me with screen caps if you ever REALLY do it.

- Riddle: Easy.

Riddles are simple, and Heather often gives clues. Some puzzles are excluded
from this mode.

- Riddle: Normal.

Riddles are moderately difficult. Heather no longer gives clues. They actually
require some thought on this difficulty.

- Riddle: Hard.

Riddles are quite challenging. Infact in some cases, unless you have some
knowledge not even provided in the game, you won't be able to solve them.
The tough riddles on this mode luckily do not have random answers. This Riddle
mode is required to get a gold ranking on the Ranking Screen for Riddle Mode
category. There are no "Extreme" riddle modes, and unlike Silent Hill 2, no
"Extra" riddle mode.


___ _ _

Options:
_ _ ___


These are the configurable options for the game. Note that some of them only
appear once you've completed the game. I'll list those as such.


Main Options:

- Control Options

Unfortunately, you can't custom-configure your controls in the PlayStation 2
version. You get a choice between "type A", and "type B".

type A

D-Pad = Movement
Left Analog Stick = Movement
Select = Pause
Start = Skip Cutscene/Menu
L1 = Sidestep left
L2 = Camera manipulation
L3 = Camera Zoom (while in Combat Mode)
R1 = Sidestep right
R2 = Combat/Caution Mode
R3 = Use Equipped Supply
Triangle Button = Map
Square Button = Flashlight
Circle Button = Action
X Button = Run/Walk, Cancel

type B

D-Pad = Movement
Left Analog Stick = Movement
Select = Menu
Start = Skip Cutscene/Pause
L1 = Sidestep left
L2 = Camera maniuplation
L3 = Camera Zoom (while in Combat Mode)
R1 = Sidestep right
R2 = Combat/Caution Mode
R3 = Use Equipped Supply
Triangle Button = Map
Square Button = Run/Walk, Cancel
Circle Button = Cancel, Flashlight
X Button = Action

It's not too much different, but I still prefer type B because I learned it
first. Again, choose what you want.

- Language

Sets the language of the text displayed within the game. All voice acting is
still English. In the NTSC U/C (North America) version, you can choose from
many languages including German, French, Spanish, English, Japanese, Korean.

- Subtitles

Toggles subtitles on/off for cutscenes. Also, if they're turned on, they are
displayed in your selected language.

- Screen Position

Screen positioning tinkering. Usually it's fine, but play with this if it's not
centered correctly.

- Brightness

Play with this to your satisfaction. Konami recommends turning it up until you
see faint vertical lines. I had to use level 7 (max) brightness to see these
lines on my TV, but you may not have to.

- Vibration

Soft, Normal, Hard, or Off. If your controller supports it. Some find it
annoying. Again, personal preference. It helps quite a bit though, before you
unlock the life bar as constant vibration not attached to any actions or events
means you're hurting.

- Sound

Stereo, Mono, and so on. Select what's right for your sound setup.

- BGM Volume

Background music volume. Strangely enough, this also effects the voice volume
in the ingame cutscenes. It's part of the BGM, for some reason.

- SE Volume

Sound Effects Volume. Volume for most sound effects.

- Control Type

2D or 3D. This was covered above in the controls section.

- Exit

Exits options menu.


_________ _ _

Extra Options:
_ _ _________


Press L1 or R1 in the options screen to switch between the normal options and
extra options screens.


- Blood Color

Sets the color of blood. I think the default is fine, but green and violet are
useful for some to know when an enemy is TRULY dead.

- Blood Volume

Volume of blood. See; how much will spill. Again, personal preference. I think
normal is fine, but if you've got a thing for gore you can bump it up.

- Walk / Run Control

Sets whether Walk or Run as the default movement type. Normal is walk.
Reverse is run. I use reverse. Then I don't have to hold down a button all the
time to run -- only to walk. I walk less than I run by far.

- Map

Zoom in or Zoom out. This sets the default for whether your map is zoomed in or
zoomed out when you open it. Personal preference, again.

- Noise Effect

Toggle for the grainy noise filter. Personal preference, once again.

- Display Mode

Normal or Sharp. Normal looks somewhat blurry, but you won't notice the jagged
edges and so on like with Sharp. Whatever you like is fine.

- Bullet Adjust

Unlocked after completing the game at least once. For every time you've
completed the game, you can set it up higher by x1 to a max of x5.
This multiplies the amount of ammo you get from a pickup by this modifier.
For example, if your Bullet Adjust is x5 you get 50 handgun bullets from one
box of handgun bullets. Use this as soon as you get it. It's great and has no
downside. You can get this up to x5 easily by loading a file right at the end
of the game and killing the final boss over and over again.

- Life Bar

Unlocked after completing the game on Hard action mode. This is a must for
speed runs, 10-Star runs, and Extreme difficulty modes. It displays your health
(yellow bar), stamina (green bar), and when knocked down by an enemy, it
displays a purple line. As you mash buttons, this line will decrease in length,
and when it fully disappears, you'll get up. This is information that is hidden
from your view normally.

On harder difficulty modes, you'll notice you have less health, less stamina,
and it takes longer to get up when knocked down. Vital information to have when
completing challenges. Life Bar can only be used in an Extra New Game.

- Beginner mode

Unlocked by dying on Easy mode a few times. You can toggle it on when playing
on Normal or Easy Action modes only, and it makes the game's action much easier
than without. Many enemies are literally pushovers.

- Exit

Exits options menu.


_________ _ _

In-Game Menus:
_ _ _________


Pressing the menu button (Default: Select) during gameplay will bring up a menu
that looks somewhat like this:

_________________________________________________________________________
| Status Maps Memos Options |
| |¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿| ¿¿¿¿¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿¿¿¿¿ |
| | In-Game Screen Cap. | |¿¿¿¿¿¿¿¿¿¿¿| |
| | (Color Determines- | | | |
| | current health- | (Item) (Item) | (Handgun) | (Item) (Item) |
| | status) | | | |
| |______________________| | | |
| ¿¿¿¿¿¿¿¿¿¿¿ |
| |
| |
| |
| Items ______________ |
| ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿ >>| Equip ||
| |¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿| | Reload ||
| | Weapons | ¿¿¿¿¿¿¿¿¿¿¿¿¿¿ |
| | ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿ | |
| |_______________________| Handgun |
| ¿¿¿¿¿¿¿ |
| Supplies Holds 10 rounds of ammunition. Small and not |
| ¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿ powerful, but easy to use. |
| |
¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿

In this example, we are in the weapons menu with the Handgun selected and with
the sub-menu up to Reload or Equip it. Each (Item) is actually represented with
an image in the game. You can navigate these menus with the D-Pad. Cancel
button (Default: Circle) cancels/exits menus, and Action/Confirm button
(Default: X) accepts and enters menus. At the bottom right, you get a
description of any highlighted items.

Here's an explanation for each of the parts of the menu...



Status:
-------


This shows Heather's current Health Status with a small screen capture of what
you saw before you entered the menu. The status is determined by a color.
This is what each color represents:

Dark Blue: 88-100%.
Light Blue: 75-88%.
No Color: 60-75%.
Yellow: 40-60%.
Light Red: 25-40%.
Dark Pulsing Red: 25% or less.

This, along with the vibration function which starts 50% health or below will
alert you to when you need to use health items.

At least, until you unlock the Life Bar. Then it becomes easier to make that
judgement call.



Items:
------


This menu lets you scroll through, use, combine, examine and equip items.
Puzzle items, and equippable gear like the Bulletproof Vest show up here.

Combining works like this; Select Combine on the sub-menu, cancel out, scroll
to the next item you wish to Combine with, Select Combine on it as well, and
continue for as many items as you'd need to Combine. Then select use when you
have selected all items to be Combined that will be used at the same time.
Not all items with a combine feature on their action menu can actually be
combined. On some it's there to throw you off.

Mini-icons will appear below the status panel to indiciate which have been
combined. If the combination is valid at this spot, it will use the items.
If not, you will get an error message/sound and retain your items.



Weapons:
--------


This menu lets you scroll through, equip, reload, and examine your weapons.



Supplies:
---------


This menu lets you examine, use, and equip supplies to be used with R3.
Selecting the "use" option uses them in the menu. Equipping them lets you use
them during live-action. The Quick Reload is performed this way.



Maps:
-----


This menu takes you to the maps screen, which lets you scroll through and view
any maps you've acquired. A shortcut to reach this screen in-game is the Maps
button (Default: Triangle.)

Any map with an UP or DOWN arrow at the top/bottom of the map screen means that
there is one or more maps for that area which you can look through by pressing
the D-Pad up or down.

Pressing the X button zooms in, and while zoomed in you can use the D-Pad to
move around the zoomed map. You cannot switch to other maps while zoomed in.
X button while zoomed in will zoom out.

Markings on maps are explained like this:

- Squiggle Line: Broken Door you cannot pass through.

- Straight Line: Locked Door.

- <--> Mark: Door you've already passed through. An open doorway.

- Circle marks and other misc marks: Points of interest. Usually you
can solve a puzzle at these or use an item, or something.

- Swirly Circle thing: Save point you've examined.

When you enter the Otherworld version of an area you've already been through,
the marks are erased because the Otherworld often has different openable doors
and so on. Although, the areas do have the same basic layout.



Memos:
------


Enters the Memos menu where you can review some pictures, texts, and so on that
you've examined in-game.



Options:
--------


Accesses the exact same options Menu that you can access from the game's Main
Menu.
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Silent Hill 3 Guide Empty Re: Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:22 pm

___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Characters [sh3_05] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____




Main Characters
---------------


___ _ _

Heather:
_ _ ___


Age: 17

Heather seems to be a normal 17 year old girl. While out shopping at a local
shopping mall one day, she falls asleep in a local "Happy Burger" restaurant.
Shortly after she wakes up, she meets an old detective named Douglas who claims
to know about her birth and says he has someone that wants to meet her. Soon
after this, her world turns upside down as she finds herself alone in a
nightmarish otherworld with unbelievable monsters hunting her.

You play as Heather in Silent Hill 3.


____________ _ _

Douglas Cartland:
_ _ ____________


Age: 50s

Douglas is an old, grizzled private detective who's in his 50s. He seems to be
following Heather around for some reason relating to her past and his work as a
detective. When questioned, he claims to have been hired by the woman named
Claudia to find Heather. He also says that he knows nothing about what is going
on with the monsters and other strange occurances. Is he friend or foe?


________ _ _

Claudia Wolf:
_ _ ________


Age: 29

A strange woman in her late 20s with blonde hair and shaven eyebrows who wears
a black robe. Heather first meets Claudia in the shopping mall. Heather does
not understand her cryptic rambling at first, but soon puts things together and
realizes that Claudia seems to have a connection to the monsters and strange
alternate reality that Heather experiences.


___ _ _

Vincent:
_ _ ___


Age: 24-26.

Vincent is a man in his mid 20s who has brown hair and glasses. He seems to
know Claudia, and yet claims that he is on Heather's side. Heather first meets
Vincent in the Otherworld Hilltop Center, in a Mental Clinic. Vincent, like
Claudia, appears to have something wrong with him -- at least to Heather upon
first meeting him. What are his true intentions? Is he trying to decieve
Heather to help Claudia out, or does he have a hidden agenda?



---


Other Characters
----------------


___________ _ _

Stanley Coleman:
_ _ ___________


A patient at Brookhaven Hospital. He leaves Heather a strange doll with his
diary in various parts of the hospital. He seems to be obsessed with Heather--
knowing personal details about her, yet he has never truly met her in person.


________ _ _

Leonard Wolf:
_ _ ________


Another patient at Brookhaven Hospital. He is Claudia's father, yet when
Heather first speaks to him he seems to be a somewhat sane and level-headed
person, denouncing what Claudia believes in and what she has done. He IS in the
hospital for mental problems, though...


___ _ _

Valtiel:
_ _ ___


A mysterious creature which is seen wherever Heather goes. It seems to appear
whenever Heather experiences the "Otherworld", and is often seen turning
valves. Heather first sees him when the shopping mall shifts to the Otherworld.
Valtiel appears when you die sometimes to drag Heather's corpse off.

Valtiel is a very humanoid-looking creature who has tattoos of the same
occultic circle on the biceps of each of his arms. He usually whips his head
around in a very strange and erratic manner.

Unlike the other strange creatures, Valtiel does not seem hostile to Heather,
nor can she harm him. He seems to appear everywhere Heather goes. Is there more
than one of this creature, or is it a powerful being tied to what's going on
with Heather?



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Basic Combat Guide [sh3_06] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____


________ _ _

Introduction:
_ _ ________


Combat in Silent Hill 3 is fairly simple, but unlike the previous games in the
series it's a bit more challenging. Luckily, they've improved the mobility of
the player in this game so the gameplay is actually fun and managable with the
increased difficulty.

Holding down the R2 button will enter you into Combat/Caution mode, and from
there you can press your action button (Default: X Button) to attack with the
currently equipped weapon. Unlike previous games, only heavy attacks tend to
stun your opponents, and thus halt their attacks. On your first play through,
it is best to run past most enemies. Infact, unless you're going for a high
ranking, it is best to not fight most enemies at all.


______ _ _

Stomp Move:
_ _ ______


The Stomp move is performed on an enemy laying on the ground. You must NOT be
in combat mode, and you must walk up to the downed enemy. Press your
action/attack button (Default: X, again) to perform the stomp. Unlike previous
games in the series, the stomp is not an instant-kill on a downed enemy. This
makes getting "Kills by Fighting" for a ranking game much harder. Also note
that not all weapons will make an enemy "assume the position" for stomping
anymore. Only those with sufficient stopping power (read; heavy weapons) will
perform that task for you.


___________ _ _

Weapon Handling:
_ _ ___________


Some weapons have more than one mode of attack which are performed by either
holding/pressing a direction and pushing your attack button, or mashing the
attack button. Different modes of attack will be covered in the Weapons section
below. To avoid lengthly reload times, either reload in the menu or set bullets
for your current gun as your equipped supply.


___________ _ _

Quick Reloading:
_ _ ___________


Pressing down the right analog stick as button (this is called the "R3"
button), you can do a very quick full-reload. Simply count your shots and when
you know you're out of ammo and would have to reload normally, hit that analog
stick button. Luckily, when you already have one type of ammo equipped and
change to another weapon, the game will automatically change the equipped ammo
type to what the new weapon uses. I'm surprised this feature hasn't been paid
much attention by others, really. I found it very useful.


____ _ _

Blocking:
_ _ ____


New to the series in Silent Hill 3 is the ability to block enemy attacks.

You can block incoming attacks by pressing your block button while in Combat
mode (Default: Square Button) if timed correctly. Not all attacks can be
blocked. Blocks must also be timed correctly so that your guard is up when the
hit actually occurs, and it must not be an attack from behind.


________________________ _ _

Using Auto-Aim with Firearms:
_ _ ________________________


Auto-aiming occurs with ranged weapons, and while in Combat Mode you tend to
lock onto enemies near you. Note that the effective range is determined by:
Flashlight (if it's on, you get a longer range), and Action Mode. If you are on
a low difficulty action mode, you get a longer effective range for auto-aiming.
A further word on auto-aiming; You can switch between valid targets in your
auto-aiming range by pressing left or right. This is useful when fighting
groups of Slurpers and Split Heads.


______________ _ _

Stamina and Combat:
_ _ ______________


There is a new factor in combat; Stamina. When your character makes those
exhausted sounds, it's not just for show anymore. It now determines run speed,
weapon swing speed, melee attack/stopping power, attack recovery time, and some
enemies will act differently depending on your stamina's status.

When I talk about stamina values, I refer to the green bar on the life bar you
unlock by finishing the game on Hard Action mode one time. If you haven't done
THAT, you cannot really tell what the status of your stamina is very easily.
Just know that if your character is breathing heavily, running slower than
usual, or swinging her weapon slowly, you're likely low on stamina.

Stamina is restored by standing completely still for some time, drinking a
health drink, using an Ampoule, or by entering another area/using a door.


_________ _ _

Closing Words:
_ _ _________


There's only so much I can tell you. It's best to get some experience under
your belt and do some fighting yourself so you can apply this knowledge and
perhaps formulate your own ideas about Combat.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Introduction [sh3_07] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



So you've decided to play the game, huh?

Well, before you start:

- Don't let me spoil the game for you. If you just need puzzle solutions, I did
make a section which contains the solutions for the tougher puzzles. In the
interest of being complete, this Walkthrough will have spoilers.

- Tinker the options to your liking.

- Decide what Action difficulty you'd like. Easy and Normal are good for first
timers, but I'll be covering Hard just to cover the worst one could expect
for a first-time play.

- Pick whatever Riddle level you want; I'll cover all three.

My normal Walkthrough covers...

- Hard Action Mode. So if you're playing on a lower difficulty level, just
expect less enemies, easier action, and more supplies.

- All Riddle modes are covered. Just check the Riddles section of the guide.


I am assuming this is your first time through, so this Walkthrough will be
structured to take into account that...

- You have the base x1 Bullet Adjust, as a first time player would. Ammo will
be conserved for when it is truly needed.

- You are not very familiar with the combat system, so running will be a key
tactic for bypassing many enemies on your first go. This also helps keep
enough health supplies for taking on the bosses without much of a problem!

- The fact that item placement is NOT always the same. It is based on several
factors. Action Level, how much damage you've taken, how many health or ammo
supplies you currently have, and so on. Just pickup whatever happens to be
there. Chances are you won't find exactly what I did at the same point.


Here are some tips for first-timers.

- Check EVERY door if lost. Your map will be marked appropriately and from
there on you will know which door is broken, which is locked, and which you
can pass through. It will all be marked on your map.

- Don't fight everything. Infact, run past most enemies. This helps conserve
health and ammo supplies for when you really need them.

- Don't use a lot of guns and ammo to fight off normal enemies. Ammo in Silent
Hill 3 is of a much lesser supply than in Silent Hill and SH2.

- The Directions as I explain them are often directions on the map. Compass
style. North (Up on map), East (Right on map), South (Down on map), West
(Left on map). You can determine which direction you are heading by checking
your map. A green pointer shows your current heading. Not all areas have
maps, but most do. In the areas without maps I'll give directions in a
different style, using left/right from current position and so on. Infact,
I'll do that where it's convenient as well.

- Save OFTEN. Especially if you somehow get too scared to continue playing.
This hasn't happened to me, but some people say it happens to them.

- Turn on vibration and heal up when the heartbeat-like vibration starts.


When you're ready, select "New Game" from the main menu. From here, select your
Action and Riddle modes.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Otherworld Lakeside Amusement Park (Dream) [sh3_08] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"Where am I?"


* ENEMIES IN THIS AREA: Split Head, Closer, Pendulum.


After selecting your difficulty modes and accepting, you will start the game.

After watching the intro cutscenes with the end being Heather, the main
character which you control in the game saying "Where am I?" as she takes her
knife out of her jacket, you will gain control.

Take a moment to get acquainted with the controls so that you have a basic feel
for how to move your character, go into combat mode and attack their air. Feel
free to swing your knife at the air to get a hang of swinging a weapon and what
that does to your mobility while attacking.

As Heather is an average girl, don't expect her to kill everything with ease
like some kind of superhero. She's really not that tough. Keep that in mind.
You will likely be running from many fights on your first go through the game.

Next, learn the menu. Press select (or whatever a non-standard control setup
has the "Menu" button set to) and learn how to Navigate the menu. Read the
Controls, Options, and Menus section above for detailed info.

When you've got a basic familiarity with all of this, read below.

First off, I'd like to say that completing this section completely is 100%
optional and there is no reward for it. You can die or complete it normally,
but either way the result is the same. It's just a dream and Heather will wake
up.

- Otherworld Lakeside Amusement Park, Entry Area:

You'll notice your immediate surroundings don't exactly look like a normal
amusement park. Steel grated floors that have a seemingly bottomless pit below
them, holes in the ground, and strange giant rabbits with blood all over them.
You can examine the rabbits for some dialogue. There are also some cages with
corpses in them that you can examine on this screen as well.

This is foreshadowing of what you will see in the future; This is what is
referred to as the "Otherworld". It has the same basic layout as what the place
in the real world does (if that place even exists), but is usually decayed and
hellish looking.

If you check your menu, you'll notice you have a Handgun, a Sub Machine Gun,
and a few melee weapons. Equip either the Handgun, Steel Pipe, or Sub Machine
Gun. You also have a couple health supplies and more ammo for your Handgun.

At the far end of this area, there is a door. You can enter doors by pressing
X. When the game loads the next area, you should be ready for combat. There is
a Split Head (dog) waiting for you right at the other side.

- Otherworld Lakeside Amusement Park, Shopping Area:

Holding down R2 will have you enter Combat/Caution mode. From there you can
press X to attack with your currently equipped weapon. Look towards the dog,
preferably with your Handgun equipped and start firing off shots. It will take
about 6 or 7 hits to kill it. You can dodge its' leaps by holding down L1 or R1
to strafe left or right, or in 2D control mode by just moving around. Make sure
you don't walk into a wall or other barrier.

When it is dead, you can continue along the linear path in this area. Check the
doors that you come across to see if you can enter them. This is vital when
exploring areas. Not all doors open.

The one door, midway around this half-circular court leading to the mountain
coaster will open. It is a gift shop.


- Otherworld Lakeside Amusement Park, Souvenir Shop:

There is nothing of interest in here, but you can examine many of the things
sitting on the shelves here for some information. Again, it is good to examine
everything you can. This will not only give you some dialogue to read, but in
some cases clues or even items. Leave this gift shop and continue along the
previous area.

- Otherworld Lakeside Amusement Park, Shopping Area:

You should see some large enemies (Closers) in the way, but just run past them.
They are slow. There is a door at the end of this area which you can pass
through to the next area. It is at the opposite end from which you entered the
area in the first place.

- Otherworld Lakeside Amusement Park, Rest Area:

In the next area, there'll be more enemies.; Probably 3 more closers. Simply
run past them and use the double-door steel gate at the opposite end you
entered this area.

- Otherworld Lakeside Amusement Park, Roller Coaster Entrance:

This will lead you to an area where you hear a very creepy grinding noise, and
are also probably attacked by a Split Head. The grinding noise comes from the
Pendulum enemies, which you should definitly not try to fight. Turn left and
run forward. Look for some stairs leading up. Run up the stairs and check the
door to the control room for the Coaster. Sometimes a Pendulum will fly up and
hit you on your way up, so heal if you have to.

The door at the top is locked. You can't find a key for it, so nevermind for
now. When a door is described as "Locked" rather than "lock is jammed/broken",
then chances are you can find a key. This however, is an exception. You should
notice next to the control room another small steel gate which leads to the
coaster track. Go through it.

- Otherworld Lakeside Amusement Park, Roller Coaster Track:

Now that you're on the coaster track, walk along it to make sure you don't fall
off if playing on Hard. When you get far enough on the track, a cutscene will
be triggered.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Central Square Shopping Center [sh3_09] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"Remember me, and your true self as well."


* ENEMIES IN THIS AREA: Closer, Split Head, Numb Body (small).


- Central Square Shopping Center, Happy Burger (1F):

Heather will wake up in a restaurant. Stuff her pendant into her jacket and
walk out in a cutscene.

- Central Square Shopping Center (1F):

Another cutscene plays where you meet a guy named Douglas. After that...

- Central Square Shopping Center, Women's Bathroom (1F):

* KEY ITEM: Pendant.
* KEY ITEM: House key.
* NEW WEAPON: Knife.
* EXTRA NEW WEAPON: Heather Beam.
* EXTRA NEW WEAPON: Sexy Beam.

-----------------------------------------------------------------------------
Extra New Game: In an Extra New Game, if the Heather Beam has been unlocked,
you will see two circles that look like save points swirling
around Heather's head in this room. This signifies that you've
unlocked the Heather Beam. This also allows you to use the
Sexy Beam if you have the Transform Costume unlocked as well.
-----------------------------------------------------------------------------

You will start with some of these items in your inventory. The knife is weapon,
but nearly useless. The others will not be used until much later. The Extra
weapons are explained in the weapons and secrets/extras sections, and you will
only get these when unlocked and only an in Extra New Game.

Inside the bathroom, you can examine the mirror for some dialogue and examine
the closed stall door to get a response. Someone is in there. Heather does not
want to leave via the door she came in because, well, "that creepy old
detective is out there". There's also a red circle with markings on the
mirrors. This is a save point. Save if you wish. Since Heather doesn't want to
leave the way she came in, we use the ALTERNATE plan.

Go examine the open window to have Heather exit using the window into an
alleyway behind the mall.

- Central Square Shopping Center, Outside Alleyway:

-----------------------------------------------------------------------------
Extra New Game: In an Extra New Game, if you turn left and go to the stacked
boxes at the end of the alley, there will be a weapon, the
[Unlimited submachine gun] sitting on them if you have
unlocked it.
-----------------------------------------------------------------------------

* EXTRA NEW WEAPON: Unlimited submachine gun.

Turn left and run to the end of the alleyway. Unfortunately, there are stacked
boxes and Heather does not feel like climbing to get over them and hop the
fence (lazy). Turn around and head the other way. At the very end of the OTHER
side of the alleyway, there is a van blocking your way. Heather comments on it
if you examine it. Head back a ways and look for a door leading back into the
mall. Use it.

- Central Square Shopping Center, Back Hallways (1F):

You're now in some back hallways of the mall. Take a right and head to the very
end of this hallway. There is only one other unlocked door other than the one
you came through, and it is a set of double doors at the very end of the
hallway opposite where you came in. Enter those double doors.

- Central Square Shopping Center (1F):

You should notice that there's blood smeared on the tiles in this area you just
entered, and some kind of strange sound nearby. Look for the only door which
seems to be opened. The inside of the store it leads to is illuminated.
Everything else is closed down. Enter that door.

- Central Square Shopping Center, Women's Clothing Store (1F):

* NEW WEAPON: Handgun.

Upon entering this clothing store, you will see a cutscene. Heather finds a
[Handgun] on the ground, and picks it up. After the cutscene...

You can examine the corpse for some dialogue. On a bench here, there should be
some [Handgun bullets]. Take them. Now exit via the door behind the counter.
Note that when Heather's head moves to look at something, it is usually an
item, unlocked door, or a document of interest.

- Central Square Shopping Center, Back Hallways (1F):

* KEY ITEM: Shopping mall map.

You'll be in another hallway area. You can examine all the doors you'd like,
but the only ones which will open are the one you came from, and the stairwell
marked "Exit" as well as a double-door that unlocks from this side and leads
back to an area you've already visited and don't need to go back to.

Note that when you near the stairwell door, there is also a change in the
camera angle. Examine the document on the wall to get the Map for Central
Square Shopping Center, [Shopping mall map]. Now use the stairwell door with
"Exit" on it.

- Central Square Shopping Center, Stairwell:

Walk up these stairs and take the door at the top to come out on the second
floor.

- Central Square Shopping Center, Back Hallways (2F):

As soon as you come into this area, another hallway, you should hear some
strange noise and footsteps. Start moving around this hallway and you'll see
it. This is a Numb Body. You can either kill it with your Handgun or run past
it. I recommend you run past it and exit via the south hallway exit door.

- Central Square Shopping Center, Circular Court (2F):

You'll be in a circular court. Run straight forward from where Heather is
facing when you enter this area. You should see some doors and a sign above
them named "Helen's Bakery". Enter these doors.

- Central Square Shopping Center, Helen's Bakery (2F):

-----------------------------------------------------------------------------
Extra New Game: In an Extra New Game, the [Flamethrower] is on the counter here
on top of the "Crispy Toasted..." flyer if it's been unlocked.
-----------------------------------------------------------------------------

* KEY ITEM: Tongs.
* EXTRA NEW WEAPON: Flamethrower.

Inside the Bakery, you should see Heather's head look at a pair of [Tongs]
sitting on a plate. Go up and examine to take them. You can examine various
things around the Bakery for comments from Heather and a flyer on the counter
for the Bakery. "Crispy toasted Bread, right to your very door!". When you're
done examining things, exit back to the circular court.

- Central Square Shopping Center, Circular Court (2F):

Return to the door which leads back to the hallways you got onto the second
floor from.

- Central Square Shopping Center, Back Hallways (2F):

Back in the hallway, run past the Numb Body again and make a left at the
intersection, so you'll be heading North West. Check the doors on your right
side (north side of the hall on the map).

- Central Square Shopping Center, Store Room 1 (2F):

The first one you should enter will be a store room which has a Split Head
that, if you don't move towards it or make any noise around will start chewing
some beef jerky on the ground. You should see an item on a box beside the dog.
It is a package of [Beef jerky]. Calmly walk up beside the dog and grab it,
then turn and exit via the door before the dog has a chance to bite you.

This is a big hint for new players. It's basically showing you that beef jerky
can distract some enemies. Don't use it to distract them, though. They are easy
enough to avoid and there are more dangerous opponents later in the game which
can also be distracted by jerky.

- Central Square Shopping Center, Back Hallways (2F):

-----------------------------------------------------------------------------
Extra New Game: In an Extra New Game, at the northwest end of this hallway,
there is a door with an odd handle if you've unlocked the
Beam Saber. Examine this door to get the [Beam saber].
-----------------------------------------------------------------------------

* EXTRA NEW WEAPON: Beam saber.

Two doors down heading northwest, on the same side of the hallway at the last
door you opened, there is another door that you can enter.

- Central Square Shopping Center, Store Room 2 (2F):

* KEY ITEM: Key taken with tongs.

On the shelves in here, there are some [Handgun bullets], and a [Health drink]
that you should take. There is also a save point next to them that you can use
if you'd like. If you examine the back area where the camera changes, the
screen will change and Heather will note that under the thing with boxes
stacked on it, there appears to be something there that she cannot reach.

She is lazy and does not want to move the boxes. Go into the menu and use the
Tongs for a scene where Heather gets on the floor and uses the Tongs to get a
key. You recieve the [Key taken with tongs]. Examine the key to learn that it
is for the store "My Bestsellers". Exit this room.

- Central Square Shopping Center, Back Hallways (2F):

In the hallway, three new Numb Bodies have spawned. Run past them and the one
that was already there to the south exit leading to the circular court, where
we can do something new with the key we just acquired.

- Central Square Shopping Center, Circular Court (2F):

At the circular court, turn right from where Heather is initially facing and go
around the court, running past any Closers you may encounter until you see the
store, "My Bestsellers". Examine the door to it to use the Key taken with
tongs, and then check the door again to enter.

- Central Square Shopping Center, My Bestsellers (2F):

* KEY ITEM: Shakespeare Anthology 1.
* KEY ITEM: Shakespeare Anthology 2.
* KEY ITEM: Shakespeare Anthology 3.
* KEY ITEM: Shakespeare Anthology 4.
* KEY ITEM: Shakespeare Anthology 5.

Inside the store, run behind the counter at the back and grab the
[Handgun bullets]. Examine the door to find that it is locked and requires a
code to be punched into the number console. If on Normal or Hard Riddle modes,
there is also a note next to the door with clues for the puzzle. This is our
first real puzzle. Search the rest of the store until you come to a pile of
books laying on the floor. Pick them up.

They are; [Shakespeare Anthology 1], [Shakespeare Anthology 2],
[Shakespeare Anthology 3], [Shakespeare Anthology 4], and
[Shakespeare Anthology 5]. If you're on Easy Riddle, you will only get 2 or 3
books off the ground, and the rest will be sitting on the shelf.

Solve the puzzle to open the door behind the counter. For the solution, see the
Riddles section of this guide.

Once you've finished the puzzle, enter the door.

- Central Square Shopping Center, Back Hallways (2F):

A scene will play where you meet Claudia, a strange woman in a black robe with
blonde hair and shaven eyebrows. After the cutscene, run through the hallway
and look for the elevator doors; It is the only thing in this hallway besides
the door you came from which works. Enter the elevator.

- Central Square Shopping Center, Elevator:

* KEY ITEM/EQUIPMENT: Radio.

Once inside, you'll notice there's no panel with buttons and the door won't
open. Great, huh? The elevator starts moving and you hear some static.

A cutscene will play where a [Radio] drops from above. Pick it up and read what
Heather has to say. The elevator door will open. Step through.

A cutscene will play. When it is over...



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Otherworld Central Square Shopping Center [sh3_10] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"Is this a dream? It's got to be."


* ENEMIES IN THIS AREA: Split Head, Pendulum, Numb Body (small), Closer.


- Otherworld Central Square Shopping Center, Back Hallways (1F):

You're let out of the elevator to a very new-looking place. This is still the
shopping mall, but it is the Otherworld's version. The first thing you'll
notice is that things are a lot darker.

I suggest running because there are Split Heads around and you don't have a lot
of ammo to be wasting on them, nor do you have a good melee weapon yet. From
the elevator, run south, continue through the hallway west and at the
intersection with north/south paths as your choices, enter the door.

- Otherworld Central Square Shopping Center, Medical Room (1F):

Hopefully, you ran clear past the dogs and entered here without taking any
damage. If not, don't worry. There are some [Health drinks] in the cabinet
here, and an [Ampoule] on the desk. There's also a save point on the bed if you
want to save. Exit.

- Otherworld Central Square Shopping Center, Back Hallways (1F):

Take the hallway north and exit at the double doors at the north end of the
hallway. Just run past all of the dogs in your way.

- Otherworld Central Square Shopping Center (1F):

There are Closers here. Probably three of them. This is a wide open area,
though. Simply run past them. Head a bit east and then north through a hallway
and continue north until the way north turns into a path going east. The first
yellow door you come to on the left, you should enter.

- Otherworld Central Square Shopping Center, Storage Room (1F):

* KEY ITEM/EQUIPMENT: Flashlight.

Inside here, you'll notice a switch and notice on the wall. Pay heed to the
notice. Turn the lights off with the switch on the wall. This will reveal a
[Flashlight] turned on and sitting on a stack of cardboard boxes. Walk up to it
and take it. Search the room to find some [Handgun bullets] and perhaps a
[First-aid kit] sitting on the shelves here. Take them. Exit.

- Otherworld Central Square Shopping Center (1F):

Enter the door east of the one you just came out of.

- Otherworld Central Square Shopping Center, Women's Bathroom (1F):

* KEY ITEM: Bleach.

This is the bathroom that you ditched Douglas at, only in the Otherworld. If
playing on Normal or Hard Riddle modes, there should be a bottle of [Bleach] in
here. You can also examine things around here if you'd like. If you're on Easy
Riddle mode, there is no Bleach. Don't worry.

If you have a Silent Hill 2 save file on your memory card, you'll get a funny
scene here with an Silent Hill 2 reference when you examine things. Leave when
you've got your Bleach and seen all you want to see.

- Otherworld Central Square Shopping Center (1F):

Head east to the end of the hallway, and then go through the wrecked metal
shutters at the end.

- Otherworld Central Square Shopping Center (1F):

There will be 2 Split Heads and a Closer here. Run past them and go through the
open door to the women's clothes store to your southeast.

- Otherworld Central Square Shopping Center, Women's Clothing Store (1F):

* KEY ITEM: Hanger.
* EQUIPMENT: Bulletproof vest.

Since you've got the flashlight, you can take the things in here. Examine
things if you wish, and then take the metal clothes [Hanger] off of a rack here
near the doors you came in from. On another rack in the north side of the
store, there is a [Bulletproof vest] for you to take. Don't equip that. You're
still going to be running quite a bit, and it slows you down. Exit the store.

- Otherworld Central Square Shopping Center (1F):

The dogs disappeared, but an extra Closer is here. Just run past the Closers to
the wrecked metal shutters you entered this area from and go through.

- Otherworld Central Square Shopping Center (1F):

Run west, and then south back to the intersection where you can head east/west.
Head west and check the northwest most door to enter...

- Otherworld Central Square Shopping Center, Happy Burger (1F):

Happy Burger sure looks different. Run around the tables until you find one
with a ladder above it. Heather notes that if she had something long, she could
get that ladder down. Use the Hanger. A cutscene plays where Heather uses a
now-bent hanger to get the ladder down.

Examine the ladder to grab it and use the D-Pad to climb up.

- Otherworld Central Square Shopping Center (2F):

Check your map. See the escalators going UP southeast of you? Go up.

- Otherworld Central Square Shopping Center (3F):

As soon as you reach the top of the escalator, you may notice that there's a
Closer, and you may hear a Split Head. At the top, you want to open the
southwest-most door in this area, right near the escalator.

- Otherworld Central Square Shopping Center, Restaurant (3F):

* KEY ITEM: Cooked key.

Look around here. You'll find a cooked dog on a plate. Examine it. Heather will
comment on this. You'll get the [Cooked key]. Go to the back of the Restaurant
and you should see a [First-aid kit] on a shelf, and/or maybe some other health
supplies. Take them. Examine other things in here for other comments from
Heather about how she does not want to eat or drink things from an alternate
reality. Exit the Restaurant.

- Otherworld Central Square Shopping Center (3F):

Go back down the escalator.

- Otherworld Central Square Shopping Center (2F):

Continue south, and don't go in the doors next to the escalator -- more trouble
than it's worth. You should see a TV turned on but only displaying white noise.
Examine it if you'd like. Continue south and you should see a save point on the
wall. Use it if you'd like. Enter the southmost door when you can't go any
further south. There's a gurney near it.

- Otherworld Central Square Shopping Center, Jewelry Store (2F):

* KEY ITEM: Walnut.

Look for a small jewel display case. Examine it to get a [Walnut] and exit via
the door to the east.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

Head north and look for a door that will be unlocked by your Cooked Key. Avoid
the Closer in these halls. Enter the door after you unlock it. Yes, this is the
same hallway you met Claudia in, only in the Otherworld.

- Otherworld Central Square Shopping Center, Cafe (2F):

* NEW WEAPON: Steel pipe.

As soon as you enter, search the shelves for some [Health drinks]. At the very
end of the counter, you should see a broken pipe with steam coming out of it.
Examine that to get the [Steel pipe]. Exit via the double doors at the customer
entrance side.

- Otherworld Central Square Shopping Center, Circular Court (2F):

This is the circular court, again. From where Heather is facing when you enter,
quickly run to the right along the wall. When you see some light-colored double
doors, enter them.

- Otherworld Central Square Shopping Center, Helen's Bakery (2F):

* KEY ITEM: Detergent.

Run through the open doorway and in the adjacent connected room, pick up the
[Detergent] off the table if you are on Normal or Hard Riddle modes. If on
Easy, it will not be there. Exit via the door in this room.

- Otherworld Central Square Shopping Center, Fan Hallway (2F):

Follow this hallway until you find a switch on the wall, and turn it off. It
will stop the fans. Enter the door to the left of that switch.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

If on Normal or Hard Riddle mode, you must do something to proceed.
If on Easy Riddle mode, ignore this part and read below a few areas where the
Walkthrough continues for you.

In this hallway, on Normal and Hard Riddle mode, is a swarm of insects which
block your passage and will damage you if you try to move past them. To get by,
you need to do something. Notice the bucket near the door you came in?

Move up to it. Go into your items menu. Notice the Bleach and Detergent say,
"DON'T MIX!!!"? Combine them while standing next to the bucket and use. Screw
the warning labels. A cutscene will play where Heather mixes them and goes back
into the hallway with the fan switch when she gets a whiff of what she's mixed
up.

- Otherworld Central Square Shopping Center, Fan Hallway (2F):

Turn the fan back ON. If you don't, you will take massive damage and/or die if
you go back into the hallway where you did your deadly mixing. So just turn it
back on, then head back through the door.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

This is a linear hallway, so continue along, checking the doors on your right
until you find a door on your right that you can enter.

- Otherworld Central Square Shopping Center, Storage Room (2F):

Grab the [Beef jerky] off the boxes and the [Handgun bullets] off of the
shelves here, then leave.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

Continue along this hallway, and at the intsection turn right. At the end of
this hallway, there's a couple doors. The one on the left is open. Go in.

- Otherworld Central Square Shopping Center, Empty Shop (2F):

Uhh.. there's no clue as to what kind of store this was left here, but just run
past the Closer in here and exit via the double doors on the other side.

- Otherworld Central Square Shopping Center, Walkways (2F):

Oh, great. More pits and stuff. From where you enter, go northwest across the
bridge-like platform, past Pendulums and Split Heads. There should be some
double doors to the north across the bridge platform, so enter them.

- Otherworld Central Square Shopping Center, Sports Shop (2F):

* KEY ITEM: Moonstone.

Save point on the walls here, if you want. Look on the stretchers here for a
vise and stand in front of it. Use your Walnut. It will be cracked open and you
will recieve a [Moonstone]. Leave here. You can examine things around the store
for some comments from Heather.

- Otherworld Central Square Shopping Center, Walkways (2F):

Turn to Heather's right, run past any dogs and open the single door at the very
end of this area. It will be unlocked by her and you can pass through, to the
circular court area.

- Otherworld Central Square Shopping Center, Circular Court (2F):

Run right along the wall, passing Pendulums and Split Heads. Enter the double
doors to the Cafe you got the Steel Pipe at.

- Otherworld Central Square Shopping Center, Cafe (2F):

There are now three Numb Bodies in here. Equip the Steel Pipe. Run behind the
counter quickly to avoid 2 of them. The one behind the counter you should try
to whack dead with your Pipe. Enter the door into the back hallway.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

Ok, so you're back in that hallway where you met Claudia in the normal mall.
There's still a Closer here, so run past it. No problem there. Enter the door
that leads back into the Jewelry Store.

- Otherworld Central Square Shopping Center, Jewelry Store (2F):

Run to the other exit, and go through it.

- Otherworld Central Square Shopping Center (2F):

Use the save point you might have used earlier to save here. Head back to the
escalator going up to the 3rd floor and go up.

- Otherworld Central Square Shopping Center (3F):

Now you're back on the third floor. A Closer that you ditched earlier *may* be
waiting for you at the top of the escalator. If so, run up to it, get into
combat mode and BLOCK when it swings at you. After that, push it by running
into it and run past it. Keep heading east until you reach a strange looking
door with a half-moon crescent on it. Stand in front of it and use the
Moonstone to unlock it. Go through it.

By the way, the door says, if you examine it before using the moonstone:

"Piling up the 300th day and night
From beyond the door
cries of pain are heard.

And the final destination
has become real
Though not a blessed beginning."

- Otherworld Central Square Shopping Center, Circular Court (3F):

This is a circular court on the third floor. Run around to the east side of it
and go on the walkway extending from that side. There's a ladder at the end.
-Walk- up to it, hit X to begin climbing down and use the D-Pad to climb down.

- Otherworld Central Square Shopping Center, Under the Mall (B1):

A cutscene plays.

Heather will climb down into a non-existent basement with six holes, three on
either side of her. The ladder she came down with suddenly breaks, the ground
begins to shake, and a gigantic worm bursts out of one of the holes.

See the enemies section to learn how to defeat the Split Worm.

When it is dead, a cutscene will play. You'll find yourself in the circular
court of the 1F Mall as it was before you entered the Otherworld.

- Central Square Shopping Center, Circular Court (1F):

Head west and go through the open shutter.

- Central Square Shopping Center (1F):

This is the same area where Happy Burger is located. Head west until you see
Happy Burger on your right. Enter Happy Burger. Besides the mall entrance
doors, it is the only thing open.

- Central Square Shopping Center, Happy Burger (1F):

At the counter, grab your two packs of [Handgun bullets] and [First-aid kit]
"combo meal". In the back of the store, grab a package of [Beef jerky]. Examine
the tables for some comments from Heather. You can save here if you'd like,
then leave.

- Central Square Shopping Center (1F):

Head west through the doors to the mall entrance.

- Central Square Shopping Center, Entrance (1F):

A scene with Douglas will play, and Heather will head to the subway station
to go home.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Hazel Street Subway Station [sh3_11] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"I'm taking the subway home."


* ENEMIES IN THIS AREA: Closer, Split Head, Numb Body (small),
Numb Body (large), Insane Cancer.


Word to the wise: Never try to enter another area while on the subway tracks.
A subway train will show up and kill you every time.


- Hazel Street Subway Station, Entrance from Shopping Center:

Go ahead, around the corner, and then when you're presented with an insection,
head right. There should be a single door here when you can go no further.
Go through it.

- Hazel Street Subway Station, Concourse Entry:

You're in a large area. Go forward and turn left at the first opportunity, then
continue forward. You should pass by some turnstiles and see some green ticket
machines. Examine them and the Newspaper on the far right one which tells about
a suicide at Platform 4, four months ago. Head back to the turnstiles and go
through the only open one.

- Hazel Street Subway Station, Concourse:

* KEY ITEM: Subway map.

You're in another large area. Check the back of the ticket booth near the
turnstiles you just passed through, and you should find a [Subway map] hanging
on a smashed display. Take it. Check your map and take the stairs to your right
down.

- Hazel Street Subway Station, Platform 3-4 Entryway (West):

Check your map. Head for Platform 4. Go down the stairs.

- Hazel Street Subway Station, Platform 4 Stairway:

Check the magazine on the floor here, and go down one of the stairways leading
down.

- Hazel Street Subway Station, Platform 4:

Walk along the platform for a cutscene where you see Heather from the
perspective of something it. She gets pushed onto the subway tracks.

So, spin (L1+R1), walk up close to the platform you were pushed off of and
press X to climb back up quickly before the subway train shows up and smears
you. Search the benches on the platform for any items, and then go back up the
stairs.

- Hazel Street Subway Station, Platform 4 Stairway:

Go back up to the the entryway for Platforms 3 and 4.

- Hazel Street Subway Station, Platform 3-4 Entryway (West):

You want to head to the north Platform 1, which is on the opposite side of the
floor you're on. Head through the little door on the way there.

- Hazel Street Subway Station, Platform 1-2 Entryway:

Go to the northern end where "Platform 1" is located on the map, and and you'll
see an open gate. Go down the stairs past that gate.

- Otherworld Hazel Street Subway Station, Platform 1:

This place is somehow effected by the Otherworld problem you had in the mall,
even though many other parts of the station are not effected.

Anyway, run past any dogs down here and go to the stairs leading down at the
east side of the Platform.

- Hazel Street Subway Station, Barricaded Intersection:

* KEY ITEM: Nutcracker.

Look for a silvery item among the tables and other blockage here. Examine it to
get the [Nutcracker]. No, it's not for cracking THOSE kind of nuts, you sickos.
Go back up.

- Otherworld Hazel Street Subway Station, Platform 1:

Run past the dogs again, this time to the stairs leading down on the west side
of the platform. Go down them.

- Hazel Street Subway Station, Barricaded Intersection:

Another one. There should be some items you can take among the blockage. In my
case, I got a [Health drink]. Note there's some dead guy laying with all the
garbage and blockage. Heather comments if you examine it. Go back up when
you're finished here.

- Otherworld Hazel Street Subway Station, Platform 1:

Head back up the stairs going up on the west side, which lead back to Platform
1-2 Entryway.

- Hazel Street Subway Station, Platform 1-2 Entryway:

Head to the southern Platform 2 entrance stairs. Examine the door, it is
locked with a nut, bolt, and chain. Use your nutcracker to open that up.
Go down the stairs.

- Otherworld Hazel Street Subway Station, Platform 2:

* NEW WEAPON: Shotgun.

Head south until you see an old, abandoned subway car. Enter it. On the north
end of the car, there are some boxes of [Shotgun shells] on the seat. Take them
and go south in the car. You should see what looks like a somewhat opened gift-
wrapped box. Examine it to get the [Shotgun]. This is the most powerful weapon
in the game per shot, but don't use it too often. The ammo is most helpful in
certain situations I'll outline-- like bosses.

Anyway, you probably heard some sounds when you picked up the Shotgun. Some
Insane Cancers spawned near the stairway you came down. Just head north past
them and go down the stairs leading down at the north end of this platform.

- Hazel Street Subway Station, Platform 3-4 Entryway (East):

At the bottom of the stairs, turn right and head forward. Continue past the
stairs for Platform 4. At the stairs for Platform 3, go down.

- Hazel Street Subway Station, Platform 3 (East):

Run to the eastmost part of this platform until you can see a red light on the
track. Ok, now listen up because you need to be careful or you'll die.

You have to jump onto the track, run up to that red light--and NO further,
which is at a door. Try to open the door and you will hear the sound of the
subway train. As well as the snarling of some dogs. Zig-Zag back to where you
jumped off the platform to avoid the dogs and climb back up. A cutscene will
play. The subway train has arrived. If you go too far, or take too long, the
subway train will kill you. This is clearly the opposite of good, so try not to
run too far off course or take too long.

Head west past the stairs going up, and open the gate. It unlocks from this
side. Go through.

- Hazel Street Subway Station, Platform 3 (Central):

Head west, run past the Split Heads and take the stairs going up.

- Hazel Street Subway Station, Platform 3 Stairway:

Continue forward and take the west stairs going down.

- Hazel Street Subway Station, Platform 3 (West):

Grab any items on the benches and continue west. Go into the open door for the
subway car. A scene will play, and the subway train starts moving.

- Subway Car 1:

There's a save point here. Save. If you go through the back door of any of the
subway trains, you'll be on the back of the train, and if you try to move
forward off the back, you'll get a rather brutal death scene where Heather
falls off of the subway train.

Anyway, head to the NEXT car once you've satisfied your morbid curiosity, if
you really just had to see that.

- Subway Car 2:

There are 3 small numb bodies in this car. Shoot them dead with your handgun,
or whack them dead with the pipe. Continue to the next train.

- Subway Car 3:

Nothing to see here. Continue along to the next train.

- Subway Car 4:

Take out your Shotgun. There's a large numb body here blocking your path.
Let it come to you and shoot it as soon as it's right near you. This should
knock it over. Stomp on it until it dies. There's also a small numb body behind
it, so Pipe or Shoot it to death. Continue to the next car.

- Subway Car 5:

On one of the seats to your left, there's some [Shotgun shells] and possibly a
[First-aid kit]. Take them and head to the next car.

- Subway Car 6:

To your immediate right as you enter, there should be some supplies on a seat.
2 boxes of [Handgun bullets] in my case. Take them and continue to the next
subway car.

- Subway Car 7:

There's an Insane Cancer on this train which blocks your path, so take out the
Shotgun. Pop it with the Shotgun at close range until it falls over, then wait
for it to get back up. Repeat this until it lets out its death cry and stops
moving. Continue to the next car.

- Subway Car 8:

Empty. Continue to the next car.

- Subway Car 9/Unknown Station:

Cutscene! The subway car comes to a screeching halt. The doors at the front
side of the car open up. If you examine the single door which would normally
lead to another car, you'll get some interesting info; This appears to be the
first car, so there was no operator... figures.

Anyway, head out of the car and check the graffiti'd up walls here for a save
point. Head west and look for a small door at the end of this platform.
Go through.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Underpass/Sewers [sh3_12] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"If only I had a hand grenade..."


* ENEMIES IN THIS AREA: Pendulum, Numb Body (small), Numb Body (large).


-----------------------------------------------------------------------------
Extra New Game: In an Extra New Game, the first few areas of the Underpass will
have this effect where the scenery goes all bloody and pulsing.
On Hard Mode or above, this actually drains health from you at
a RAPID rate. The first two screens always bleed, and the third
screen will only bleed if you go the wrong direction. To avoid
dying to this, follow these steps:

At the bottom of the stairs, head right and run to the large
metal door. Go through. Turn left here, run past the Pendulums
and go through the first door on your right. Then, head forward
in this next area until you see a door on your right.
Enter that door. You're safe from it now, unless you go back or
go the wrong way. Head forward and take the first door on your
right here, and you're out completely.

You can actually die to this, so make sure you move fast and
watch your health. Heal if you have to. This is FORCED damage
when going for a 10-star rank, and it kind of sucks.
It'll drain at least 50% of your health there.
-----------------------------------------------------------------------------

- Underpass, Entrance:

Head down the stairs here, and turn right at the bottom. Go forward until you
reach a large metal door. Enter it.

- Underpass, Hallways:

Turn left, and run forward. Dodge any Pendulums in your way and look to your
right for a door. Enter that door.

- Underpass, Maze:

Go straight forward until you see a door on your right. Enter this door.

- Underpass, Hallways:

There are a few small numb bodies here. Take the first left you see, run past
the numb bodies and enter the door at the end of the hallway.

- Underpass, Locker Room:

* KEY ITEM: Underpass map.
* NEW WEAPON: Maul.

There is a weapon, the [Maul] on a bent over locker here. Take it. Beside the
Maul, there's a map hanging on the wall. Take the [Underpass map]. On the
opposite side of the room, there are some shelves. I got a [First-aid kit] off
of these. You can examine things here, then exit via the door opposite the one
you came in by.

- Underpass, Hallways:

One large numb body and 2 small ones. You want to run past them while heading
straight ahead, looking for a blue metal door to your right. Enter that door.
Avoid the left path, as you don't have the item you'll need later yet.

- Underpass, Blocked-off Hallway:

* KEY ITEM: Wine bottle.

At the end of this hallway, there are some supplies on top of the boxes here.
I got a [Health drink] and some [Beef jerky]. Examine the wine rack here to get
an empty [Wine bottle]. Return to the previous area.

- Underpass, Hallways:

The Numb Bodies are still here. So get ready to run past and evade them.

Remember that hallway I told you to not go through when you entered this area?
Heading back the way you came from, it's on your right. At the end, there is a
large metal door. Enter it.

- Underpass, Hallway/Service Shaft:

Run forward and keep an eye out for a door to your left. The enemies in this
hallway are Pendulums, so don't bother trying to fight them! Enter that door
when you find it. At the end of this Hallway is a shaft that you can fall into
and die, but there's nothing else so just enter the door on the left when you
see it.

- Underpass, Long Tunnel:

Just run forward to the door at the other side of the tunnel. Long run, huh?

- Underpass, Hallways:

Turn right, head forward until you can go forward no longer. Turn right.
There's a large metal door here, and that creepy banging sound keeps getting
louder the longer you stay here. Enter the door.

- Underpass, Service Area:

There are two large numb bodies here, but just run past them. Run forward, and
mind the tunnels on your right. Don't go down the first one, but go down the
second one. Enter the door at the end.

- Underpass, Office:

* KEY ITEM: Oil-filled bottle.

There is a desk here which will most likely have some [Handgun bullets], and a
[Health drink] or two. Take them. There's also a heater with fuel in it here.
Stand next to it and use your empty Wine Bottle to get a new item:
[Oil-filled bottle]. Save at the save point here if you'd like, then exit.

- Underpass, Service Area:

There are now 3 small numb bodies here instead of 2 large ones. Again, run past
them. You want to go down the first tunnel you passed (turn left when you exit
this one, and then turn left to enter that tunnel). Enter the door at the end
of it.

- Underpass, Machine Control Room:

Find the open, empty fuel tank and stand next to it. Use your Oil-filled
bottle. This will gas up the machine. The control panel for it is to the right
of the fuel tank. Use it. Since the machine has been fueled up, you can operate
it. Select Yes.

After the cutscene, go to the ladder in this room which you can now climb down.
That is, if Heather can stand the smell!

- Sewers, Drainage Area:

You'll end up at the bottom of the ladder you just climbed down. Look around
the room for some stairs and a doorway. Go up those stairs, and then look for
another set of stairs leading up. Climb those and enter the door at the top.

- Sewers, Stairway to Drainage Area:

Just head straight along here across the bridge, down the stairs and enter the
door at the bottom of the stairs.

- Sewers:

Turn right and head along the platform here. Equip the Shotgun. There is a
large numb body on either side here. When you near the large numb body on your
side, then blast it with the Shotgun and stomp it to death when it hits the
ground. Continue past it and look for a door on your right.

- Sewers, Stairway to Garbage Room:

Head up these stairs and along the simple straight path. Note when you cross
the bridge there seems to be some kind of corpse in the water below it.
Enter the door here at the end of this path.

- Sewers, Garbage Room:

* KEY ITEM: Dryer.

Examine all the things in this room for some dialogue. You want to pickup the
[Dryer] and an [Ampoule] here. Exit the room.

- Sewers, Stairway to Garbage Room:

Strange, the corpse is gone. Head back down and enter back into the sewers.

- Sewers:

Turn right, cross the metal platform and enter the door on the other side.

- Sewers, Hallways:

There are four numb bodies here. One large, three small. You want to run
forward, turn left, dodge numb bodies and enter a small blue door here.

- Sewers, Office/Surveillance Room:

There's a save point here. Use it.

On the desk, there is a memo from a guy whos friends died on the job to some
strange monster in the next room. It says if you're reading this, he's probably
dead too. If only he had a hand grenade... Oh, and there's a [Health drink] on
the desk, as well.

On the floor, there's a piece of paper that confirms that the man's friends,
Jose and Jaime, did die on the job. There's also something on the floor which
is dated today. Finally, there's a "KEEP OUT" sign that fell off the door to
the room where this monster supposedly resides.

Enter the big steel door near that "KEEP OUT" sign.

- Sewers, Tentacles Bridge Room:

* EXTRA NEW WEAPON: Gold pipe.
* EXTRA NEW WEAPON: Silver pipe.

Whatever you do, don't try to cross the bridge here. You'll be treated to a
sequence where Heather gets grabbed and pulled into the water by some tentacles
which results in a game over screen. Instead, look for an electrical outlet on
the wall. Face it and use your Dryer.

Cutscene with Heather throwing the plugged in hair dryer into the pool.
Tentacles get zapped.


-----------------------------------------------------------------------------
Extra New Game: In an Extra New Game, you can get the [Gold pipe] and
[Silver pipe] at this location. Read the Secrets, and Extras
Section for more information.
-----------------------------------------------------------------------------
jeremyjh
jeremyjh
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Silent Hill 3 Guide Empty Re: Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:23 pm

- Daisy Villa Apartments, Apt. 102 (1F):

Watch the scene. Poor Harry. I kinda liked him except for the bad lines...

- Daisy Villa Apartments, Roof:

Watch the scene with Claudia and her hellish friend. You will fight him.

See enemies section for how to defeat the Missionary boss.

When you defeat him, continue below.

- Daisy Villa Apartments, Apt. 102 (1F):

Watch the scene.

- Daisy Villa Apartments, Apt. 102 - Harry's Room (1F):

Watch the scene. Douglas says he'll be waiting with his car to take you to
Silent Hill. Examine whatever you want here and then exit.

- Daisy Villa Apartments, Apt. 102 (1F):

Go straight ahead and enter the room next to the TV.

- Daisy Villa Apartments, Apt. 102 - Heather's Room (1F):

* NEW WEAPON: Stun gun.

Check the dresser here for the [Stun gun] and some [Stun gun batteries].
Examine whatever you want, and then exit back to the previous room.

- Daisy Villa Apartments, Apt. 102 (1F):

Examine whatever you want, and then find the door with the red phone
near it. That leads out of Apartment 102 and back into the hallway.

- Daisy Villa Apartments, Hallway (1F):

Go find the save point you used before these scenes/missionary boss fight.
The door near the mailboxes/savepoint is the building's front door. Use it.

- Outside Daisy Villa Apartments:

* KEY ITEM: Silent Hill map.
* KEY ITEM: Dad's notebook.

Watch the scene with Douglas. Apparently, he met Vincent and Vincent told him
to look for a guy named Leonard when they reach Silent Hill. He also gives
Heather a notebook her father Harry Mason was holding, [Dad's notebook] which
will be in your inventory next time you gain control. You also get a map of the
area of Silent Hill you'll be exploring real soon.

- Car Ride to Silent Hill:

Watch the long scene, which explains some things for those of you who haven't
played the original Silent Hill. Those who have might have figured things out
by now!



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Silent Hill - West South Vale, Part I. [sh3_17] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"I still feel like I'm dreaming."
"More like a nightmare, I'd say."


* ENEMIES IN THIS AREA: Pendulum, Split Head.


- Jack's Inn, Room 106:

Watch the scene. Save here if you want and then exit.

- Silent Hill - West South Vale Streets:

Yes, this is the same area from Silent Hill 2. Unfortunately, there are no
items on the streets for you to take. Only enemies to waste your health and
other supplies. I recommend the running way of dealing with them. There are
only Split Heads and and Pendulums, and neither of those are that fun to fight
if you like to conserve health supplies.

Ok, check your map. You want to head west on Nathan Avenue until you reach
Carroll Street, and then south on Carroll street until you reach a building
marked as "Heaven's Night". Run past all enemies on the way.

When you get near where Heaven's Night is located, you'll notice there are some
stairs leading up to a door which has a sign that oddly enough says "Heaven's
Night" above it. Go in.

- Silent Hill - Heaven's Night:

Yes, just like from Silent Hill 2. You can't go in the back rooms or hallways
like in that game, though. On the counter there should be a box of
[Shotgun shells]. On one of the tables, a [First-aid kit] and some
[Beef jerky]. You can examine things around the room for comments, including
the "Paradise" sign hanging on the wall for some comedy gold from Heather
herself.

There's also a travel brochure, just like from Silent Hill 2's apartments. If
you have an SH2 save file on your memory card, there will be a poster on the
stage that has an SH2 reference. I really don't think anyone who's played that
game through wants to see HER return. At least, not me...

Anyway, exit when you've collected the items and examined all you want here.

- Silent Hill - West South Vale Streets:

Continue south to where "Brookhaven Hospital" is marked on your map. Avoid all
those damned pendulums and dogs that are on the streets. When you reach the
Hospital doors, go inside.

If you look closely, you'll notice they fixed the major Engrish problem with
Brookhaven being spelled "Blookhaven" in SH2 above the doors here. There's a
new one that says "Permit Perking Only" on the streets here, though. Oh well.
Get in that hospital before a dog or pendulum damages you.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Brookhaven Hospital [sh3_18] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"Disgusting. I won't touch that with a 10-foot pole."


* ENEMIES IN THIS AREA: Nurse, Closer.


- Brookhaven Hospital, Entrance (1F):

Yes, the same hospital from Silent Hill 2... and there are still twisted Nurses
hanging around. This time, they're better fighters. There are nurses in this
area, but nevermind that right now. Head straight ahead of your current
position to a single small door and enter it.

- Brookhaven Hospital, Reception Office (1F):

* KEY ITEM: Hospital map.

Check the desk here for the [Hospital map]. Grab it. Check the shelves opposite
the desk for a [Health drink] or whatever happens to be there in your game.
Save point is on the wall if you wish to save. Exit.

- Brookhaven Hospital, Entrance (1F):

Ok, so check your map. To your west, see the "Visiting Room"? Go there and
enter the door. Run past any nurses.

- Brookhaven Hospital, Visiting Room (1F):

Check out the doll, the and the book next to the doll. Seems Heather has a
mental case of a stalker on her hands. Leave.

- Brookhaven Hospital, Entrance (1F):

Equip the Katana. Take the nurses out with overhead slashes. On your map, find
the Doctor's Lounge. Go there and enter.

- Brookhaven Hospital, Doctor's Lounge (1F):

Check the fridge for a [Health drink]. Check the coffee table in here for a
report on a Leonard Wolf, and a report on one Stanley Coleman, the guy who
wrote that diary. Leave here.

- Brookhaven Hospital, Entrance (1F):

Head to the west section of this floor, which is the patient's wing. The double
doors at the south west end of this area are open. Just go through them.

- Brookhaven Hospital, Patient Wing (1F):

There are three nurses in this hallway. 2 with pipes, one with a gun.

Slash the ones with the pipes dead with overhead slashes, and when you see the
one with the gun, equip the shotgun and pop it onto the ground with a slug or
two at close range before it shoots you. Stomp it dead, and if it gets back up,
hack it dead with the Katana's overhead slashes.

Go to room C4. Don't bother with room C2 -- it's just a nurse ambush that you
will most likely lose quite a bit of health in.

- Brookhaven Hospital, Room C4 (1F):

On one of the beds is the diary and doll you saw earlier. Read the diary.
Stanley again, but he left a nice clue for you. Those "wenches" can use
something to get his glued items off the wall here. Now if you examine the wall
next to the bed, you'll see there's a bunch of things glued to the wall which
you can't take. Among those things is a key. Keep that in mind, as we'll come
back here later. Exit.

- Brookhaven Hospital, Patient Wing (1F):

Go back to the entranceway.

- Brookhaven Hospital, Entrance (1F):

Check the map. See the elevator in this area? Go there. Use it.

- Brookhaven Hospital, Elevator:

Select 2F.

- Brookhaven Hospital, East Hall (2F):

Go near the door to the 2F patient's wing and you'll see another diary from our
pal Stanley. Read it. Check your map. See the Women's Locker Room north of you?
Go there and enter it.

- Brookhaven Hospital, Women's Locker Room (2F):

-----------------------------------------------------------------------------
Extra New Game: Examine the Magazines on the table here for a code to an extra
costume. Only in an Extra New Game.
-----------------------------------------------------------------------------

* KEY ITEM: Nail polish remover.
* EQUIPMENT: Perfume.

Check the open locker here for [Nail polish remover], and [Perfume]. Check the
area for any other items that may or may not be here depending on varying
factors. Don't equip the Perfume unless you're a masochist. Exit.

- Brookhaven Hospital, East Hall (2F):

Check the note on the wall next to the doors to the patient wing. The door
itself requires a code, and this note contains our clue.

See the Riddles section for how to complete this one.

Once you've finished the puzzle, enter the door.

- Brookhaven Hospital, Patient Wing, 2F;

Two nurses in this hallway. One has a gun, one has a pipe. You want to head
into the room marked "Examination Room 3" that has double doors.

- Brookhaven Hospital, Examination Room 3 (2F):

First, check the papers at the back with the typewriter. It says the guy on the
gurney is dead, what room he stayed in and gives a reason why he died. Check
that gurney to see his arm sticking out. If you examine his arm you'll see it
says "THE START TIME IS MY KEY". This is useful info very soon. Get back into
the hallway.

- Brookhaven Hospital, Patient Wing (2F):

Head for room M4, where the dead guy stayed. Run past or kill the nurses.
Your choice. Enter Room M4.

- Brookhaven Hospital, Room M4 (2F):

* KEY ITEM: Instant camera.

The first thing you'll notice upon entering is another of Stanley's diaries
sitting on the right bed here. Examine it. The second thing you'll notice upon
going further into the room is an alarm going off, and a briefcase sitting on
the left bed. The briefcase is locked. This is the same room as the dead guy in
the Exam room stayed in, and since the doctor's left his bed in tact as is,
then the bloody bed with the briefcase on it must be his. He had a tattoo that
said "THE START TIME IS MY KEY". It must be referring to the time the alarm
went off.

See the Riddle section for how to open the briefcase. It's pretty simple...

Inside the briefcase is a an [Instant camera], so take it. Leave here.

- Brookhaven Hospital, Patient Wing (2F):

Run for the 2F main area double doors, and ignore any nurses if you didn't want
to kill them. Sure, there's another room in here (M5) that you didn't go into,
but just like C2 below it's just a nurse ambush. Go through the doors.

- Brookhaven Hospital, East Hall (2F):

Ok! 2 nurses have spawned here. One with a gun (near the locker room doors),
and one with a pipe (nearer to the elevator). Just run towards the elevator
past the pipe nurse and get into the elevator.

- Brookhaven Hospital, Elevator:

Select 1F.

- Brookhaven Hospital, Entrance (1F):

Go to the patient wing. Enter the door.

- Brookhaven Hospital, Patient Wing (1F):

Head to room C4 and enter it.

- Brookhaven Hospital, Room C4 (1F):

* KEY ITEM: Stairwell key.

Alright, so now you want to go to where you found the key stuck on the wall
earlier. You have what the "nasty wenches" can use to remove it; Nail Polish
Remover. Use your Nail Polish Remover. You will get the [Stairwell key].
Get out of here.

- Brookhaven Hospital, Patient Wing (1F):

Head back to the entrance of the hospital.

- Brookhaven Hospital, Entrance (1F):

A new nurse has spawned here, but nowhere near your current position. Check the
map. See the stairs? Open the door to the stairwell in this area. Your key will
unlock it!

- Brookhaven Hospital, Stairwell:

Go downstairs.

- Brookhaven Hospital, Basement (B1):

* NEW WEAPON: Submachine gun.

Head towards the wheelchair that has a spinning wheel until Heather's head
looks down at something on the ground. If you look closely, you'll notice it's
a magazine of [Submachine gun bullets]. Take them. Continue past the
wheelchair, and follow the trail of blood that leads to a partially open
elevator. There's a [Submachine gun] sitting on the ground near the elevator.
Grab it. Head into the Store Room to the south of the elevator.

- Brookhaven Hospital, Basement Store Room (B1):

If you examine this room, you'll find a massive blood stain on the wall near a
shelf. Heather notes that the stain appears to actually start from behind the
shelf, but she can't fit in there. Leave here for now.

- Brookhaven Hospital, Basement (B1):

Head back up the stairs into the stairwell.

- Brookhaven Hospital, Stairwell:

Head up to the roof, which is all the way up. Stop before you enter the door
marked "RF" and you should notice another of Stanley's diaries. Check it out.
Enter the door onto the roof.

- Brookhaven Hospital, Roof:

There are three closers here. Run straight ahead quickly and grab the two
magazines of [Submachine gun bullets] sitting on the barrels.

If you have an SH2 save on your memory card, you can examine the fence next to
the Elevator Control Room door for an SH2 reference. This is where James was
knocked through to the room below by Pyramid Head.

Anyway, unless you want to fight the closers you shouldn't look at that.
Get back into the stairwell fast.

- Brookhaven Hospital, Stairwell:

Head down 1 floor, and enter the door marked 3F.

- Brookhaven Hospital, East Hall (3F):

Enter the Store Room on this floor which connects to the area you're in right
now.

- Brookhaven Hospital, Store Room (3F):

Check the shelf at the back for some [Stun gun batteries] and a [Health drink].
There's a savepoint in here, so use it. One of Stanley's diaries will be here
as well, telling you about the code to the 3rd floor patient wing. Exit.

- Brookhaven Hospital, East Hall (3F):

Enter the "Special Treatment Room" to your north. Check the map.

- Brookhaven Hospital, Special Treatment Room (3F):

Read the note on the east wall if you want. Scary. There are four metal doors
here. 2 of them open; the ones with bloodstains. Go into the westmost one.

- Brookhaven Hospital, Padded Cell 1, (3F):

Check out Stanley's newest diary entry in here, and then exit.

- Brookhaven Hospital, Special Treatment Room (3F):

Don't go into the other one. It only has a nurse waiting for you in a confined
space. Exit back into the 3F main area.

- Brookhaven Hospital, East Hall (3F):

Go into the stairwell door.

- Brookhaven Hospital, Stairwell:

Go down to the basement.

- Brookhaven Hospital, Basement (B1):

Go into the basement's store room.

- Brookhaven Hospital, Basement Store Room (B1):

Go back to the shelf and examine it. Now use the Instant Camera. Heather will
snap a shot of the backside of the shelf which has numbers written on it.
Remember these numbers. Exit here.

- Brookhaven Hospital, Basement (B1):

Go back to the stairwell.

- Brookhaven Hospital, Stairwell:

Go up to the third floor door and enter it.

- Brookhaven Hospital, East Hall (3F):

Check the door to the patient wing. It's locked and needs a code. Remember that
picture you took earlier? Check your memos for it. That is the code. Enter the
code, and enter the door. Remember, that number is randomly generated so I just
can't give it you here.

- Brookhaven Hospital, Patient Wing (3F):

Enter room S1.

- Brookhaven Hospital, Room S1 (3F):

Check out the book on the bed. It's about a "Hope House", run by a cult named
"The Order". Heather seems to know about it somehow. It's written by a guy
named "Joseph Schreiber". It is not the same Joseph who was said to be here in
Silent Hill 2 -- different last names. At least we now know the cult calls
itself "The Order". There may or may not be a [Health drink] on the stand next
to the bed. Exit when finished.

- Brookhaven Hospital, Patient Wing (3F):

Head towards Room S7, and grab the [Beef jerky] off of one the benches here.
Enter room S7.

- Brookhaven Hospital, Room S7 (3F):

Another of Stanley's diaries is on the bed here. Apparently, his last. Heather
has new comments on the doll if you examine it. Exit.

- Brookhaven Hospital, Patient Wing (3F):

Head to Room S12. As you pass Room S7 in the hall, you'll notice that nurses
appear. Just run past them and enter S12.

- Brookhaven Hospital, Room S12 (3F):

Examine the bed. Gross! The phone should ring if you move closer to it. Examine
it. Which will play a scene where Heather picks it up and talks to one Leonard
Wolf, Claudia's father. Says he's trapped in here, at the end of the hallway on
the second floor. We need to go there. Exit here.

- Brookhaven Hospital, Patient Wing (3F):

Run past the nurses and back to the 3F east hall door. Enter it.

- Brookhaven Hospital, East Hall (3F):

Enter the stairwell.

- Brookhaven Hospital, Stairwell:

Go down to 2F. Enter the 2F door.

- Brookhaven Hospital, East Hall (2F):

Enter the Patient Wing.

- Brookhaven Hospital, Patient Wing (2F):

Head to the end of the hallway. A door marked "M " is there. Strange, before
I only saw a bunch of things stacked against a wall. How about you?
Anyway, enter this door.

- Non-existent Maze, Part I:

Notice there's no map for this part. It's not actually part of the Hospital.
It... doesn't exist.

Run forward, wait for the gate to open, and continue forward. Turn right at
your first chance and continue going forward. Turn right at the next chance you
get and then continue forward. Take the next fork left and follow this path
until it ends at a door. Enter that door.

- Non-existent Maze, Part II:

Run forward, and at the corner go left. Continue running towards the camera.
Some gates will close behind you but don't worry. At the next fork, turn right.
The path splits again. Turn left and follow it until a gate closes to block
your path. Do a 180 turn and continue forward, where the gate on the right path
will open for you. Follow the path past the now opened gate to a door.
Enter that door.

- Non-existent Maze, Part III:

Run forward and turn left at your first chance. Now continue down the hall
forward as gates close behind you. When you pass the last gate, you will be
stuck in a small room with a red mark on the wall.

It's the same glowing red as a save point, but if you look at it closely, you
will realize it is a completely different mark. If you have played Silent Hill
or Silent Hill 2, this mark will be very familiar to you. Dahlia called it the
"mark of Samael"... but is it really? Examine it for a scene, which if you've
played Silent Hill will again be familiar to you... the video tape of Lisa.

After the scene and Heather's inner dialogue, head through the newly opened
path and through the door.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Otherworld Brookhaven Hospital [sh3_19] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"Happy Birthday dear 'Hooaryou'!"


* ENEMIES IN THIS AREA: Nurse, Slurper.


- Otherworld Brookhaven Hospital, West Stairwell:

I think the first thing you'll notice here is that you're not in Kansas
anymore, or something like that. Yes, the dreaded Otherworld.

This isn't even a stairwell here, anymore. There's a ladder in front of you, so
climb it. On your way up, you'll see the freaky being known as Valtiel turning
a valve while hanging on the wall. Behind him is writing on the wall in blood.
It says, "Wonderful World". You'll also notice the mouth picture in the back
here, too. Given the movie you just saw, if you've played the original Silent
Hill, I'm sure you can guess whos face that is. Yes, it is Lisa's. Continue up
the ladder, and near the top you'll notice a dead nurse hanging there. Valtiel
sure knows how to decorate a place, doesn't he?

At the top of the ladder, there's a door. Exit via that door.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

There are two Slurpers in this hallway. Deal with them like you have the
others, but keep in mind that you must use the MAUL to finish them with melee
if you kill them that way because they are actually smaller than the ones in
the Hilltop Center. Enter the room marked "Exam Room 4" on the map.

- Otherworld Brookhaven Hospital, Examination Room 4 (3F):

You should notice right away a hanging body, a bucket of blood and blood
dripping from the hanging body into a large pool of blood on the floor. Nasty,
huh? This is actually more than for scares, so we'll come back later. Exit the
room.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

Enter Room S3.

- Otherworld Brookhaven Hospital Room S3 (3F):

Check this out. A windowsill with a hand next to it. There's a box or two of
[Handgun bullets] for you to take though, so take them. Save if you'd like and
then exit.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

Enter the "Day Room" at the end of the hallway.

- Otherworld Brookhaven Hospital, Day Room (3F):

Strange looking room here, isn't it? Walk along the grating around the room
towards where the door is to the 3F east hall on your map. Enter it.

- Otherworld Brookhaven Hospital, East Hall (3F):

Ok! There are *three* Slurpers, and a Nurse with a GUN in this crowded set of
small hallways. I recommend moving forward a bit while in caution mode,
dropping a few pieces of Beef jerky, and taking care of what comes to you.
With Preference to the Nurse. If you have too many in close proximity, then
feel free to bust out the Sub Machine Gun and tear the nurse a new one with it.
Just make sure the Silencer is on. When you've dealt with all the enemies here,
then look for the "Storage Room" on your map, for the same floor (3F). Enter
it.

- Otherworld Brookhaven Hospital, Storage Room (3F):

Looks empty, huh?... except, the door is locked and you'll start hearing some
disturbing sounds. Check out the mirror. Watch this crazyness go on until the
blood starts covering the room you are in and your reflection on the mirror is
actually frozen in place and bloodied. At this time, your health will actually
start to drop and you can die from it, so exit via the door. It'll be hard to
see so mash your Action button when you're near where you think it is to get
out. Nice, huh? Anyway...

- Otherworld Brookhaven Hospital, East Hall (3F):

Check out the door to the Patient's Wing to unlock it from this side, and then
go to the Elevator here in the main area. Enter the Elevator.

- Otherworld Brookhaven Hospital, Elevator:

Select 2F.

- Otherworld Brookhaven Hospital, East Hall (2F):

Head to the Women's Locker Room and enter it.

- Otherworld Brookhaven Hospital, Women's Locker Room (2F):

* KEY ITEM: Plastic bag.

The first thing you'll notice while in this room is a locker which creaks open
and has some sort of thing thrashing around it behind some steel mesh. Examine
it for some dialogue. If you turn around you'll see a trash can in the corner
near the door you entered. Check it to get the [Plastic bag] and a
[Health drink] or two. Exit here.

- Otherworld Brookhaven Hospital, East Hall (2F):

Monsters have spawned here, but pay no heed for now. Enter into the Men's
Locker Room, which is just opposite of the Women's Locker Room you came out of.

- Otherworld Brookhaven Hospital, Men's Locker Room (2F):

You'll hear a phone ringing when you enter. Since you can't actually SEE a
phone, you'll have to assume that it's in a locker. Check the lockers until a
cutscene starts. A creepy guy singing you a Happy Birthday song, even though he
doesn't know who you are. He says that Stanley is now underground as "#7".
He further says that he has some presents for you. This is important a bit
later in the Hospital, where he actually does leave you some presents.
Examine the phone after the scene to learn it isn't even connected. Now exit
the locker room.

- Otherworld Brookhaven Hospital, East Hall (2F):

2 Slurpers, and 1 Nurse with a gun are here. Simply RUN past them to the
Elevator, since you don't need to come back to this floor.

- Otherworld Brookhaven Hospital, Elevator:

Select 3F.

- Otherworld Brookhaven Hospital, East Hall (3F):

Go to the Patient's Wing via the shortcut we opened earlier.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

Enter Exam Room 4 again.

- Otherworld Brookhaven Hospital, Examination Room 4 (3F):

* KEY ITEM: Plastic bag (with blood).

Walk up to the bucket of blood and use your Plastic Bag. You will get the
[Plastic bag (with blood)]. Gross, no? Still, you'll need it. Exit here.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

Head back into the east hall.

- Otherworld Brookhaven Hospital, East Hall (3F):

To the Bat-Elevator!... or just the Elevator. Whichever.

- Otherworld Brookhaven Hospital, Elevator:

By now you should have noticed there are two extra choices on this Elevator
than in the normal Hospital. There's now a B2 and B3. B1 and B2 don't work, but
B3 will work. Select B3.

- Otherworld Brookhaven Hospital, Morgue/Crematorium (B3):

* KEY ITEM: Cremated key.

You'll notice many gurneys in here. Some of them even with bodies and covers on
them with numbers written in blood on the sheets. If you walk past the one with
a "7" written on it, you'll hear something creepy. Did you not hear something
about a "#7" earlier? Yes... it makes sense now, doesn't it?

Anyway, when you're done looking at gurneys and covered corpses, check out the
furnace in the back here. The door gives out clues to the solution on normal
and hard riddle modes, and to the left of the door is a 4-number combo lock
which you turn the numbers on. Tern tern tern the numbers... oh wait, wrong
game!... but hey, same hospital.

If you're on Easy Riddle Mode, there is no riddle. If on Normal or Hard, see
the Riddle section for the solution. Either way, you want the item,
[Cremated key], from the furnace.

Once you've got the key, head back to the Elevator.

- Otherworld Brookhaven Hospital, Elevator:

Select 1F.

- Otherworld Brookhaven Hospital, Entrance (1F):

There are two nurses here; one gun and one pipe, as well as one Slurper. Head
for the room marked "Examination Room" and deal with anything in your way here
and enter that room. You'll have to go around the long way past the actual
Hospital doors to get there due to a fence in the way towards the Patient Wing.

- Otherworld Brookhaven Hospital, Examination Room (1F):

The desk here will have a lot of dirty needles that Heather wouldn't even
touch, and usually an [Ampoule]. There's another table at the back of the room
which has a memo on it about the patient in Room S12. Not only where the phone
from the original hospital was that Leonard called to, but also where the note
in the Doctor's lounge said that Leonard stays in. It also says he's a very
religious person, and that he's stabbed someone over a dispute.

When done, exit.

- Otherworld Brookhaven Hospital, Entrance (1F):

Head toward the elevator and take the northmost door into the Day Room.

- Otherworld Brookhaven Hospital, Day Room North Side (1F):

This is a small fenced off area in the 1F Day Room. There's a nurse on the
other side but don't worry about that. Search around here to find a book about
the "Protector of the Seal" and some comments from Heather. Now exit back to
where you came from.

- Otherworld Brookhaven Hospital, Entrance (1F):

Head to the Southwest entrance to the day room, and enter. You will use your
Cremated key to open it.

- Otherworld Brookhaven Hospital, Day Room South Side (1F):

Now you're in the same room, but in the other section. Head through here and
take care of the nurse in here. Continue to the west exit door into the Patient
Wing. Enter.

- Otherworld Brookhaven Hospital, Patient Wing (1F):

There are three slurpers and a gun nurse here. Take care of them. Enter Room C1
when finished killing them; you'll notice that Room C1 has writing next to it
that says "Happy First Birthday!"

- Otherworld Brookhaven Hospital, Room C1 (1F):

There are three nurses with pipes in here. Take care of them. At the back of
this room, there's a small table with some supplies on it. These supplies
appear based on what you need the most; your current supply status. It could be
health or ammo items, and the amount of them depends on the difference between
Health and Ammo supplies. You can also examine things around the room for
comments from Heather. You'll find a birthday card in here which says "Happy
38th Birthday!".

This makes sense if you've played Silent Hill. Alessa was 14 when she
disappeared. Cheryl was 7 when she did. Heather is 17. All together, 38. They
are all one and the same. Heather still doesn't fully remember though, so she
says "but it's not my birthday."

Anyway, exit here when you're done.

- Otherworld Brookhaven Hospital, Patient Wing (1F):

Head to Room C4 and enter.

- Otherworld Brookhaven Hospital, Room C4 (1F):

There's a savepoint here. Check around the room to see a book which explains a
bit about rituals with the blood of believers. Perhaps the person's blood you
collected earlier was also used here on the altar earlier? There are certainly
traces of it. Walk up to the altar and use the Plastic bag (with blood).
After the scene, save. Go down the ladder.

- Otherworld Brookhaven Hospital, Area Under Room C4:

There will be a scene where you talk to Leonard. Unfortunately, he's not who
you likely thought he was... figures, huh? You'll have to fight him since he
doesn't like you anymore due to his paranoia.

See the enemies section to learn how to defeat Leonard.

When Leonard dies, we'll get another white screen just like the other times
when we were ejected from the Otherworld.

- Brookhaven Hospital, Room C4 (1F):

* KEY ITEM: Talisman.

We'll end up in Room C4 as it was in the "regular" Brookhaven. Another scene
will play. Heather finds an item, the [Talisman] on the floor. Could this be
Leonard's "Seal"? Your new goal is to head back to the motel where Douglas
separated from you. Exit this room.

- Brookhaven Hospital Patient Wing (1F):

Head back to the entrance of the Hospital. Nope, no nurses. Don't worry.

- Brookhaven Hospital Entrance (1F):

No nurses here, either. Exit via the front door, at the north end. Watch the
scene. Here we learn a bit more about Claudia and Vincent. More of Vincent,
though. It seems he may not be in the cult for religious reasons after all.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Silent Hill - West South Vale, Part II [sh3_20] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"What you call 'faith' is nothing more than a child crying out for love."


* ENEMIES IN THIS AREA: Split Head, Pendulum.


- Silent Hill - West South Vale Streets:

Yes, the enemies are still here. No, there still aren't any items for you to
pickup around here. Head north on Carroll Street, and East on Nathan Avenue to
get back to Jack's Inn. Enter Room 106. Just run past all enemies.

- Jack's Inn, Room 106:

Watch the scene. Unfortunately, Douglas isn't here. You'll again meet Vincent
who was apparently here talking to Claudia earlier. He lies to Heather about
that, but tells her where Claudia is and where Douglas is heading; to the
Church, through the Amusement Park. Yes... the same Amusement Park that was in
Heather's dream at the beginning of the game. After the scene, you'll be back
on the streets again.

- Silent Hill - West South Vale Streets:

Get back onto Nathan Avenue, and as Vincent told you to head northwest on the
street. When you get far enough along the street, you'll automatically enter a
scene and wind up at the Amusement Park, where it suddenly goes Otherworld
again just like the dream.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Otherworld Lakeside Amusement Park [sh3_21] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"You're... going to kill me? Is it really so easy for you?"
"I've done it before."


* ENEMIES IN THIS AREA: Closer, Pendulum, Split Head.


Hint: If you get lost in this area, there's a couple good maps out there on
GameFAQs. Here's the link to the data page where you can find it:

http://www.gamefaqs.com/console/ps2/game/32795.html

There's no actual map in the game for this area.


- Otherworld Lakeside Amusement Park, Entry Area:

After the "Oh hell." scene, head towards the door at the far end just like in
the dream sequence. This time though, you don't want to get run over by the
coaster because you'll really die this time.

- Otherworld Lakeside Amusement Park, Shopping Area:

The dog that was here in the dream is gone, but there are still two Closers.
Head into the Souvenir Shop.

- Otherworld Lakeside Amusement Park, Souvenir Shop:

* KEY ITEM: Roller coaster key.

There are two items in here. A [First-aid kit] or [Ampoule] and a package of
[Beef jerky]. Check around on the tables and shelves for these. In the back-
left part of the shop, examine the chocolates on the shelves and continue to
look around the store. You should hear a crash.

This was not part of the dream. So investigate. You'll find boxes of Chocolates
have fallen to the ground. One of them has a save point written on it, and one
of them is open but has no chocolates in it. Check the open one to get the
[Roller coaster key]. Save if you want, and then leave.

- Otherworld Lakeside Amusement Park, Shopping Area:

Head towards the coaster, which is of course the opposite way that you'd take
to the entrance. Run past the Closers and enter the rest area.

- Otherworld Lakeside Amusement Park, Rest Area:

Run forward past the enemies here and through the metal gates.

- Otherworld Lakeside Amusement Park, Roller Coaster Entrance:

Run past the Pendulums and up the stairs to your left as you enter. If a
Pendulum feels like flying up the side of the stairs, let it have some Shotgun
or submachine gun love to get it out of the way. It can't fly to the inner
parts of the stairs, so fire at it from there. At the top of stairs, you may
remember the door to the little control room. Well, the key you just got will
unlock it. Do so and enter it. It's still on the same area, though. Check the
control panel until you're given an option to turn it off. Do so. Some
[Handgun bullets] may be inside the control room here, too. Now get onto the
track via the double door gates next to the control room.

- Otherworld Lakeside Amusement Park, Roller Coaster Track:

Run along the track until the same part where the scene started in the dream.
A scene will play. Make sure you are cautious when moving along because you can
fall off if you mash buttons and press the wrong direction.

If you didn't turn off the coaster, you will die. If you did, it will turn on
again, but Heather will have enough time to actually jump off before it hits
her this time. After she jumps...

Another scene plays. This time between Douglas and Claudia. Here we find out
that Douglas is really a good guy as he confronts Claudia about Heather and her
real reasons for finding Heather. At the end of the scene, Douglas is aiming
his gun at Claudia. Did he kill her? We can only hope!

Another scene will play where Heather wakes up on top of a popcorn stand which
broke her fall. She'll climb down.

- Otherworld Lakeside Amusement Park, Pathway:

Check out your surroundings, but don't get too close to any bottomless pits.
When you find a sign which is sort of faded but says something like "Borley
Haunted Mansion", enter the door under it.

Borley Mansion, huh? A Castlevania II reference, clearly.

- Otherworld Lakeside Amusement Park, Borley Mansion - Exterior:

Look around this area until you find a save point. Save. Continue along the
path near the save point to find a set of wooden double doors. Enter.

- Otherworld Lakeside Amusement Park, Borley Mansion - Entry:

Listen to the pre-recorded announcer for this amusement park haunted house.
When he's done talking, enter the door ahead of you.

- Otherworld Lakeside Amusement Park, Borley Mansion - Dining Room:

Again, listen to what the announcer has to say. It's corny, canned so-called
spooky stuff used to give kids a little scare at amusement parks. Nothing
compared to what YOU'VE seen in this game so far, huh? Enter the door opposite
the one you entered when the announcer is done talking. Heather does say the
blood smells real, though.

- Otherworld Lakeside Amusement Park, Borley Mansion - Library:

Walk around here until you get a cheap jump scare while heading towards one of
the doors. Listen to the announcer once again, and enter the blue metal door
here when he's done talking. Heather does note that the corpse that fell looks
real, though.

- Otherworld Lakeside Amusement Park, Borley Mansion - Bedrooms:

Listen to the announcer before you move. Do what he says! Be careful.
In caution mode (R2 held down) walk along this path. The spiked ceiling will
come down but stop if you were in caution mode, but otherwise it WILL kill you.
When he's done talking, de-equip ANY heavy weapons and/or the Bulletproof vest,
and then enter the far door marked "Exit". Also take an Ampoule if you have a
surplus of health items.

- Otherworld Lakeside Amusement Park, Borley Mansion - Red Light Hallways A:

The announcer will start talking. When you move in this hallway, you will be
RUNNING. A red light/mist will appear and fill the hallway. It WILL kill you
if you are caught in it, so you must keep moving. You have to get to the door
at the very end of this hallway. Enter it as soon as you get to it.

- Otherworld Lakeside Amusement Park, Borley Mansion - Red Light Hallways B:

Same hallways, but reversed. Before you move, take a small breather because the
red lights aren't here yet. Now get running again, and at the very end of the
hallway is another door. Don't let that mist catch you. Luckily you saved
outside of the Mansion, huh? Enter that door as soon as you get to it.

- Otherworld Lakeside Amusement Park, Pathway:

Three closers in this area. Look for a small pathway with a green wooden fence,
and run through it, past the closers.

- Otherworld Lakeside Amusement Park, Swing Rocket:

Run forward here past the dogs and closers. Take the first left onto an actual
path that you can see and go through the metal gates.

- Otherworld Lakeside Amusement Park, Rest Area:

Run forward, past the Pendulum, Closer and Dogs. Enter the metal gates at the
other end here.

- Otherworld Lakeside Amusement Park, Performance Stage:

* KEY ITEM: Chain.
* KEY ITEM: Red shoe.

Check the bleachers here and look for a long [Chain] sitting on the side of
one. Take it. Now go onto the stage and look for a [Red shoe] at the spotlight.
Take it as well. On one of the seats near the entrance to this area, there is a
box of [Shotgun Shells], so take that as well. Exit back to the rest area.

- Otherworld Lakeside Amusement Park, Rest Area:

Run past the enemies here, and go through the gate to the Swing Rocket.

- Otherworld Lakeside Amusement Park, Swing Rocket:

The enemies are gone. Check the control room for this ride. There is a box of
[Handgun Bullets] in here. Now check the metal gate near the control room to
see it appears to be rusted shut and Heather cannot open it.

Use the Chain to attach it to this door. Walk onto the swing rocket ride and
examine the metal column in the middle. You should see a metal pipe/handle
sticking off of the side of it. Examine it and Heather should comment on it.
Use the Chain here as well to attach the other side of it to the ride. Now go
to the ride and turn it on inside the control room. This will open up the
rusted door for you. Go through it.

- Otherworld Lakeside Amusement Park, Tea Cup:

A scene with Douglas will play. You can talk to Douglas after this scene if you
wish by walking up to him and pressing X. When the scene is over, head forward
and go through the gate here.

- Otherworld Lakeside Amusement Park, Path:

Turn to your right and enter the door with the "Fortune House" sign above it.

- Otherworld Lakeside Amusement Park, Fortune House:

* KEY ITEM: Douglas's notebook.
* KEY ITEM: Doll's head.

Check out the seats to your right in here to get [Douglas's notebook] which
will give some info on Douglas' investigation on Heather, and what he learned
about Alessa/Heather in his investigation. At the table in the back, there is a
[Doll's head]. Take it. There may be an [Ampoule] on one of the chairs, here,
so if there is then take it. Now exit.

- Otherworld Lakeside Amusement Park, Path:

Enter the door that has a blue/white sign above it here.

- Otherworld Lakeside Amusement Park, Marchen Travel:

You'll notice this is another ride, and that you can't go through the doors at
either side. In the middle of the track for this ride, there is a set of
pictures on the ground. Examine them. They seem to be pictures of the shadows
of the dolls you passed on the way to the track. One seems to have something in
its hand, and the other has a shoe near its feet.

This is a clue. Examine the doll statues. One is a doll of Cinderella, and the
other is a doll of Snow White. Face Cinderella and use the Red Shoe. This makes
most sense due to the story of Cinderella, and the slippers. Face the other
one, Snow White, and use the Doll's Head. It's more like a mask, actually,
which makes sense given the story of Snow White and the whole "beauty and
jealousy" theme. Now you can enter the left door (facing the track from the
dolls) on the track.

- Otherworld Lakeside Amusement Park, Marchen Travel - Dragon's Cave:

Check out the Dragon statue for some comments, and then check the doors at the
end here. Only the small one not attached to the track will open. Go through.

- Otherworld Lakeside Amusement Park, Magic Ice Cream:

2 Dogs, and 2 Pendulums here. Run past them. Check the counter of the ice cream
stand to get some [Stun gun batteries], and then check the notepad on the
counter to read a little bit of what Harry wrote here when he visited the
Amusement Park 17 years ago. After that, look for a double-door metal gate and
enter it.

- Otherworld Lakeside Amusement Park, Outside Happy Carousel:

Check the bench to your left as you enter to get a [First-aid kit]. Continue
here past the ticket booth to the carousel entrance.

- Otherworld Lakeside Amusement Park, Happy Carousel:

As soon as you enter, you'll note that the gate you entered from is now closed.
Check the horse in front of you that has a note nailed to it.

"When 13 turns count 4, you will die from their curse. If you wish to escape,
there is but one way out. To kill before you are killed; You will be saved by
the 12th death."

There are exactly 13 horses on this ride. 12 of them will come alive and start
moving. Take out your Katana, Maul or Steel Pipe and get to beating the ones
that move. Don't stand in front of them because their breath will hurt you.
Hit them until they die and stop moving. I prefer using overhead Katana slashes
to do this.

When you kill all 12 moving ones, the ride will make a clicking noise and start
up again. Shortly after, a cutscene will play where the scenery on the carousel
will somehow become even more hellish.

Now another cutscene plays where Alessa--dressed like Heather, will appear out
of the shadows and point a knife at you. You must fight her.

See the enemies section to learn how to defeat the Memory of Alessa.

After the fight, you'll be standing on the Carousel which has come to a
standstill. Next to you should be some bright red text on the ground.
Examine it for a message from Alessa. Heather notes its strange to call herself
that, because after all she was Alessa in the past.

Anyway, go around the carousel until you see a doorway leady into a sick
looking fleshy/bloody hallway. Run down that hallway, which has this nasty
slopping sound as you run down it and enter the door on the end.

- Path to "Paradise":

Walk down this hallway, and examine any of the writing on the walls if you
wish. At the very end, up two sets of stairs will be a door. Examine it
for some more text, and then enter it.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Walkthrough: Silent Hill Church [sh3_22] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____

"This is... God!?"


* ENEMIES IN THIS AREA: Closer, Scraper, Insane Cancer, Pendulum, Slurper.


- Silent Hill Church, Chapel:

* KEY ITEM: "Eye of Night" tarot card.

Watch the cutscene between Heather and Claudia. When the scene is over, examine
the altar in the back near the stained glass window for the
["Eye of Night" tarot card]. Save here if you wish, also. You may examine the
paintings for a bit more info on the religion of the Order cult. When finished
here, head through the door where Claudia went, which is near the stained glass
window and altar area.

- Silent Hill Church, Hallway A:

* KEY ITEM: Church map.

Look around the area where you enter and you should see a piece of paper
hanging on the wall. Turn on your flashlight and examine it to get the
[Church map]. Which really isn't much of a "map" at all if you look at it.
Heather actually draws onto it as she finds newer areas, so in essence she
creates her own map for this area.

You should notice 2 doors opposite of where you picked up this map. Take the
rightmost one.

- Silent Hill Church, Confession Booth:

You'll hear a woman sobbing in here. Check the shutters out for a rather
lengthly scene where she confesses to you. At the end, you have the options to-

Say "I forgive you."
or
Say nothing.

Your choice can help effect which ending you get, but don't bother with that on
your first playthrough. Say whatever you want. Read the Endings section after
you've completed the game for more info. Exit here after forgiving or not
saying anything.

- Silent Hill Church, Hallway A:

Head through the hallway in the opposite direction of the Chapel and continue
until you reach steel bars which prevent you from continuing. In this area,
there are two doors. The south one is locked, which we'll get back to later,
and the north one is not locked. Go through the one that is not locked.

- Otherworld/Nowhere - School Room:

Run past the 2 closers in here to the door opposite the one you entered on the
east, and go through it.

- Otherworld Silent Hill Church, Hallway B:

Head forward to the intersection, and look to your left or right. You should
see Insane Cancers sitting on either side of the Hallway, so you know what to
do. Yes, it's time to break out the Bulletproof vest and have a jolly old
slugfest with them until they die. Head into the wooden door at the south part
of these hallways.

- Silent Hill Church, Vincent's Room:

* KEY ITEM: Cassette tape.

Check out the bookshelves for some [Handgun bullets]. On the desk at the back,
you will find the [Cassette tape] which will be played in another room, and
some notes on the table about the mark which you use to save your game.
Apparently, it is called the "Halo of the Sun". Exit when you've seen all there
is to see here.

- Otherworld Silent Hill Church, Hallway B:

Head to the north end of this hall and through the door there where an Insane
Cancer was sitting earlier.

- Otherworld Silent Hill Church, Hallway C:

Run north of your current position, and ignore the crying and footsteps you'll
hear. They are important, but not right now. Turn the corner and go through the
doors here at the west end.
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Silent Hill 3 Guide Empty Re: Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:24 pm

- Otherworld Silent Hill Church, Hallway D:

This is a hellish looking hallway, but just go straight east to the other
end. You may notice Valtiel crawling around in the space under the walls there
and making sound, but as per usual he won't bother you. Enter the door at the
other end.

- Otherworld Silent Hill Church, Upper Level Platform:

There's a Scraper here. Deal with them using the Silenced Handgun or a point
blank Shotgun blast for maximum safety. They can't take much punishment, but
they can really dish it out just like the Missionary. Go around the half square
platform here and to the door far opposite of the one you came through.

- Silent Hill Church, Archives:

* KEY ITEM: "Moon" tarot card.
* KEY ITEM: Book: Otherworld Laws.

This is a library of sorts. There are some open, white-paged books on the
shelves which you can read. One tells of Tarot cards, and the other tells a bit
of the cult's religion and their God, which they call "Creator of Paradise", or
"Lord of Serpents and Reeds". In the back of the room, on a small table you'll
find the ["Moon" tarot card]. When you pick it up, a scene with Vincent will
start. Before he leaves, he tells you what the talisman Leonard was carrying is
and gives you a book about it, called [Book: Otherworld Laws].

If you examine this book, it tells you about the marking on the Talisman... the
Seal of Metatron. The same one you saw in the hospital with the Lisa video.

There is also a puzzle here in a Extra New Game which yields a costume code,
but as I could not figure it out myself I will not cover it. However, the
password for said costume (Royal Flush) will still be in the costume section.
When finished, exit.

- Otherworld Silent Hill Church, Upper Level Platform:

There's an Elevator near the door back to the hallway where Valtiel was
crawling around. Enter it to go down.

- Otherworld Silent Hill Church, Lower Level Platform A:

Head through the only open door northwest of the elevator.

- Otherworld Silent Hill Church, Lower Hallway A:

Take the Scraper out in this hallway while heading west, and take the door
at the end, ignoring going south around the corner for now.

- Otherworld/Nowhere - Morgue:

* KEY ITEM: "Hanged Man" tarot card.

Corpses ahoy! Check out the corpse on the gurney here, and look around on one
of the sides of it to get the ["Hanged Man" tarot card]. In one of the empty
slabs, you'll find some [Shotgun shells] as well. The only question is what the
hell is this room doing... here? Much like the final area of the original
Silent Hill, things are very odd here. Exit when you have your items and have
examined all you want to.

- Otherworld Silent Hill Church, Lower Hallway A:

Take the south fork in the path this time, and enter the door at the end.

- Otherworld/Nowhere - Daisy Villa Apartments, Apt. 102 - Harry's Room:

This looks just like Harry's room from the apartments... There is no longer a
corpse on the bed, but instead a journal written by Harry. You may or may not
care depending on if you've played the original Silent Hill or whatnot. There
are also some [Stun gun batteries] here on a stand. Take them. Examine all you
want, and then exit back into the hallway.

- Otherworld Silent Hill Church, Lower Hallway A:

Ok. Well, 2 more Scrapers have spawned in here, so take care of them with ye
olde Shotgun and go back to the lower level platform where the elevator is.

- Otherworld Silent Hill Church, Lower Level Platform A:

Go around to the southeast side of this L-shaped platform and enter the open
door on the other end.

- Otherworld Silent Hill Church, Lower Level Platform B:

There should be 2 Pendulums flying around out there and a Scraper on the
platform itself. You want to head to the southwestmost part of this platform,
blast the Scraper with a well-placed Shotgun blast, and enter one of the doors
on the far side of the platform.

- Otherworld Silent Hill Church, Lower Hallway B:

Walk through this hallway and take the first door to your left (south wall)
that you see.

- Otherworld Silent Hill Church, Unidentifiable Room:

Not sure what this used to be, but it has 2 of those nasty super Closers in it
right now, so run past them to the south side and go through the door there.

- Otherworld Silent Hill Church, Lower Hallway C:

Walk around in here, and you'll see Valtiel turning some valves like in the
intro sequence played when you let the game sit at the title screen. Infact,
it's the very same scene. Look for the footsteps and listen for the crying, and
watch where they go. When they head behind a wall, examine that wall for a
cutscene where Heather finds a secret entrance.

Go east through it and through the door at the end of it.

- Otherworld/Nowhere - Alchemilla Hospital Basement, Alessa Care Room:

* KEY ITEM: "Fool" tarot card.

Examine all the stuff you want to. Examining the bed has a rather lengthly
dialogue from Heather with a major typo, and if you check behind the stand next
to the bed you'll find an [Ampoule] or two on the back side of it.

Examine the book sitting on the chair next to the bed to get the
["Fool" tarot card] and to read a short bit about a substance called
Aglaophotis -- something which again will be familiar to you if you have played
Silent Hill. Now, if you paid attention to what was said in the book you just
read about Aglaophotis, and have examined your own possessions you may realize
you have something which bears a resemblance to how Aglaophotis was described
by that book. Exit when you're finished.

- Otherworld Silent Hill Church, Lower Hallway C:

Head back to the unidentifiable room, and just run past the Insane Cancer on
the way. Enter the door quickly before the Cancer gets up and hits you.

- Otherworld Silent Hill Church, Unidentifiable Room:

There are now more Closers in here. Just run north past them and back to Lower
Hallway B.

- Otherworld Silent Hill Church, Lower Hallway B:

Head west down the hallway, turn the corner south and continue to the end of
the hallway, where there is a door. Enter it. If you look around this hallway,
you can see Valtiel choking a nurse. That's what is setting off your radio.

- Otherworld/Nowhere - Alessa's Room:

* KEY ITEM: Brass key.

Again, another familiar location if you've played the original Silent Hill.
It even has a puzzle door. There's a savepoint on a shelf here and next to that
is a key hanging on the wall which you need to pickup, the [Brass key]. Examine
all you want in this room, including the drawing book on the bed which has
clues for an upcoming puzzle. There's also another notepad in here which has
what Harry wrote 17 years ago before he went to face the "God" in Silent Hill.
We can't do this puzzle here yet as we lack all five tarot cards, but soon.
Leave back into Hallway B when you're done.

- Otherworld Silent Hill Church, Lower Hallway B:

Head back to the platforms. We need to go back to the area near the Chapel and
use the key we just got.

- Otherworld Silent Hill Church, Lower Level Platform B:

Yeah, those Pendulums are still here. RUN to the northeast door and enter it to
go back to Lower Platform A, ignoring the Pendulums.

- Otherworld Silent Hill Church, Lower Level Platform A:

Go back up the Elevator.

- Otherworld Silent Hill Church, Upper Level Platform:

Enter back into the hallway where Valtiel was crawling under the walls.

- Otherworld Silent Hill Church, Hallway D:

Run straight to the other side, and through the door. Yeah, Valtiel is there
again crawling around. He loves following you.

- Otherworld Silent Hill Church, Hallway C:

Go south, through the door at the end.

- Otherworld Silent Hill Church, Hallway B:

Turn right at the intersection and go back into the School Room.

- Otherworld/Nowhere - School Room:

This place has gone all whacky with bleeding walls and so on. There's a new
set of enemies in here, as well. 2 Scrapers + 2 Slurpers. Just run past them
and take the other door in this room to get into Hallways A. Use the map to
find the door if the room gets so bloody that you can't see the door.

- Otherworld Silent Hill Church, Hallway A:

This place has now gone Otherworld, too! Look for the locked door in the south
end that will be unlocked by your Brass Key in this area, and enter it.

- Otherworld Silent Hill Church, Hallway E:

More bloodied hallways. Head south to the corner, turn it SLOWLY and look for
a door on your left (north side of hallway) as you turn the corner. Enter that
door instead of waking the Insane Cancer which is in front of you a short ways.

- Otherworld/Nowhere - Midwich Elementary Classroom:

The classroom... again, another familair sight for series veterans. You can
examine the desk in the middle, which is familiar to series veterans as well.
The teacher's desk at the head of the class has a note from a "K.Gordon" who
was evidently a teacher from the school, and also whos house you pass through
in the original Silent Hill. If you examine the pictures on the chalkboard,
you'll find a picture that says "WOLF", but Heather comments that it's a
picture of a dog. That must mean that someone NAMED "Wolf" drew it. Guess who?
Anyway, exit via the door near the teacher's desk on the east side to get back
into Hallway E past the Insane Cancer.

- Otherworld Silent Hill Church, Hallway E:

Head south past the corner which leads to where the Insane Cancer is resting,
and check the doors on the west side of the hall only. The northern door leads
to...

- Silent Hill Church, Room of "L.S.":

On the bookcase is a tape deck. You can use the cassette tape here to hear a
conversation between Vincent and someone unidentified woman who is a cult
member. At the desk in the back, there are some notes about a "Father Vincent"
who apparently is using the organization's funds for his own personal benefit,
from one "L.S.". Exit when you're done.

- Otherworld Silent Hill Church, Hallway E:

Continue south down the hallway and take the door on the same west wall right
next to the bedroom you were just in.

- Silent Hill Church, Claudia's Room:

* KEY ITEM: "High Priestess" tarot card.

Check the bed for the ["High Priestess" tarot card], the 5th and final card. On
the bookshelf is a red book which is Claudia's diary. On the small desk in the
back is a birthday card that Alessa gave Claudia on her 6th birthday. Exit when
finished.

- Otherworld Silent Hill Church, Hallway E:

Get back into the classroom.

- Otherworld/Nowhere - Midwich Elementary Classroom:

Head back to the west door and exit back into the other end of the hallways.

- Otherworld Silent Hill Church, Hallway E:

We need to head back to Alessa's Room in the lower level, so follow the path to
the now-bleeding hallway which connects to the chalkboard school room, which
would be the northwest-most door in these hallways.

- Otherworld Silent Hill Church, Hallway A:

Head into the bleeding school room which connects to Hallway B.

- Otherworld/Nowhere - School Room:

Again, take the door opposite the one you entered. Avoid the Scrapers and
Slurpers which are still here.

- Otherworld Silent Hill Church, Hallway B:

Head to Hallway C, the northern door.

- Otherworld Silent Hill Church, Hallway C:

Head to Hallway D, where Valtiel likes to crawl around.

- Otherworld Silent Hill Church, Hallway D:

Straight ahead and to the upper platform.

- Otherworld Silent Hill Church, Upper Level Platform:

This place is now bleeding, too. Get into the Elevator to go down.

- Otherworld Silent Hill Church, Lower Level Platform A:

Bleeding here, too. Head around the platform and enter the door to the lower
level platform B, in the southeast.

- Otherworld Silent Hill Church, Lower Level Platform B:

Bleeding here, too! Head to the hallway which connects to Alessa's Room, on the
opposite side of the platform you entered, the southwest side. Pendulums are
still here, so be quick about it.

- Otherworld Silent Hill Church, Lower Hallway C:

Head to Alessa's Room, southwest-most door.

- Otherworld/Nowhere - Alessa's Room:

Now examine that drawing book again, and examine the door. The door has a 3x3
grid with slots the size of cards on it. Now, lets do this. See the Riddle
section for the solution to this one. Save your game after you unlock the door.
Now go through the tarot door.

- Otherworld Silent Hill Church, Chant/Siren Hallway:

Follow this very linear path to the other end, where there is a set of double
doors to go through. Enter through them.

- Otherworld Silent Hill Church, Ritual Room:

Watch the scene between Vincent, Claudia, and Heather.

When the scene is over, you will be given control. If you have played the
original Silent Hill, and read the Aglaophotis book, it should be obvious what
to do. If you have not played SH1, but listened closely to what Vincent had to
say about "You think this is God's work?", and had also read the Aglaophotis
book closely, you will probably know what to do as well.

What to do? Use your Pendant; It contains Aglaophotis!

If you wait too long, shoot Claudia or walk too far away, you will get a game
over death scene where Heather goes back into "God" birthing pains. So, don't.
Use the Pendant.

Watch the scene. Gross, huh? After that finely crafted small hole turns into a
large gaping hole as Claudia is RIPPED through it by Valtiel with the
quickness, you have to walk up to it. A small scene reminiscent of Silent Hill
2's "hole jumping" will commence.

- Otherworld/Nowhere - Birthing Chamber of "God":

Watch the scene with Valtiel crawling around this chamber, and at the end you
will see the cult's God --- The "Lord of Serpents and Reeds".

See enemies section to learn how to defeat the God.

After the fight, you will watch the ending and credits sequences, see the
Ranking screen and be given the option to save Results files. Unlike Silent
Hill and Silent Hill 2, you do not need to save results files to keep unlocked
features and items.

You will unlock Extra New Game, Extra Costume, Bullet Adjust, Life Bar (if you
played Hard Action), and be given the costume code; "HappyBirthDay".

Congratulations. You have finished Silent Hill 3.

There are however many more things you can do even after you have finished the
game the first time. SH3 has decent replay value!



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. The Ranking Screen [sh3_23] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



Here's a breakdown of the Ranking screen for you.


- Ending:

This is what ending you got. It does not effect your rank. There are three
types. Normal, Possessed, and Revenge.

- Action Level:

What Action level you played on.

Hard or Extreme Action give a full "gold" ranking of 5 small stars.
Normal Action gives 3 out of 5 small stars.
Easy Action gives 1 out of 5 small stars.

- Riddle Level:

What Riddle level you played on.

Hard Riddle gives a full "gold" ranking of 5 small stars.
Normal Riddle gives 3 out of 5 small stars.
Easy Riddle gives 1 out of 5 small stars.

- Clear Time:

How much time you spent getting through the game.

Under 3:00:00 (3 hours) gives the full, 10 small stars "gold" rank.

- Split Worm kill time:

How fast you killed the Split Worm Boss.

Under 2 minutes gives a 2 small star "gold" rank.

- Missionary kill time:

How fast you killed the Missionary Boss.

Under 2 minutes gives a 2 small star "gold" rank.

- Leonard kill time:

How fast you killed Leonard.

Under 3 minutes gives a 2 small star "gold" rank.

- Memory of Alessa kill time:

How fast you killed the Memory of Alessa.

Under 3 minutes gives a 2 small star "gold" rank.

- The god kill time:

How fast you killed the god.

Under 8 minutes gives a 2 small star "gold" rank.

- Clear number:

How many times you've finished the game.

3 or more clears will get you the 5 small star "gold" rank.

- Save and Continue number:

How many times you saved or continued in the course of your current game.

2 or less will get you the 5 small star "gold" rank.

- Item Number:

How many items you picked up.

One small star per every 5 items picked up, and a max of 20 small stars.
Meaning, 100 items picked up for "gold" ranking of 20 small stars.

- Extra Weapon number:

EXTRA NEW GAME ONLY.

How many of the 5 extra new game weapons you've picked up.

Picking up all 5 will get you the 5 small star "gold" rank.

These are: Gold Pipe, Silver Pipe, Flamethrower, Beam Saber, and Unlimited Sub
Machine Gun.

- Defeated enemies by shooting:

How many enemies you've finished off by Shooting.

One small star for every 5 enemies, and a max of 15 small stars. Meaning, 75
enemies killed by shooting gets you the "gold" rank of 15 small stars.

- Defeated enemies by fighting:

How many enemies you've finished off by Fighting. (melee weapon or stomp)

One small star for every 5 enemies, and a max of 15 small stars. Meaning, 75
enemies killed by fighting gets you the "gold" rank of 15 small stars.

- Total damage:

The numeric amount of damage you've taken during the course of the game.

Under 500 will get you the 5 small star "gold" rank.

- Rank Reduction:

Small stars deducted for using certain things.

15 small stars deducted for using the Beginner Mode option.

1 small star deducted for using ANY Extra Weapon--The Heather or Sexy Beams,
Gold or Silver Pipes, the Flamethrower, the Unlimited Sub Machine Gun,
and the Beam Saber. Don't use these in a game where you play for rank.

- Rank:

This shows how many stars you've got. 10 small stars = 1 large star.
10 large stars is the top score, which = 10 Star rank. This is your final
ranking for this game. Check it out to see how well you did.

On Extreme Action, if you press Left or Right on the D-Pad you can toggle
between a Star score and a number score, but the numeric score does not appear
to actually mean anything


So, here's a breakdown of the MAX score in each category:


Category Max Score Requirement
-------------------------------------------------------------------------------
| |
Ending | N/A | N/A
| |
Action Level | 5 small stars | Hard or Extreme 1 through X.
| |
Riddle Level | 5 small stars | Hard.
| |
Clear Time | 10 small stars | Less than 3 hours.
| |
Split Worm kill time | 2 small stars | Less than 2 minutes.
| |
Missionary kill time | 2 small stars | Less than 2 minutes.
| |
Leonard kill time | 2 small stars | Less than 3 minutes.
| |
Memory of Alessa kill time | 2 small stars | Less than 3 minutes.
| |
The god kill time | 2 small stars | Less than 8 minutes.
| |
Clear number | 5 small stars | 3 or greater.
| |
Save and Continue number | 5 small stars | 2 or less.
| |
Item Number | 20 small stars | 100 or more.
| |
Extra Weapon number | 5 small stars | All 5. You get 1 per.
| |
Defeated enemies by shooting | 15 small stars | 75 or more.
| |
Defeated enemies by fighting | 15 small stars | 75 or more.
| |
Total damage | 5 small stars | Less than 500.
| |
-------------------------------------------------------------------------------
Rank Reduction | -1 and/or -15 | Using Extra Weapons. (-1)
| small stars | Using Beginner Mode. (-15)
-------------------------------------------------------------------------------
Rank | | No Rank reduction, and
| 10 large stars | Perfect Score in all of the
| | positive categories.
| | MUST be Extra New Game.
-------------------------------------------------------------------------------


So there you have it, the requirements for a 10-Star rank, the max for each
category and the requirements for those top scores. Clearly, you have to play
"Extra New Game" to be able to get 10 big stars.

Upon exiting the rank screen after completing a game, you will be notified of
any unlocked features and/or costume codes you've discovered for this game, and
then prompted to save a Results file if you wish to.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Endings [sh3_24] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



There are three endings in Silent Hill 3. This is disappointing when compared
with Silent Hill and Silent Hill 2, which had 5 and 6 (7? if you include Maria
scenario ending) respectively.

This is how you achieve each...


___________ _ _

"Normal" ending:
_ _ ___________


This is the regular ending most people will get on their first go through the
game. To get it you play normally, pretty much.

- Do not forgive the confessor in the church.
- Do not kill excessive amounts of enemies.
- Do not purposely take any damage.

You will know this ending for the "don't blondes have more fun?" line.


______________ _ _

"Possessed" ending:
_ _ ______________


This is the other regular ending, and you have to do some odd things to get it.

Here's the best way to get it.

In an Extra New Game, Hard Action, and with the Unlimited submachine gun
unlocked...

- Kill as many enemies as you can. EVEN Pendulums. Get about 200 kills.
- Don't worry about taking damage. Infact, if you have a surplus of health
supplies near the end, take damage purposely.
- Forgive the confessor in the church.

These factors may also help:

- Don't read "Dad's Notebook".
- Don't pickup "Douglas' Notebook". Don't re-visit Douglas.
- Don't listen to the Cassette Tape in the Church, don't read Harry's diary
in the church, and don't do anything in Alessa's Hospital room except for
get the Fool Card (plus read Aglaophotis book).

The way this is explained is that you need over 4000 "points". They say that...

1 enemy killed = 10 points.
1 damage point = 1 point.
Forgiving the confessor = 1000 points.

So, if you kill 200 enemies, you get 2000 points. Take about 1200 points of
damage (easy to do), get 1200 more points. Forgive the confessor, 1000 points.

This ending is pretty disappointing, but completionists will want to see it.


____________ _ _

"Revenge" Ending:
_ _ ____________


The token joke ending of Silent Hill 3. All of the first three games have had
at least one so far. To get this, you first need to unlock the Heather Beam,
and optionally, the Transform Costume to make it a bit easier by using the more
powerful Sexy Beam. You can only get this ending in an Extra New Game, since
you can only use the Heather and/or Sexy Beams in an Extra New Game.

Now, when in an Extra New Game, you must...

- Kill at least 30-33 enemies by the time you reach Daisy Villa Apartments,
using the Heather and/or Sexy Beams.

Some people say you have to kill no enemies via other weapons and methods, but
this is not true. I have results files with the Revenge ending that have
enemies killed in other ways than the Beams. Also, you most definitely do have
to kill 30-33 enemies using the Beams to get the ending, because I've had games
where I was *trying* to get this ending but fell short in the kills department.
This resulted in me not getting it and playing the rest of the game.

When you enter the Apartment where the "Dad, I'm home..." cutscene usually
takes place, you'll get this ending if the requirements are met.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Riddle Section [sh3_25] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



This is a section one can reference for riddle solutions. I'll cover the
combine "puzzles" here as well.


_____________________ _ _

Riddle - Shakespeare Sham:
_ _ _____________________



- Location: Central Square Shopping Center, My Bestsellers (2F).
The solution is different on all Riddle difficulty modes.


---


Easy Riddle Mode:

You want to put the books on the shelf based on their Roman Numeral order. I,
II, III, IV, V. When they are all placed in that order, four numbers written on
the spines should appear. This number is randomly generated every time.
Use this four number combination to unlock the door at the back.


---


Normal Riddle Mode:

The note next to the door reads;

"Fair is foul, and foul is fair: Put these books out of order."

You must put the books on the shelf in a random order. Not only must you put
them in a random order, but the solution is random just like on Easy. When you
have put them in an order which displays a four number combination on the
spines of the books, use that combination to unlock the door at the back.

This'll take a few minutes, usually.


---


Hard Riddle Mode:

The note next to the door reads;

"In here is a tragedy --- Art thou player or audience? Be as it may, the end
doth remain: All go on only towards death.

The first words at thy left hand: A false lunacy, a madly dancing man.
Hearing unhearable words, drawn to a beloved's grave --- and there, mayhap,
true madness at last.

As did this one, playing at death, find true death at last. Killing a nameless
lover, she pierced a heart rent by sorrow.

Doth lie invite truth? Doth verity but wear the mask of falsehood? Ah, thou
pitiful, thou miserable ones.

Still admist lies, though the end cometh not, wherefore yearn for death?
Wilt thou attend thy beloved? Truths and lies, life and death: a game of
turning white to black and black to white.

Is not silence brimming with love more precious than flattery? A peaceful
slumber preferred to a throne besmirched by blood?

One vengeful man spilled blood for two; Two youths shed tears for three;
Three witches disappeared thusly; and only the four keys remain.

Ah, but verily... In here is a tragedy --- art thou player or audience?
There is nothing that cannot become a puppet of fate or an onlooker,
peering into the cage."

This puzzle is not possible to do by oneself unless they know quite a bit of
Shakespeare, really. Not enough information is provided in the game for you
to complete it without this knowledge. I don't even like Shakespeare's works,
but like many others I've had to read some of them. Anyway...

If you examine the books, you'll see that they are Shakespeare tragedy stories.
You have Romeo and Juliet, King Lear, Macbeth, Hamlet, and Othello. So, anyway,
if you know a bit about some of these stories, you can probably try this
yourself. If not, well, you have to examine the paragraphs closely and take
what placement hints, story correlations and so on that you get kind of like
this...

The first paragraph is pointless. Just an introduction.

The second paragraph; "The first words at thy left hand"

Hints that perhaps the books should be inserted starting from the left.

.. and; "A false lunacy, a madly dancing man. Hearing unhearable words, drawn
to a beloved's grave --- and there, mayhap, true madness at last."

Hamlet, which is Book IV. Place it in the far left slot for visualization.

Next paragraph; "As did this one, playing at death, find true death at last.
Killing a nameless lover, she pierced a heart rent by sorrow."

Well, this refers to Juliet, from Romeo and Juliet; or Book I. Put it to the
right of Book IV for visualization.

Next paragraph; "Doth lie invite truth? Doth verity but wear the mask of
falsehood? Ah, thou pitiful, thou miserable ones."

Othello, that crazy book of lies, liars, and stabbing. Book V. Place it to the
right of Book I for that visualization.

Next paragraph; "Still admist lies, though the end cometh not, whereforn yearn
for death? Wilt thou attend thy beloved? Truths and lies, life and death: a
game of turning white to black and black to white."

King Lear! Book II. Place it to the right of Book V. Some may also say Othello
for the "game of turning black to white, and white to black", but this isn't
about board games. This is about Shakespeare stories.

5th paragraph; "Is not silence brimming with love more precious than flattery?
A peaceful slumber preferred to a throne besmirched by blood?"

The final book, Book III - Macbeth. Place it in the far right slot.

Well, no number appears like on previous difficulties so you have to do some
thinking to end up with a final number.

So now you have the numbers: IV I V II III, or 41523 starting from the left.
This is no good, since you need a four number code to open this door. There's
some wordplay to deal with in the next paragraph.

"One vengeful man spilled blood for two; Two youths shed tears for three; Three
witches disappeared thusly; and only the four keys remain."

What the hell does this mean? Well, it has to do with the stories of the books.
Took a bit of guess work, too. This is the toughest puzzle to figure out on
your own in the entire game, and it's right near the beginning of the game.
The multiplying part is what leaves you guessing if you know everything else.

"One vengeful man spilled blood for two"? Hamlet. You have to multiply the book
number 4 (IV) by TWO. This gives you the number 8.

"Two youths who shed tears for three"? Romeo and Juliet. Again, multiply the
number THREE, by the book number 1 (I). You get 3.

You have the numbers 83523. Still too many numbers.

Now the easier part of this; "Three witches disappeared thusly; and only the
four keys remain." which hints that one of the numbers should disappear leaving
you with four numbers. Macbeth had 3 witches, so Macbeth's number is gone.

This leaves you with the numbers 8352. This solution is always the same on Hard
Riddle mode, THANKFULLY. Use this code to open up that door.


_______________________ _ _

Puzzle - Home-brewed Poison:
_ _ _______________________


- Location: Otherworld Central Square Shopping Center, Fan Hallway (2F)
ONLY ON Normal and Hard riddle modes!

So, you may have noticed if on Normal or Hard riddle that there is a swarm of
moths or bats or something blocking your way in the hallway after the fan
switch. Here's what you need.

Bleach. Found at Otherworld Women's Bathroom (1F).
Detergent. Found at Otherworld Helen's Bakery (2F).

Turn off the fan, and head into the hallway with the swarm.

Notice as you come in a bucket sitting near the door. Stand next to it and
combine the Bleach and Detergent, which causes a cutscene to play. After the
cutscene, you find yourself back at the fan switch. TURN IT BACK ON before you
go back into the hallway with the swarm, or you'll get hurt and/or die from
your deadly concoction. When the fan is back on, all is safe. Proceed.


_________________________ _ _

Puzzle - Empty Elevator Shaft:
_ _ _________________________


- Location: Hilltop Center, Main Area (3F).

There's an elevator door partially opened on the 3F main area of the Hilltop
Center. It is required you find a way to open it to proceed.

You need:

"Jack" item. Found at the 5F KMN Auto Parts Office.
"Rope" item. Found at the 3F Dance Studio Office, inside the desk.

To get the Rope on Normal and Hard Riddle modes, you need the Screwdriver from
the Art gallery back hallways on 5F, and need to use it pry open the desk at
the 3F Dance Studio Office.

When you have the Jack and Rope, use the Jack on the partially opened elevator
to open it up. Heather will note that the floor below this has an opened door,
as well. Use the Rope to get the option to climb down to the 2F main area from
here. Do so. Continue along.


_______________________ _ _

Puzzle - Flame Purifies All:
_ _ _______________________


- Location: Otherworld Hilltop Center, Gallery of Fine Arts (5F).

You need 3 items to purify this picture by flame. They are...

Oxydol. Found at the Otherworld Mental Clinic Supply Room (2F).
Pork Liver. Found at the Otherworld Last Drop Cafe (1F).
Matchbook. Found at the Otherworld KMN Auto Meeting Room (5F).

Combine these while standing in front of the picture, and you'll get the
cutscene of the picture burning down, revealing a door.


___________________________________________ _ _

Riddle - Brookhaven 2F Patient's Wing Door Code:
_ _ ___________________________________________


- Location: Brookhaven Hospital, East Hall (2F).

The solution is different on all three Riddle modes.


---


Easy Riddle Mode:


The note says;

"Press, move 2 right,
Press, move 1 up,
Press, move 2 down,
Press, the door shall open."

Ok, so basically it's a puzzle involving locations on the number pad. You have
to be able to move however many numbers in whatever direction without coming to
a stop.

Our start number can only be on the left hand side of the pad due to the
movement of two right, and thus can only be 1, 4, or 7. Due to the second
movement of one up, our start number can only be 4 or 7 when you take the
third movement of two down into consideration. Due to the third movement of
two down, our start number can only be 4. Try it yourself. It is the only
starting point on the number pad which will allow those movements without
coming to a stop.

If you can't figure this out after THAT, the code is 4639. Enter it.


---


The note says;

"The first is larger than the second.
The second is twice the third.
The third is smaller than the fourth.
The fourth is half the first.

Four of the numbers are not repeated,
Three are not in the top row,
Two are not in the right row,
One of the numbers is the final key."

A number puzzle. Really though, it's simple because it only involves single
numbers which are on the number pad for entering the code. None of these
numbers can be a number greater than 8 due to the fact that even the largest
has to be evenly divisible to a full number. It's an easy algebra and word
puzzle, really. We'll use variables here.

Number 1 = a, Number 2 = b, Number 3 = c, Number 4 = d. With me so far?

The first paragraph tells us that a > b, b = c*2, c < d, d = a/2.

The second paragraph tells us that all of the numbers are unique. Three aren't
in the top row, so only one number is in the top row of 1, 2, 3. Two aren't in
the right row, which is 3, 6, and 9. Finally, "One of the numbers is the final
key", and since all we know about the final key to this puzzle so far is that
it has four numbers, we'll assume that 4 is one of those numbers.

We'll keep in mind that only one number is in the top row, for now. In the
right row, we can exclude 9 right away since no number can be greater than 8
due to what I said earlier about divisibility. That means 3 and 6 are numbers,
and also gives us our top row number since 3 is top row.

So our known numbers are 3, 4, and 6. We have 3 of 4 numbers, but don't know
which variable is which number yet.

Since we know the first number is the largest, the fourth number is half that
number, the first is larger than the second, and the second twice the third, we
can make some headway with these numbers we've acquired. I could waste a ton of
space and my time by typing all of the possibilities, but I'll use the right
one to save you time reading and myself time typing!

If b = 6, c = 3. This certainly fits the bill of b = c*2, and also uses two
numbers we know are part of the final answer. This also fits with the third
being smaller than the fourth, or chalf a, we can multiply it by 2 to get a. d*2 = a. Or 4*2 = 8.

a = 8. 8 = d*2 if d=4, and a>b if b=6.
b = 6. a > b if a=8 and b=6.
c = 3. c*2 = b if c = 3 and b = 6. c < d if c = 3 and d = 4.
d = 4. d=4 if a=8 -- d = a/2.

8634. Enter the code to unlock.


---


Hard Riddle Mode:


This one's sick... and also tough to figure out. The note says;

"Pure eyes, blue like a glassy bead--- You are always looking at me and I am
always looking at you.

Ah, you're too meek --- beautiful, unspoiled: thus, I'm so sad, I suffer---
and so happy it hurts.

I want to hurt you and destroy myself.
What you would think if you knew how I felt.

Would you simply smile, not saying a word? Even curses from your mouth would
be as beautiful as pearls.

I place my left hand on your face as though we were to kiss. Then I suddenly
shove my thumb deep into your eyesocket. Abruptly, decisively, like drilling
a hole.

And what would it feel like? Like jelly? Trembling with ecstasy, I obscenely
mix it around and around: I must taste the warmth of your blood.

How would you scream? Would you shriek "It hurts! It hurts!" as cinnabar-red
tears stream from your crushed eye?

You can't know the maddening hunger I've felt in the midst of our kisses, so
many of them I've lost count.

As though drinking in your cries, I bring my hopes to fruition: biting your
tongue, shredding it, biting at your lips as if tasting your lipstick.

Oh, what euphoric heights I would reach, having my desires fulfilled like
a greedy, gluttonous cur.

I longed, too, for your cherry-tinted cheeks, tasty enough to bewitch my
tongue. I would surely be healed, and would cry like a child.

And how is your tender ear? It brushes against my cheek; I want it to creep
up to my lips so I can sink my teeth into its flesh.

Your left ear, always hearing words whispered sweet as pie --- I want it to
hear my true feelings. I never lied, no... but I did have my secrets.

Ah, but what must you think of me? Do you hate me? Are you afraid?
As though inviting you to the agony at the play's end; if you wish,
you could destroy me --- I wouldn't care.

As you wish, you may destroy me --- I wouldn't care."

The first things you'll think are "gross", and then after that, "What the hell?
What does this mean". Well, if you analyze the text, you'll find a lot of
facial references. It's some sick story about a monster or nutty guy who has
homocidal fantasies about eating a girl's face.

How to correlate parts of the story to numbers? I guess we'll use our main
lead, the parts of the face. Since it's being told from the perspective of our
resident maniac looking at whoever he's mutilating, we'll have to take that
into account as well. Here's a nice diagram of the keypad, complete with face
parts that this guy seems to find yummy. Eyes, ears, mouth, cheeks, and so on.
Remember, it's from the guy's perspective.


------------------------------------------
| (R.Eye) (between eyes) (L.Eye) |
| 1 2 3 |
| |
| (R.Ear) (The nose) (L.Ear) |
| 4 5 6 |
| |
| (R.Cheek) (Mouth) (L.Cheek) |
| 7 8 9 |
------------------------------------------

Ok, so now we'll analyze what this nutbar was DOING to the face. Again, this is
from his perspective.

First, he gouges her eyeball out with his left hand, suggesting he did it to
the right eye. Then he mixes it around. Next, he tastes the bloody tears which
rolled DOWN her face from her crushed eye. After this, he shreds her tongue and
bites her lips, which are both the mouth. He then hints at eating her cheeks,
but doesn't say which one. Finally, he says he eats her left ear.

What are the constants here? This guy tasting or eating things. There are FOUR
instances of him doing so. Number combos are also 4 numbers long. Lets use the
ones where he's tasting things.

Right eye is gouged out, and he tastes tears below the eye. Below the right eye
is the right ear area on the numberpad, so 4. Lips and tongue are eaten, so 8
is the number for the mouth. A cheek is eaten. We don't know which yet.
Finally, the left ear eaten, so 6 is the last number. Since he ate the cheek
just before the ear, we'll have to assume it was on the same side of the face.
So the left cheek is eaten, giving us our third number, 9.

In order, 4896. It works! Open up the door to crazyville.


__________________________ _ _

Riddle - Room M4 Clock Madness:
_ _ __________________________


- Location: Brookhaven Hospital, Room M4 (2F).

Since we've already determined it has to do with the start time of the alarm,
we have most of our work cut out for us! Things work differently on the 3
Riddle modes, though, so here's how it works.


---


Easy Riddle Mode:

This is simple; There are red numbers written on the face of the clock. Input
them into the briefcase. The number is random.


---


Normal Riddle Mode:

Easy. Check the time on the clock. I hope you can read the clocks, because the
time is random. Input the time in 12 hour format. For example, if the time on
the clock is 7:30, then input 0730 into the briefcase combo.

---


Hard Riddle Mode:


Still easy, but this time you need to input the number in 24 hour format, and
in the afternoon. If you don't know how 24 hour format works, it's like this;
AM = 00:00 to 12:00. PM = 12:01 to 23:59. Now, keep in mind you're entering
time for the afternoon, or PM.

Here's a good example for 24 hour illiterates to follow, since this puzzle
solution is random just like before;

If the clock says it's 8:36, then...

Add 836 to 1200. You get 2036, or 20:36 in 24 hour time. 2036 is the code for
the briefcase. 24 hour time format isn't that hard to understand, is it?


_______________________ _ _

Riddle - The Morbid Furnace:
_ _ _______________________


- Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

The solution is different on all three Riddle modes.


---


Easy Riddle Mode:

There is no puzzle on Easy. Just check out the open furnace to get your
[Cremated Key] from inside. The door was already open!


---


Normal Riddle Mode:

Check out the furnace door. You'll see a sort of grid that looks something like
this.
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Silent Hill 3 Guide Empty Re: Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:25 pm

_______________________________________
| | | | |
|________|_________|__________|_________|
| | | III | |
|________|_________|__________|_________|
| II | | IV | I |
|________|_________|__________|_________|

These represent gurneys in the room. To give you a more accurate viewpoint of
the room, I will reconstruct that grid with info from the room itself.

_______________Furnace_________________
| 1 | | | 2 |
|________|_________|__________|_________|
| 3 | 4 | 5 | 6 |
|________|_________|__________|_________|
| 7 | 8 | 9 | 0 |
|________|_________|__________|_________|
^
|
Elevator

The numbers on the second grid are just the actual numbers of the gurneys
themselves, and not the numbers for the solution.

So check the gurneys represented in the original grid (it is RANDOM and
different in each game) to see that all of the ones represented by roman
numerals have corpses covered with sheets on them. The Roman numerals
themselves are simply the ORDER of numbers.

Now, check the gurneys to find the numbers written on the corpses covered with
the sheets. You will find something like this;

Location I - 6
Location II - 7
Location III - 3
Location IV - 8

6738 is the code in this instance. It is RANDOM.

This is your solution. Note that the number 7 is always one of these numbers,
due to our "friend" who is now called #7. Where the number 7 is used in the
solution is random, though. It could be the first, second, third, or fourth
number. The solution to this puzzle is always random on Normal Riddle mode,
just the fact that 7 is always a number stays constant.

Enter your 4 number code into the combo lock in the right order to open it once
you've got your numbers. Get your [Cremated Key].


---


Hard Riddle Mode:

Another tough one. There is writing on the furnace door. It says...

"Burn the one who knows no death. Pure, adored by those above.
No prayers within, just simple love.

And now, the pining hunter. The flames longing for his rebirth,
a distant breath within the earth.

Burn up that heavy body of his. Make it wind, dancing in the sky.
That bottomless gut; Now a cloud, now a sigh.

The sweet blood on his laughing lips now calls him to the gates of Hell.
There burns ever more that soulless shell.

Four bodies return to ashes. Thus the door is opened.
Thus the door is opened."

Each gurney is covered and has a note on it, as well.

Gurney 1 - The Sparrow.

"Who killed Cock Robin? "The Sparrow," they said. "He wants them all dead.
To him, honey-sweet is their sobbin'.""

Gurney 2 - The Owl.

"The Owl who forgot the sky, resigned to his poor earthbound state.
Hungry or full didn't matter at all. He ate and he ate and he ate."

Gurney 3 - The Thrush.

"The grass the Thrust loved to eat gave him sweet happiness. He sank ever
deeper and finally fell to destruction and fatal distress."

Gurney 4 - The Robin.

"Cock Robin, who hid the key away is ash in the oven all right.
The place he held is empty now, and the door remain shut tight."

Gurney 5 - The Lark.

"The Lark's child lost all his words, and walled himself all away.
Heart and mouth both locked up tight, in a cage where none want to stay."

Gurney 6 - The Dove.

"The Dove's hope died; he chose his path. His flapping wings fell still,
drenched in scarlet here they lay. His cheeks pale white and still.

Gurney 7 - The Linnet.

"He seeks out her soul by his own black ambition, frightening her out of her
wits whispering love songs into her ear. What cruel Linnet wants, he gets."

Gurney 8 - The Rook.

"The black Rook is the praying sort who hears the gods in the skies.
His whispered petitions go on without end, and glassy and dim are his eyes."

Gurney 9 - The Wren.

"The Wren with a pure heart as yet unrefined makes us laugh with his feeble
lip-smacking. But still we know that he shall never grow old, and he knows
not how much is he lacking."

Gurney 0 - The Kite.

"The Kite; Hot, crazy, and panting mad. Sweet shackles that tease and excite.
Death itself would drive him wild. Red blood that turns milky white."

... and that's it. Now, just like other word puzzles, you need to examine the
paragraphs and words. Notice each gurney has a description and a number on it.
This is vital to solving the puzzle; the order of paragraphs and what each
paragraph refers to.

"Burn the one who knows no death. Pure, adored by those above.
No prayers within, just simple love."

This could be the Wren, who "shall never grow old", and thus never die.
He is also said to have a pure heart. Number 9 is our first number.

"And now, the pining hunter. The flames longing for his rebirth,
a distant breath within the earth."

The Owl is known for being a bird that hunts. The flames long for his rebirth
because the Owl described here has been resigned to an earthbound state and
forgotten the sky. The Owl's number is 2, which is our next number.

"Burn up that heavy body of his. Make it wind, dancing in the sky.
That bottomless gut now a cloud, now a sigh."

This really fits none of them. The number for this is 7, and I guess they
figured they'd make it a number due to the creep that rests there, just like
in normal riddle mode. Still, the clue makes no sense unless you know of the
colors of the real Linnet bird and overanalyze that segment.

"The sweet blood on his laughing lips now calls him to the gates of Hell.
There burns evermore that soulless shell."

The only one who would have blood on his lips would be the Sparrow; Who not
only killed Cock Robin but wants to kill them all. Number 1.

"Four bodies return to ashes. Thus the door is opened.
Thus the door is opened."

This is a clue that with the proper 4 corpse numbers that correspond to the
phrases on the oven door used as numbers on the combo lock, the door will open.

Now, in order of the paragraphs, we get the numbers 92#1.

If you try every number for the third number, you'll see it is 7.

So, 9271 is the final answer. Enter that number to open up the furnace, and
grab your [Cremated Key]. This solution never changes.


____________________ _ _

Puzzle - The Rusted Door:
_ _ ____________________


- Location: Otherworld Lakeside Amusement Park, Swing Rocket.

There's a rusted door in the same areas as the Swing Rocket ride.

To get it open, you first need...

Chain. Found on the bleachers at the performance stage.

Take the chain, and use it at the rusted door. This "attaches one end to the
door, but still needs somewhere else for the other end". Note you still have
the chain as a usable item. Go onto the ride itself, and use the chain at the
middle column of the ride where a pipe/handle is sticking out of it. Face that
and use the chain. This attaches the other end to it and uses up the chain as
an item.

Now go into the ride's control room and turn it on. Watch the cutscene. You may
now go through that door.


___________________ _ _

Puzzle - Marchen Travel:
_ _ ___________________



- Location: Otherworld Lakeside Amusment Park, Marchen Travel.

The doors at either side of the track of this ride won't open. On the track is
a picture of the shadows of the statues in front of the track.

One has a shoe next to it, and the other has something in its hand. A mask
perhaps. You need...

Red Shoe. Found on the stage at the performance stage area.
Doll's Head. Found on a table in the Fortune Tellers, which is somewhat near
Marchen Travel where this puzzle takes place.

When you have them, examine the statues. One is of Cinderella, and the other is
of Snow White. If you are familiar with these, you'd know the shoe would be
more fit for the Cinderella story, and the mask/doll head more fit for the Snow
White story.

Face Cinderella and use the Red Shoe. Face Snow White and use the Doll's Head.
You may now pass through the leftmost track door and continue.


___________________________________ _ _

Riddle - The Final Obstacle, Tarot Door:
_ _ ___________________________________


- Location: Otherworld/Nowhere, Alessa's Room. In the Church.

The clues are written in the book on the bed. As with previous riddles, the
solution is different for all three Riddle levels.


---


Easy Riddle Level;

Checking out the book, you can see the first open page has the solution
clearly written out on it with pictures, like this;


" Fool The Moon

Eye of Night

Hanged Man A Priestess"



Which obviously means you should insert the cards so the door looks like so;

________________________________________
| __________ __________ __________ |
| | | | | | | |
| | Fool | | | | Moon | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
| __________ __________ __________ |
| | | | | | | |
| | | | Eye of | | | |
| | | | Night | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
| __________ __________ __________ |
| | | | | | | |
| | Hanged | | | | High | |
| | Man | | | |Priestess | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿

When all cards are placed properly, the door shall unlock.


---


Normal Riddle Mode:

There is writing in the book.

"The door sure does rattle, but it's stuck tight. A secret is hidden out of
your sight! You may be thinking, "What could it be?" You'll need five magic
cards if you want to see.

What to do then, with all of these? I'll tell you straight, and I won't tease
--- just as long as you say "please".

Now the first thing you must know, is that there's something in each row.
But that is not the half of it: Three would be too hard to fit.

The upside-down man under the ground. To his right, to his left there's
no one around. Leave him alone, though his tears are profound.

The moon is up above the sky. Full or crescent, floating high.
Twinkling light sits like a crown on the head of a crazy clown.

Your excellency praying to God most high. Do you think you can tell me why
You always look up at the night sky?

Do you have it now? You didn't forget? One major point you must not omit.
And now at last, before you take a whack, here's one more hint to help
you keep on track.

Scary and hateful that thing in the night, better be careful --- it's not on
your right! Turn to the left and you'll keep it in sight."

The first two paragraphs tell you that you'll need all five magic cards, the
Tarot cards, to open the door. They also say that the information contained
within the book is accurate.

The third paragraph says that three cards will not be in any one row.

The fourth paragraph about the "upside down man" says that is UNDER the ground,
with NO ONE around. Under the ground? Could that be the bottom row of the
door's card inputs? Since there's no one to the left or right, he must be in
the bottom row, middle slot. The Hanged Man is the upside-down man.

The fifth paragraph says the "moon" is up in the sky, floating high. It also
says that there is a crazy clown with light from the moon below. We have a card
named Moon, and the only "crazy clown" we've got is possibly the Fool.

The sixth paragraph says there's someone praying to a god most high, and that
this person is looking at the NIGHT sky. The only card we have that may be
characterised for praying is of course the HIGH PRIESTESS.

The final hint in the 7th paragraph says that the hateful thing in the NIGHT is
NOT on the right, but on the LEFT. This must be the Eye of Night. So, the left
row has the EYE OF NIGHT and the HIGH PRIESTESS. Obviously, since the HIGH
PRIESTESS is looking up at the EYE OF NIGHT, the EYE OF NIGHT must be top row,
left slot. The Priestess must be below that.

The Moon, with the Fool below have been given no direct placement instructions
so we'll have to assume Middle or Right row. Since there can NOT be three in
the same row, we cannot place it in the middle row. They are in the right row.
The Moon at the top right, and the Fool below that.

The final placement of cards should look like this.

________________________________________
| __________ __________ __________ |
| | | | | | | |
| | Eye of | | | | Moon | |
| | Night | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
| __________ __________ __________ |
| | | | | | | |
| | High | | | | Fool | |
| |Priestess | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
| __________ __________ __________ |
| | | | | | | |
| | | | Hanged | | | |
| | | | Man | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿

This will unlock the door.


---


Hard Riddle Mode:

The book has this writing;

"I had a dream. In my dream, I opened a door. But was that really me? I had a
different name.


ING WXX NXA
OEI IFI VII

MOX NOT XVH
XON HNG III

XAA CXX CCX
JII IEI IHT

5 are true and 4 are lies---and there are some fibs mixed in with the truth.
That's 'cause it's scary to write only the truth. But dreams... dreams are
like lies, after all."

The "fibs" and the "truth" are in the 9 sets of letters. "5 are true and 4 are
lies" means that five of those locations are true and four are not. Examining
your cards you'll see they have roman numerals, and perhaps that is what is
meant by the "fibs"; that the non-numeral letters are the fibs.

If you remove them, creating numbers in roman numerals, you get...


II XXIII XVII


XX O XVIII


XII XXII XI


This is because the O is only used for a flat zero itself. You may also note
that the Cs are gone, and this is because C represents 100. Well, a quick
glance at your cards will show that none of them have a number of over 100.
Now, examine the numerals on your cards.

Fool - O
High Priestess - II
Hanged Man - XII
Moon - XVIII
Eye of Night - XXIII

We now know which 5 are true.

So, we place the cards like this in accordance with the book.

________________________________________
| __________ __________ __________ |
| | | | | | | |
| | High | | Eye of | | | |
| |Priestess | | Night | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
| __________ __________ __________ |
| | | | | | | |
| | | | Fool | | Moon | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
| __________ __________ __________ |
| | | | | | | |
| | Hanged | | | | | |
| | Man | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿

... and the door shall unlock.


---


That's it for the riddles/puzzles which require more than a pulse to solve.


___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Weapons [sh3_26] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



This section will describe all weapons you can find in the game.



Firearms:
---------


___ _ _

Handgun:
_ _ ___


- Location: Central Square Shopping Center. It is automatically acquired when
you enter a clothing store; You'll view a cutscene where Heather
picks the gun up, sees her first monster (a Closer) and uses it to
defend herself.
- Description: "Holds 10 rounds of ammunition.
Small and not powerful, but easy
to use."
- Capacity: 10 rounds.
- Required Ammo: Handgun bullet(s).


The Handgun is a light, semi-automatic weapon which does not pack much punch or
stopping power. It is quite accurate, however. Best used on the smaller enemies
in the game. It has a max capacity of 10 shots before you have to reload.


_____________ _ _

Handgun bullet(s):
_ _ _____________


- Location: Various places.
- Description: "Bullets for a handgun."


Bullets for your Handgun. Comes in boxes of 10. I would think there would be
more than 10 bullets in a box that size, but I guess not...



___ _ _

Shotgun:
_ _ ___


- Location: Hazel Street Subway Station, Platform 2, in an old abandoned subway
car. There are also some shotgun shells in the same car, so don't
miss them either.
- Description: "Holds 6 rounds of ammunition. It's
hard to handle, but has great range."
- Capacity: 6 rounds.
- Required Ammo: Shotgun shell(s).


The Shotgun is a heavy weapon which not only has the most power of any weapon
in the game per hit, but also has the most stopping power. It is guaranteed to
knock many enemies to the ground in a single shot. Ammo for it is not all that
common, so use it wisely. Get in close for the best damage per shell used since
this isn't a good medium or long range weapon.


____________ _ _

Shotgun shell(s):
_ _ ____________


- Location: Various places. Much rarer than Handgun Bullets, though.
- Description: "Ammunition for a shotgun."


Shells for your shotgun. Comes in boxes of 6. Use them wisely as it is the most
powerful and useful non-extra weapon in the game.


____ _ _

Silencer:
_ _ ____


- Location: 5F at the unfinished building, Construction Site. There's a
discolored, cracked wall there that the camera focuses on when you
get near it. Smack it with your maul or pipe a couple times.
It'll break. The Silencer will be on the ground.
- Description: "Put it on a handgun or submachine
gun to muffle the blasts."
- Examine Description: "Less noise means it's harder for the
enemy to find me. It seems to be a little
weaker though."


Supresses sound and muzzle flash from some guns. Equipping it will accessorize
the Handgun and both Sub Machine Guns with it. Shots from the guns that it is
equipped to will deal a bit less damage when this is equipped. Great to use
against Slurpers for the noise reduction.

Some people think this may be a reference to Metal Gear, another of Konami's
game series where the main character, Snake, uses silenced weapons to make most
of his kills. Perhaps!... and perhaps I'm right about the famous purple stuffed
worm thing, too!


__________ _ _

Submachine gun:
_ _ __________


- Location: Brookhaven Hospital, in the basement near the elevator. There is a
trail of blood leading to the elevator. You can't miss it. This is
the same place where the wheelchair with the spinning wheel is.
- Description: "Holds 32 rounds of ammunition.
Great for its continuous firing."
- Capacity: 32 rounds.
- Required Ammo: Submachine gun bullet(s).


Fully automatic sub machine gun. Yes, it is an Uzi. It is not shocking at all
that a weapon that has been around as long as the Uzi and has seen so much use
worldwide can be found in Silent Hill. Fast firing, not so accurate, but
powerful due to the constant spray of bullets. The bad part is that there is
normally only 3 magazines of ammo for this in the entire game, making it a non-
factor in your first game due to the rate it chews up ammo.

You cannot move while firing this gun. You can aim in several directions with
it though, to spread your bullets among multiple enemies.


____________________ _ _

Submachine gun bullet(s):
_ _ ____________________


- Location: Brookhaven Hospital only. Only 3 of them normally.
- Description: "Ammunition for a submachine gun."


Magazines for your Uzi Sub Machine Gun. Comes in magazines of 32 bullets. There
are normally only 3 magazines in the entire game. That is why the weapon is not
all that special, since it doesn't even see much use. Even when you have Bullet
Adjust cranked up to x5 (to get 15 mags in a game), the gun eats ammo so fast
it doesn't get used too much even then.



Melee Weapons:
--------------


__ _ _

Katana:
_ _ __


- Location: Hilltop Center. 5th floor, in a room connected to the hall you can
get to through the art gallery. There's a 2 sword display in there,
and Heather will only take one of them.
- Description: "This is a short katana, about 2 ft.
long. Pretty powerful and easy
to handle."


Tradional Japanese one edged sword. This is a shorter one, but it is still
pretty powerful. It's probably the best normal melee weapon in the game. It has
three modes of attacks.

* Overhead Swing: Press and hold down X without any directions held down, while
in combat mode. This can hit some enemies two times in a
swing, compounding the damage and stopping power.

* Lunge: Like the Steel Pipe, press and and hold down forward + X while in
combat mode. It's a fairly powerful and quick lunging stab.

* 3-hit Combo: Mash X while in combat mode. Unlike the Steel Pipe, as long as
the Katana does not make contact with a solid surface during the
combo it will continue to swing even after contact with an
enemy, slicing right through them. It doesn't always stun,
though, so you could be hit and interrupted while doing it.


_ _ _

Knife:
_ _ _


- Location: You always begin with it.
- Description: "It's a switchblade for self-defense.
I've never used it, but just in case."
- Examine Description: "I know it's terrible, but I just love
walking around with this.

Of course, this is the first time I've
used it against anything living."


A small switchblade. It is not very powerful at all. Infact, it's the worst
weapon in the game. You have to be at very close range to use it, and even then
the damage is nothing to be happy about. Stopping power is pretty much non-
existant. Better than nothing, though!

It has two modes of attack:

* Thrust Stab: Hold R2 and then hold down X.

* 3-hit Combo: Hold R2 and then mash X.


___ _

Maul:
_ ___


- Location: Underpass/Sewers area. It is in the locker room that has the map,
as well as hard hats hanging on the wall and a couple shelves on
the oppposite side of the room.
- Description: "Like a big round pointy hammer.
It's super heavy, but at least it's
got some oomph."


A large spiked mace. It's powerful and has high stopping power, but is
unfortunately very slow. Some compare it to the Great Knife from Pyramid Head's
room in Silent Hill 2, but I don't think it's that slow. It doesn't slow your
movement like that weapon did, either. This weapon requires good timing to use
effectively, and it requires that an enemy doesn't hit you during the swing. It
has two modes of attack. Unfortunately, other weapons can deal more damage over
time than this can, and are usually safer since they don't leave you open for
attack as long. Still, better than the switchblade!

* Overhead Hammer Swing: Press and hold down X while in combat mode. This swing
takes a couple seconds to wind up, and if you're hit
while winding it up it will not complete. It tends to
knock even the larger enemies down if you hit them a
couple times with it, allowing a stomp.

* Quick Swing: Mash X while in combat mode. This is less powerful and has less
stopping power than the Overhead. It's a left to right or right
to left swing of the Maul, but it's somewhat faster than the
overhead swing is.


______ _ _

Steel pipe:
_ _ ______


- Location: A cafe on the second floor of the Otherworld Central Square
Shopping Center. It's the one you need the Cooked Key to get into.
It's hanging on the wall there, so examine the wall near the
counter where there's steam pouring out of a broken pipe.
- Description: "A steel pipe, about 3 feet long. Not
very powerful, but not hard to use."


A somewhat long steel pipe. It has much more power than the knife. Its power is
more in-line with that of the Handgun. It has decent stopping power and three
modes of attack.

* Overhead Swing: Press+Hold down X while in combat mode and standing still.

* Lunge: Press+Hold forward and X while in combat mode.

* 3-hit Combo: Mash X while in combat mode. Note that the 3-hits don't usually
connect and it stops after the first one when attacking most
enemies, but you can wildly swing the pipe 3 times in a row if
you're expecting an enemy to rush you or come into the path of
the pipe during your swings. The good thing about the 3-hit
combo on the pipe is that you can move while doing it.


____ _ _

Stun gun:
_ _ ____


- Location: Daisy Villa Apartments. Heather's apartment, inside the dresser in
her room--the door behind the TV leads to her room.
- Description: "High voltage to zap the bad guys.
It has to touch 'em, though, so it's
very short-range."
- Examine Description: "My worrywart dad gave this to me
"just in case".

I don't usually carry it with me
'cause it's bulky and gets in the way."
- Capacity: 4 shocks.
- Ammo Required: Stun gun battery.


Although its name is "Stun Gun", it is not a firearm. It is a melee weapon that
you must get very close to use. It is quite powerful and tends to send many
enemy types down to the ground so you can stomp them with a shock or two. The
problems are of course the very limited range, the slow speed at which shocking
an enemy occurs, and lastly the fact that there are not very many batteries in
the game. There's only one mode of attack. Just press X while in combat mode.
You can use it when it has no batteries loaded into it, but there's almost no
damage or stopping power to it then.

You normally have to manually reload this in the menu, but if you equip the
batteries as a supply you can do it in real-time with Quick Reload.


____________ _ _

Stun gun battery:
_ _ ____________


- Location: A few places from Daisy Villa Apartments onwards.
- Description: "A battery for a stun gun."


Batteries for the Stun Gun. One battery pickup counts for 4 "ammo" for this
weapon, or 4 shocks as I like to say.



Extra Weapons:
--------------

Note: Extra Weapons are weapons that can only be gained and used in an
"Extra New Game", and some of them must be unlocked. Using any of these
weapons will count against your ranking at the end of a game, so you
cannot use them when going for a 10-Star rank. You must still pick them
up for the rank score, though.


______ _ _

Beam saber:
_ _ ______


- Location: Central Square Shopping Center. You know the room where you use the
tongs to get the "Key taken with Tongs"? In the hallway outside of
there, examine the door at the northwest end of the hallway.
It's the handle of that door. You must unlock this weapon, first.
It will only appear in an Extra New Game and only if unlocked.
- Description: "A sword shining with a strange
force. A switch turns the blade
on and off."


Much like the lightsaber from Star Wars. It is the most powerful all-around
melee weapon. Power of the Maul, speed of the Katana. Beware though, it has a
ready time of about 1.5sec when entering Combat mode, and if you are hit, you
will have to re-ready it. It has 3 modes of attack.

* Overhead Swing: Much like the overhead swing for many other melee weapons,
press and hold X while in combat mode. I believe this can hit
two times just like the Katana's overhead.

* Automated 3-hit Combo: Instead of a Lunge, if you press and hold
Forward+Attack while in combat mode you get a quick 3
hit combo. Pretty powerful and usually stuns an enemy.

* 3-hit Combo: Mash X while in combat mode. This is slower than the automated
one above.


________ _ _

Flamethrower:
_ _ ________


- Location: Central Square Shopping Center. Helen's Bakery, where you find the
Tongs. It is on the counter with the "Crispy Toasted Dead/Bread"
flyer. It must first be unlocked, and as with all other Extra
Weapons you will only find it there in an Extra New Game.
- Description: "This thing'll roast the bad guys, and
I don't have to worry about fuel, either."
- Required Ammo: None!


A Flamethrower that is oddly enough shaped like the submachine gun. It does not
require ammo, either. It functions much like the sub machine gun, only with
limited range. It is not very powerful but can be used to kill some enemies in
a cheesy way. Just like the Unlimited Sub Machine Gun, it does not need ammo
nor do you ever have to stop firing it unless you are hit by an enemy.


_____ _ _

Gold pipe:
_ _ _____


- Location: Underpass/Sewers. Extra New Game only. To get this (and the Silver
Pipe) you must examine the water right by where you plugged in the
Hair Dryer to zap the tentacles, after you've done that deed.
You will be asked if you wish to drop your Steel Pipe in the water.
Make sure it's not equipped, and then select yes. Now answer the
questions truthfully. -Extra New Game ONLY.-
- Description: "It looks snazzy, but it's not strong
at all. Well, maybe I can sell it."


It's exactly the same as the Steel Pipe except in appearance. You can't use the
Gold or Silver Pipes when doing a rank game, though, since they still deduct
from your score.


________ _ _

Heather Beam:
_ _ ________


- Location: You start with it in an Extra New Game, assuming you have unlocked
it at the results screen in a previous game.
- Description: Not an actual item, so not applicable.
- Required Ammo: Stamina. If you have no stamina, you cannot attack with it.


Heather fires Beams which take stamina as their ammo. These are long range
weapons, and you can't move while firing. You can aim like with a Sub Machine
Gun or Flamethrower while shooting these. To use it, unequip all weapons and
hold down R2. Heather's eyes should glow if it's unlocked and you're playing an
Extra New Game. There are two modes of fire. All modes of fire deplete stamina.
When you're out of stamina, you can not continue to fire. Either mode of fire
with the Heather Beam does not use very much stamina, but neither is very
powerful. Heather says "Heather Beam!" when she opens fire.

Here are the two attack modes.

* Normal Mode: This fires 2 beams which track onto nearby enemies. This isn't
very powerful but it's a ranged attack that costs no ammo, and
it's fun to watch. These beams are blue in color. Press and hold
X to use this mode. Drains stamina pretty slowly.

* Alternate Mode: This fires blue hexagon balls which bounce off walls and
damage any enemy they hit. It does not track onto enemies
like the normal mode of fire. It is also not very powerful.
Press and hold forward before you hold down X to use this
mode. Also drains stamina slowly, but really isn't very
powerful at all.


_____ _ _

Sexy Beam:
_ _ _____


- Location: You start with it, if you've unlocked the Transform Costume and the
Heather Beam. Only in an Extra New Game. Equip the Transform
Costume and you're ready to use it.
- Description: Not an actual item, so not applicable.
- Required Ammo: Stamina. If you have no stamina, you cannot attack with it.


A more powerful version of the Heather Beam which has different modes of fire.
Heather says "Sexy Beam" when she opens fire. It has two modes of fire as well.
The beams and hexagon balls are pink, though. It also chews up more stamina
than Heather Beam did, but is much more powerful. Unlock the Heather Beam and
the Transform Costume, then equip the Transform Costume in a new game and
unequip all weapons. You can now use the Sexy Beam.

Here's the attack information.

* Normal Mode: This fires *six* beams that look like the beams from the normal
mode of Heather Beam, plus a few of the hexagon balls that look
like that from the alternate mode of the Heather Beam, except
with little hearts flying around them. As with the Heather Beam,
the beams track nearby enemies. The balls do not. This takes a
set amount of stamina per shot, like the Heather Beam fire
modes. Press and hold X to use.

* Alternate Mode: This is an insane weapon. Press and hold down forward before
you hold down attack to use this weapon. It is a long,
straight set of two beams that fire straight out Heather's
eyes (Think Cyclops from X-Men), and do constant damage to
whatever they are aimed at. This also constantly drains
stamina, but it is very powerful and can take down enemies
like Closers in only a few seconds a piece. Just make sure
you keep it aimed onto your enemy like a Sub Machine Gun or
it won't do that much damage. It has to connect!


_______ _ _

Silver pipe:
_ _ _______


- Location: Underpass/Sewers. Extra New Game only. To get this (and the Gold
Pipe) you must examine the water right by where you plugged in the
Hair Dryer to zap the tentacles, after you've done that deed.
You will be asked if you wish to drop your Steel Pipe in the water.
Make sure it's not equipped, and then select yes. Now answer the
questions truthfully. -Extra New Game ONLY.-
- Description: "How gorgeous! No stronger than the
steel pipe, though. Good against
vampires and werewolves."


It's exactly the same as the Steel Pipe except in appearance. You can't use the
Gold or Silver Pipes when doing a rank game, though, since they still deduct
from your score.


____________________ _ _

Unlimited submachine gun:
_ _ ____________________


- Location: Central Square Shopping Center. Outside of the window of the
women's bathroom at the very start of the game, turn left and
continue to the end of the alleyway. It's on the boxes there.
It only appears if unlocked and only in an Extra New Game.
- Description: "Fires unlimited rounds.
No submachine gun bullets
necessary."
- Required Ammo: None!


Exactly like the normal Sub Machine Gun, except it never runs out of ammo,
doesn't take ammo in the first place, and never needs to be reloaded. You can
fire it non-stop. It makes easy work of all normal enemies, and of some bosses.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Items [sh3_27] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



A list of every non-weapon item in the game, and their use if applicable.
Alphabetically sorted.


_____________ _ _

"13eme RUE" shirt:
_ _ _____________


- Location: In an Extra New Game, you start with it if it's unlocked.
- Description: "13eme Rue est une matque
Universal Studios Channels France
tous droits reserves 2003"


A t-shirt and jeans costume for Heather to wear.


______ _ _

Ampoule(s):
_ _ ______


- Location: Very few places.
- Description: "This is the stuff! It'll wipe out all
the pain and help recover my
strength."


Some kind of meds that you shoot up with a needle. This restores 100% health
and gives a temporary boost of "super stamina" which will let you run and fight
with full speed and strength without tiring until it runs off. These are rare;
so use them wisely. Or don't use them at all, because shooting up some strange
drug you found in a hellish environment isn't exactly on MY personal "Top Ten
list of things to do".


______ _ _

Beef jerky:
_ _ ______


- Location: Various places.
- Description: "Processed, dried meat. Sometimes
it's just enough to distract monsters."
- Examine Description: "It's meant for dogs, so I think I'll
pass."


Beef Jerky. As Heather says, she'll pass because it's meant for dogs. It can be
used to distract Split Heads, and more importantly, Slurpers. Slurpers love
Beef Jerky and any other meat -- including you. Comes in packs of 4, and bullet
adjust doesn't change this as it's not ammo. Use as an item to set on the
ground. Can be equipped as a supply to quickly drop many on the ground with the
R3 Button without using the menu to drop every single one of them.


__ _ _

Bleach:
_ _ __


- Location: Otherworld Central Square Shopping Center, Women's Bathroom (1F).
- Description: "The sort of stuff you'd use to clean
a toilet. I think I have the same kind
at home."
- Examine Description: "The bottle says, "DANGER!
Do not mix!"

Hmm... mix with an acidic detergent
and it'll produce a poisonous chlorine
gas."


Combine with Detergent in a hallway on the second floor of the Otherworld
Central Square Shopping Center to get rid of the bat/insect swarm.


______________ _ _

"Block head" shirt:
_ _ ______________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear.


_________________ _ _

Book: Otherworld Laws:
_ _ _________________


- Location: Silent Hill Church, Archives. Received from Vincent during a
cutscene that takes place in here when you take the Moon tarot.
- Description: "A big ol' book I got from Vincent
in the archives."


A book about the Seal of Metatron. You can read it.


_____ _ _

Brass key:
_ _ _____


- Location: Otherworld/Nowhere Alessa's Room.
- Description: "This was the model for my old
room key."


Unlocks a door in Otherworld Church Hallway A.


____________ _ _

Bulletproof vest:
_ _ ____________


- Location: Otherworld Central Square Shopping Center. It is in the same
clothing store where you got the Handgun in the normal Shopping
Center, and also where you get the required item: Hanger to
progress further. It is on a clothing rack inside the store.
Don't miss it!
- Description: "It's heavy under a jacket, but it
should protect against a monster's
attacks."
- Examine Description: "The only problem is it's heavy and
harder to move, so I'll run slower."


It's a heavy vest which will reduce the damage you take. Unfortunately, it also
reduces your movement speed. So don't always have it equipped. It's good to
have equipped if you plan to melee things like Insane Cancers, but other than
that keep it off.


_________ _ _

Cassette tape:
_ _ _________


- Location: Silent Hill Church, Vincent's Room.
- Description: "There's no label, but the tab's been
removed. It might be worth checking
out."


A taped conversation between Vincent and an unidentified follower of the cult.
Use it on the tape deck in Silent Hill Church, Room of "L.S.".


_ _ _

Chain:
_ _ _


- Location: Otherworld Lakeside Amusement Park, Performance Stage.
- Description: "It has hooks on both ends.
Looks pretty sturdy, anyway."


Attach to the rusted door and center column of the swing rocket ride in
Otherworld Lakeside Amusement Park, Swing Rocket, then turn the ride on to
open up the rusted door.


______ _ _

Church map:
_ _ ______


- Location: Silent Hill Church, Hallway A. On wall.
- Description: N/A


Map of the last area, Silent Hill Church. It's a piece of paper that Heather
hand-draws the map onto pretty much. Not like other maps.


______ _ _

Cooked key:
_ _ ______


- Location: Otherworld Central Square Shopping Center, Restaurant (3F).
Examine the cooked dog on the plate there to get it.
- Description: "This key was in the barbecued dog
at the restaurant. Yuck."


Unlocks the door to the Cafe in Otherworld Central Square Shopping Center.


________ _ _

Cremated key:
_ _ ________


- Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).
Solve the riddle. It's in the furnace.
- Description: "I found this in some sort of
crematorium underground.
It's burned black, but still usable."


Unlocks the south door to Otherworld Brookhaven Hospital, Day Room (1F).


__________ _ _

Dad's notebook:
_ _ __________


- Location: Douglas gives it to you in a cutscene outside Daisy Villa
Apartments, before the car ride.
- Description: "Dad wrote about my past in here.
As always, this should be novelized."


A notebook written by Harry Mason for his daughter.


_____ _ _

Detergent:
_ _ _____


- Location: Otherworld Central Square Shopping Center, Helen's Bakery (2F).
- Description: "It was next to the bakery sink. It's
not for dishes, though -- it's for the
bathroom."
- Examine Description: "The bottle says, "DANGER!
Do not mix!"

Huh. Mix with chlorine bleach and it'll
produce poisonous chlorine gas."


Combine with Bleach in a hallway on the second floor of the Otherworld Central
Square Shopping Center to get rid of the bat/insect swarm.


_____ _ _

Doll head:
_ _ _____


- Location: Otherworld Lakeside Amusement Park, Fortune House.
- Description: "It'd be cute enough on a normal doll,
but just a head? Downright creepy."


Use on the doll of Snow White at Otherworld Lakeside Amusement Park, Marchen
Travel.


_______________ _ _

"Don't touch" shirt:
_ _ _______________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear.


______________ _ _

Douglas's notebook:
_ _ ______________


- Location: Otherworld Lakeside Amusement Park, Fortune House.
- Description: "Probably Douglas's notebook.
Can't forget to give it back later."


It's Douglas' notebook for his private investigations. You can read it.


_ _ _

Dryer:
_ _ _


- Location: Underpass/Sewers, Garbage Room. On a stool.
- Description: "I found it in a sort of garbage dump.
Still looks usable, though."


Use to plug into the wall to zap the tentacles in the sewer room with the
bridge where the tentacles are.
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Silent Hill 3 Guide Empty Re: Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:27 pm

_______ _ _

"EGM" shirt:
_ _ _______


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Electronic Gaming Magazine (USA)"


A t-shirt and jeans costume for Heather to wear.


_____________________ _ _

"Eye of Night" tarot card:
_ _ _____________________


- Location: Silent Hill Church, Chapel.
- Description: "Found this in the chapel.
Is this a real tarot card, though?"


Used to solve the tarot card riddle in Otherworld/Nowhere Alessa's Room.


____________ _ _

First-aid kit(s):
_ _ ____________


- Location: Various places.
- Description: "This will help be patch up my
wounds fairly well, I think."


A first aid kit. It restores 50% of your health. There are much fewer of these
things than health drinks, so keep that in mind.


______ _ _

Flashlight:
_ _ ______


- Location: Otherworld Central Square Shopping Center. It is in a storage room
which has a sign that says to turn the lights off. It is sitting on
a pile of cardboard boxes. You also can't miss this because it is
needed to proceed.
- Description: "It's in my chest pocket.
A must-have in darkness."
- Examine Description: "But the monsters'll notice me more
easily when it's on."


The pocket flashlight; Another Silent Hill classic. This gives off light so you
can see just enough ahead of you in the dark to be aware of your surroundings.
It can be turned on and off, although turning it off decreases your effective
range of auto-aiming with firearms, and as I've found is rather pointless
because many enemies don't find you in SH3 via sight.


_____________ _ _

"Fool" tarot card:
_ _ _____________


- Location: Otherworld/Nowhere Alchemilla Hospital Basement, Alessa Care Room.
It's inside the "Aglaophotis" book sitting on the chair.
- Description: "This was in my old room...in a
hospital room. What did this one
mean again?"


Used to solve the tarot card riddle in Otherworld/Nowhere Alessa's Room.


_________________ _ _

"Game Informer" shirt:
_ _ _________________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Game Informer (USA)"


A t-shirt and jeans costume for Heather to wear.


___________ _ _

"GamePro" shirt:
_ _ ___________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "GamePro Magazine (USA)"


A t-shirt and jeans costume for Heather to wear.


_______________ _ _

"GAMEREACTOR" shirt:
_ _ _______________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "GAMEREACTOR
(Norway,Sweden,Denmark)
http://www.gamereactor.net"


A t-shirt and jeans costume for Heather to wear.


_______________ _ _

"Gamespy.com" shirt:
_ _ _______________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Gamespy.com (USA)"


A t-shirt and jeans costume for Heather to wear.


_______ _ _

"GMR" shirt:
_ _ _______


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "GMR (USA)"


A t-shirt and jeans costume for Heather to wear.


______ _ _

"GN" shirt:
_ _ ______


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "GAME NETWORK (Italia)
http://www.game-network.net"


A t-shirt and jeans costume for Heather to wear.


__________________ _ _

"God of Thunder" shirt:
_ _ __________________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear. She looks significantly
different in this one compared to other t-shirt and jeans costumes, as she has
tattoos, scratches on her face, is wearing chains, and has dyed hair.


__________________ _ _

"Golden Rooster" shirt:
_ _ __________________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear.


___________________ _ _

"Hanged Man" tarot card:
_ _ ___________________


- Location: Otherworld/Nowhere Morgue.
- Description: "This was in that morgue-ish place.
It's such a pitiful card."


Used to solve the tarot card riddle in Otherworld/Nowhere Alessa's Room.


__ _ _

Hanger:
_ _ __


- Location: Otherworld Central Square Shopping Center, Women's Clothing Store
(1F), on a clothes rack.
- Description: "A wire coat hanger I got at the
boutique."


Use in Otherworld Central Square Shopping Center, Happy Burger (1F) where the
camera focuses on the ladder to bring that ladder down.


___________ _ _

Health drink(s):
_ _ ___________


- Location: Various places.
- Description: "It's full of nutrition and should help me
recover at least a little of my strength."


Bottle of... something that miraculously restores 25% of your health and fully
restores stamina.


___________ _ _

"Heather" shirt:
_ _ ___________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear. Features... Heather.


_______________________ _ _

"High Priestess" tarot card:
_ _ _______________________


- Location: Silent Hill Church, Claudia's Room.
- Description: "Didn't this card mean something like
"Genuine Belief"?"
- Examine Description: "Just like her."


Used to solve the tarot card riddle in Otherworld/Nowhere Alessa's Room.


________ _ _

Hospital map:
_ _ ________


- Location: Brookhaven Hospital, Reception Office (1F).
- Description: N/A


Map of Brookhaven Hospital and Otherworld Brookhaven Hospital.


_____ _ _

House key:
_ _ _____


- Location: You always begin with it.
- Description: "It's my front door key."
- Examine Description: ""Daisy Villa Apt. #102" is carved
into the key."


Unlocks the door to apartment 102 in Daisy Villa Apartments.


___________ _ _

"IGN.COM" shirt:
_ _ ___________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "IGN.COM (USA)"


A t-shirt and jeans costume for Heather to wear.


__________ _ _

Instant camera:
_ _ __________


- Location: Brookhaven Hospital, Room M4 (2F). In the briefcase. Solve the
easy riddle here to open it up.
- Description: "Unlike a normal camera, you can see
the developed photos right away."


Use at the shelf in Brookhaven Hospital, Basement Store Room to get the memo
which contains the 4-number code for the 3F Patient Wing door.


_ ___

Jack:
___ _


- Location: Hilltop Center, KMN Auto Parts Office (5F).
- Description: "You use this to raise a car when you
need to change a tire or something."


Opens up the partly opened elevator doors on Hilltop Center, Main Area (3F).


________________ _ _

Key taken with tongs:
_ _ ________________


- Location: Central Square Shopping Center, Store Room 2 (2F).
- Description: "This key was dropped in the
storeroom. I used the tongs to get it."
- Examine Description: "There's a tag on the key that says
"My Bestsellers".

"My Bestsellers"...a bookstore key?"


Unlocks the door to the "My Bestsellers" store in Central Square Shopping
Center's 2F circular court.


_________________ _ _

"Killer Rabbit" shirt:
_ _ _________________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear. Features the Lakeside
Amusement Park Mascot, "Robbie the Rabbit".


______________ _ _

Life insurance key:
_ _ ______________


- Location: Otherworld Hilltop Center, One Stop Imports Office (4F).
- Description: "I bought this from a vending
machine. It looks real enough."
- Examine Description: "There's a tag on the key that says
"Elberton Life Insurance".


Opens up the door to the west hallway on the first floor of Otherworld Hilltop
Center.


_____ _ _

Matchbook:
_ _ _____


- Location: Otherworld Hilltop Center, KMN Auto Meeting Room (5F).
- Description: "This was in some company's
conference room. Looks like it was
used to light someone's cigarette."


Combine with Oxydol and Pork liver in Otherworld Hilltop Center, Gallery of
Fine Arts (5F) to burn down the painting.


_____ _ _

Moonstone:
_ _ _____


- Location: Otherworld Central Square Shopping Center, Sports Shop (2F) --
use the Walnut on the vise here.
- Description: "It's a type of jewel, not really
from the moon. It was inside the
walnut somehow."


Use to unlock the door on Otherworld Central Square Shopping Center (3F).
The door with the crescent moon and the red writing.


_____________ _ _

"Moon" tarot card:
_ _ _____________


- Location: Silent Hill Church, Archives.
- Description: "Found this in the archives. I don't
think it's an especially good card."


Used to solve the tarot card riddle in Otherworld/Nowhere Alessa's Room.


_______________ _ _

Nail polish remover:
_ _ _______________


- Location: Brookhaven Hospital, Women's Locker Room (2F).
- Description: "This takes off nail polish. I found it
in the women's locker room."


Use to unstick the key on the wall in Brookhaven Hospital, Room C4 (1F).
You will get the stairwell key.


______ _ _

Nutcracker:
_ _ ______


- Location: Hazel Street Subway Station, Blocked Intersection.
- Description: "Rusty and impossible to turn, this
is for cracking open nuts."


Use to open up the chained gate to platform 2 in the subway station.


_______________ _ _

Office building map:
_ _ _______________


- Location: Hilltop Center, Dance Studio Office (3F).
- Description: N/A


Map to Hilltop Center and Otherworld Hilltop Center areas.


_____________ _ _

Oil-filled bottle:
_ _ _____________


- Location: Use the Wine bottle at the kerosene heater in the office at the
Underpass.
- Description: "This is for moving kerosene to and
from a space heater. Of course I
can't drink it."


Use to fuel up the machinery in the room in the same general area you got it.


_________ _ _

"Onsen" shirt:
_ _ _________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear.


_______ _ _

"OPM" shirt:
_ _ _______


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Official PlayStation Magazine (USA)"


A t-shirt and jeans costume for Heather to wear.


________ _ _

"OPS2" shirt:
_ _ ________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Official PlayStation 2 Magazine (UK)"


A t-shirt and jeans costume for Heather to wear.


__ _ _

Oxydol:
_ _ __


- Location: Otherworld Hilltop Center, Mental Clinic - Supply Room (2F).
- Description: "You use this to disinfect cuts and
stuff. It foams when you put it on."


Combine with Matchbook and Pork liver in Otherworld Hilltop Center, Gallery of
Fine Arts (5F) to burn down the painting.


___ _ _

Pendant:
_ _ ___


- Location: You always begin with it.
- Description: "Dad gave me this pendant on my
birthday. It's one of my treasured
belongings."
- Examine Description: "There's a red jewel inside, like a little
red tablet.

When I asked Dad what it was,
he said, "Just a lucky charm."

But then he told me to take good
care of it and never take it off.

I wonder why I feel sick inside
when I look at it?"


Used in the final area of the game after the cutscene with Claudia and Vincent
to cause an abortion of sorts. Clearly this game won't sit well with "pro-life"
fanatics around the world!


___ _ _

Perfume:
_ _ ___


- Location: 2F Women's Locker room, Brookhaven Hospital. It's in the same open
locker that the Nail Polish Remover is in.
- Description: "This stuff smells a little strange."


It... well, attracts enemies. Useful if you're going for a lot of kills to get
the Heather Beam unlocked. I never use it myself. Pick it up anyway for the
item count. All it does is make enemies much more aware to your presence and
leads them right to you. An item for the true masochist.


_______ _ _

Plastic bag:
_ _ _______


- Location: Otherworld Brookhaven Hospital, Women's Locker Room (2F).
- Description: "A totally ordinary transparent
plastic bag. This is from a trash
can in the locker room."


Use at the bloody bucket in Otherworld Brookhaven Hospital, Examining Room 4
(3F) to get the Plastic bag (with blood).


____________________ _ _

Plastic bag (with blood):
_ _ ____________________


- Location: Otherworld Brookhaven Hospital, Examining Room 4 (3F).
Use the Plastic bag on the bucket of blood here.
- Description: "I've put the blood from the
treatment room in this.
I don't especially want to carry
it around with me."


Use on the altar in Otherworld Brookhaven Hospital, Room C4 (1F).


________ _ _

"Play" shirt:
_ _ ________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Play the PlayStation (Germany)
www.playplaystation.com"


A t-shirt and jeans costume for Heather to wear.


______ _ _

Pork liver:
_ _ ______


- Location: Otherworld Hilltop Center, Last Drop Cafe (1F).
- Description: "This was in the cafe's fridge.
Gotta do something with it before
it goes bad."


Combine with Matchbook and Oxydol in Otherworld Hilltop Center, Gallery of Fine
Arts (5F) to burn down the painting.


_________ _ _

"PS2RO" shirt:
_ _ _________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "PlayStation 2 revista oficial de espana
(Spain)"


A t-shirt and jeans costume for Heather to wear.


_______ _ _

"PSM" shirt:
_ _ _______


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "PSM: 100% Independent
PlayStation 2 Magazine (USA)"


A t-shirt and jeans costume for Heather to wear.


_ _ _

Radio:
_ _ _


- Location: Central Square Shopping Center. Can't miss it. You'll have to pick
it up in the elevator which leads to the Otherworld to proceed.
- Description: "I can only hear static. Is it broken?"


The pocket radio. A Silent Hill classic. This emits static whenever an enemy is
near. You can turn adjust the volume or turn it off if you'd like. It doesn't
function like a real radio, so don't expect music.

Never will we forget the line spoken when we were first introduced to this
noisy device in 1999 with the original Silent Hill:

"What's that? Huh? Radio? What's going on with that Radio?"


____ _ _

Red shoe:
_ _ ____


- Location: Otherworld Lakeside Amusement Park, Performance Stage.
- Description: "One shoe, blood red. It was above
the stage."
- Examine Description: "It's too small for me to wear,
not that I'd want to."


Use on the doll of Cinderella at Otherworld Lakeside Amusement Park, Marchen
Travel.


______________ _ _

Roller coaster key:
_ _ ______________


- Location: Otherworld Lakeside Amusement Park, Souvenir Shop. Run around in
the shop until you hear a crash, then check out the open cookie
box that fell down.
- Description: "This was in a cookie jar. I always
dreamed I'd have one of these."
- Examine Description: "The tag says, "Mountain Coaster"."


Use to unlock the control room for the roller coaster in the amusement park,
so you can turn it off and not get run over.


_ ___

Rope:
___ _


- Location: Hilltop Center, Dance Studio Office (3F) -- it's in the desk.
Use the Screwdriver to open the desk.
- Description: "This was in a drawer at the office.
It looks sturdy and well-used."


Use in the opened elevator (after you use the Jack) to create a way down to
the second floor of the hilltop center.


_______________ _ _

"Royal Flush" shirt:
_ _ _______________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear.


_______ _ _

Screwdriver:
_ _ _______


- Location: Hilltop Center, Art Gallery Back Hallway (5F).
- Description: "This flathead screwdriver was in
a corner of the hallway. Totally
ordinary."


Use to pry open the desk at Hilltop Center, Dance Studio Office (3F) so you
can get the Rope.


___________________ _ _

Shakespeare Anthology 1:
_ _ ___________________


- Location: Central Square Shopping Center, My Bestsellers (2F).
- Description: "It was on the floor at the bookstore.
A Shakespeare book, just like it
says."
- Examine Description: "I'm not much for sentimental slop
like "Romeo and Juliet"."


Part of the riddle in the bookstore.


___________________ _ _

Shakespeare Anthology 2:
_ _ ___________________


- Location: Central Square Shopping Center, My Bestsellers (2F).
- Description: "It was on the floor at the bookstore.
A Shakespeare book, just like it
says."
- Examine Description: ""King Lear" is in this one.
I've never read that."


Part of the riddle in the bookstore.


___________________ _ _

Shakespeare Anthology 3:
_ _ ___________________


- Location: Central Square Shopping Center, My Bestsellers (2F).
- Description: "It was on the floor at the bookstore.
A Shakespeare book, just like it
says."
- Examine Description: "One line from "Macbeth" that
I just can't forget:

"Life's but a walking shadow,
a poor player"

"That struts and frets his hour upon
the stage and then is heard no more."


Part of the riddle in the bookstore.


___________________ _ _

Shakespeare Anthology 4:
_ _ ___________________


- Location: Central Square Shopping Center, My Bestsellers (2F).
- Description: "It was on the floor at the bookstore.
A Shakespeare book, just like it
says."
- Examine Description: ""Hamlet" is in this one.
I've never read that."


Part of the riddle in the bookstore.


___________________ _ _

Shakespeare Anthology 5:
_ _ ___________________


- Location: Central Square Shopping Center, My Bestsellers (2F).
- Description: "It was on the floor at the bookstore.
A Shakespeare book, just like it
says."
- Examine Description: "Othello" is in this one. I must've
read it, but I forgot what happens."


Part of the riddle in the bookstore.


_____________ _ _

Shopping mall map:
_ _ _____________


- Location: Central Square Shopping Center, Back Hallway (1F).
- Description: N/A


Map to the areas Central Square Shopping Center, and Otherworld Central Square
Shopping Center.


___________ _ _

Silent Hill map:
_ _ ___________


- Location: Douglas gives it to you in a cutscene outside Daisy Villa
Apartments, before the car ride.
- Description: N/A

Map of Silent Hill town area.


_______ _ _

Silver coin:
_ _ _______


- Location: Otherworld Hilltop Center, One Stop Imports Office (4F).
- Description: "It's about the size of a quarter.
I get the feeling it's pretty old."


Use on the vending machine in the same area you got it to get the Life
insurance key.


_________ _ _

Stairwell key:
_ _ _________


- Location: Brookhaven Hospital, Room M4 (1F) -- stuck on the wall. Use the
Nail polish remover to get it.
- Description: "This was stuck to the wall in
a hospital room."
- Examine Description: "The tag says "office wing stairs.""


Unlocks the stairwell in the east part of the hospital.


______ _ _

Subway map:
_ _ ______


- Location: Hazel Street Subway Station, Concourse.
- Description: N/A


Map of Hazel Street Subway Station area.


____ _ _

Talisman:
_ _ ____


- Location: Brookhaven Hospital, after defeating Leonard. Automatically
acquired.
- Description: "It has an odd design inscribed on it.
I got it after I defeated Leonard."


Useless item; plot device. Has the Seal of Metatron inscribed on it.


_____________ _ _

"The Light" shirt:
_ _ _____________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear.


_ _ _

Tongs:
_ _ _


- Location: Central Square Shopping Center, Helen's Bakery (2F).
- Description: "It's a big pair of tweezer-like tongs
for grabbing bread."


Use in Central Square Shopping Center, Store Room 2 to get the Key taken with
tongs item.


_____________ _ _

Transform costume:
_ _ _____________


- Location: In an Extra New Game, you start with it if it's unlocked.
- Description: "It's a costume to change into the
magic girl, "Princess Heart"."


A unique costume with a cutscene when you equip it. Required to use the secret
weapon "Sexy Beam".


______________ _ _

"Transience" shirt:
_ _ ______________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear.


_________ _ _

Underpass map:
_ _ _________


- Location: Underpass/Sewers, locker room that has the Maul Weapon.
- Description: N/A


Map to the area Underpass/Sewers.


__ _ _

Walnut:
_ _ __


- Location: Otherworld Central Square Shopping Center, Jewelry Store (2F).
- Description: "This is a good-sized walnut from
the jeweler's showcase."


Crack open using the vise in Otherworld Central Square Shopping Center, Sports
Store (2F) to get the Moonstone.


_______ _ _

Wine bottle:
_ _ _______


- Location: Underpass/Sewers Blocked Hallway. It's in a rack full of bottles.
Examine it to get the Wine bottle.
- Description: "This bottle was dropped at a corner
of the underground passage."


Use at the office with the kerosene heater to get the Oil-filled bottle.


__________ _ _

"zipper" shirt:
_ _ __________


- Location: In an Extra New Game, you start with if it's unlocked.
- Description: "Silent Hill 3 Original"


A t-shirt and jeans costume for Heather to wear.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Enemies [sh3_28] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



Below, I will describe each enemy and the *best* way I've found to deal with
them. Best way indicates taking little or no damage; Ideal for 10-Star rank
games and Extreme Mode. Since this isn't always possible for first-timers due
to ammo limitations, I will also provide alternate no-ammo strategies for those
enemies which would usually require ammo to kill effectively. Note that if you
are a first timer, it's more appropriate to just run, usually.

Note: BOSS info is at the very bottom of this section, so avoid it if you
haven't played the game through yet, since it does contain spoilers.


______ _ _

Split Head:
_ _ ______


- Location:

Otherworld Lakeside Amusement Park (Dream), Otherworld Central Square Shopping
Center, Hazel Street Subway Station, Hilltop Center, Otherworld Hilltop Center,
Silent Hill - West South Vale, Otherworld Lakeside Amusement Park.

- Description: Split Heads are bandaged up dogs with heads split in half.
They also appear to be burnt. They attack by either a) Leaping
at you and biting, or b) if you're near them, they will try to
grab your leg and chew it. On Extreme Action modes, the leg chew
can be very fatal. On any difficulty mode, the leg chew cannot
blocked. So make sure if you're near one but not beating it down
with stunning attacks like the overhead steel pipe or katana
swing that you move back so it can't grab your leg.

They are one of the fastest enemies in the game, but you can
outrun them. When in packs they will alert nearby Split Heads to
your presence with a howl, then they will all attack you.
They can be distracted by beef jerky, but beef jerky doesn't
last very long and isn't exactly in high supply. I suggest
saving jerky for the Slurper enemies, who you often can't run by
without taking damage.

- Senses: Split Heads find you via sound and smell. They have poor sight.


- Preferable Kill Methods:

Use the Handgun. Have the Flashlight on. On Hard, it takes 6-7 unsilenced
bullets to kill one. Dodge their leaps by strafing left/right as they approach
you, and try to get a shot in while they are leaping. This allows you to stomp
them since they fall on the ground. If there is more than one, however, you
should keep moving and shooting them until only one is left before you attempt
this.

An alternative versus a single Split Head is to back up into a wall, let it
leap at you, block it, and then continually beat it over the head with overhead
swings using the Steel Pipe or Katana. Once you've started to hit them with
overhead swings, they can't get free from the stun/damage loop as long as
you've got stamina. Don't use thrust (forward+attack) swings, though, because
they won't chain together against these things.

- No-Ammo Method:

Use the Pipe or Katana. Katana is preferable. You can try to time a swing as
they leap at you, but that's perilous to your health. The best way to deal with
a group using melee is to be near a wall so that when you block the jump
attack, you can try to get some hits in on the dog which probably hasn't had a
chance to run away yet. The best option is to just run from groups of these if
you have no ammo, because I can't recall any instance in the game where one of
these is in a position to block you.


_____________ _ _

Numb Body (Small):
_ _ _____________


- Location:

Central Square Shopping Center, Otherworld Central Square Shopping Center,
Hazel Street Subway Station, Underpass/Sewers, Hilltop Center.

- Description: A small, purple, fleshy creature with two legs, visible veins
and a red bloody eye socket-like thing on what appears to be its
head. They hop after you and try to attack by slamming their
tail into you when they detect you. They are slow moving and not
very strong.

- Senses: Numb bodies detect you via sound and, as it seems, proximity.
Sometimes, they will just walk a distance from you while getting
pegged by your Handgun and never pay you any heed. If you get close
enough, though, it's almost guaranteed they will attack you and hop
after you. They are not very persistent in following you if you run.


- Preferable Kill Methods:

Shoot TWO handgun bullets into one, and then take out your Steel Pipe or
Katana. Use the Lunging (forward+attack) move and press that to them until they
fall over dead. Reasoning behind this? If you just lunged at them with the Pipe
or Katana first, the first hit would not stun them and chances are they would
attack you, causing damage. However, after pumping two bullets into them, you
can chain lunge attacks to stun and damage them until they fall over dead. This
is an easy way to get Kills by Fighting towards a 10-Star rank.

Against groups, use the handgun and fire at them while walking away and/or
strafing around and away from them. Block if you are too close and see one
start to attack. It takes 5 shots to kill these on Hard mode and above, using
the unsilenced Handgun. Make use of the analog stick quick-reload with equipped
Handgun bullets. Drop them all with the gun until there's one left, and then
finish it with your pipe lunging.

- No-Ammo Method:

Steel Pipe or Katana. Move in and use a lunge attack, and hope you recover in
time to block. After that just press attacks to the one you hit first until it
falls over. I prefer to just run from groups of these if I don't have ammo.
Otherwise, it's bad for your health.


_____________ _ _

Numb Body (Large):
_ _ _____________


- Location:

Hazel Street Subway Station, Underpass/Sewers.

- Description: A larger version of the Numb Body. They are faster, hit harder,
and can take more punishment. Their attacks are nearly as powerful as the
Closer's, so beware.

- Senses: Same as the small Numb Body, but they seem to detect you from further
away. They aren't very persistent if you run, though, much like the small
ones.


- Preferable Kill Methods:

Use the Shotgun. Let it get right near you. Just as it enters into close combat
range where it could attack you, pull the trigger. This should knock it down
onto the ground, where 1 or 2 stomps will finish it. Alternatively, fire 5 or 6
Handgun bullets into it and use the same thrust method with the pipe as with
small numb bodies for an easy melee kill.

No-Ammo Method:

Fight it similarly to the small numb body, with an emphasis on blocking.
Infact, you might want to walk up to it and block its first attack before you
start hitting it. Running is a better method in the case of no ammo.
Unfortunately there's one case where this isn't possible, which is on the
subway train. Pipe is the weapon of choice, since you will never have the
Katana when facing one of these unless you use a cheating device.


__ _ _

Closer:
_ _ __


- Location:

Otherworld Lakeside Amusement Park (Dream), Central Square Shopping Center,
Otherworld Central Square Shopping Center, Hazel Street Subway Station,
Brookhaven Hospital, Otherworld Lakeside Amusement Park, Silent Hill Church.

- Description: Tall, lumbering creature that appears to have blood-stained
padding sewn to it's flesh. It has long arms which it uses as
weapons. There are variations of this creature which behave
differently. They attack by throwing a punch at you with their
long arms, and, later in the game, by swinging their arms around
while rotating. It is possible to melee the ones early in the
game without much problem, but don't try to get in for close
combat with the ones you meet later on. Sometimes, a spike
extends from the end of their arms when they punch, and I
believe this causes extra damage if you're hit by it. On Extreme
Action modes, they can literally take you from full health to
next to none in one hit, so be careful.

If you're EVER knocked down by one, and there's a group of them,
then mash buttons as fast as you can to get up as soon as
possible. I'm not kidding when I say that this can mean going
from full health to dead real quick. One knocks you down and
does high damage, and others can launch their punch attack into
you while you're laying down. On Extreme modes, this can
sometimes even be unavoidable once you're knocked down. So don't
mess with the Closers, unless you've got what it takes to kill
them painlessly. Usually that would be the Shotgun with some
shells or the Sub Machine Gun with a good amount of ammo for it.

- Senses: Closers find you using sight and sound. They are quite persistent,
but also very slow. Their range of sight doesn't seem to be very
good, but once they've found you, they usually don't let up.


- Preferable Kill Methods:

Peg them with the Handgun while strafing around them in circles -- but don't
get too close. You will avoid their punches and arm swinging this way. It takes
13 bullets to kill one on Hard Action this way. In the early game before they
start swinging their arms while rotating, you can beat them to death with the
Steel Pipe or even the Knife if you have that kind of patience. Pipe them until
they fall over and stomp them dead. Don't try this later in the game, though,
because the rotating arm swing attack is sure to cause you damage.

To get an easy by Fighting kill even before you get the Pipe in the mall
(assuming Hard or Extreme Action mode), shoot 12 times with the Handgun and
stab with the Knife 2-3 times. This helps your "Kills by Fighting" when going
for a 10-Star rank. The ones later in the game are killed preferably with the
shotgun + stomps (knocks them down almost every time) or sub machine gun.
Shotgun is the best option.

- No-Ammo Method:

Run!... or you can try to melee, like above. I don't recommend it, though. The
Maul can knock them down to the ground in a couple hits so you can get some
stomping in on them. The problem is this; In the later parts of the game, not
only are they stronger but often come in groups which could make that course of
action a little difficult. They are very easy to avoid and not very threatening
if you don't try to fight them, so don't do it if you don't have to.


____ _ _

Pendulum:
_ _ ____


- Location:

Otherworld Lakeside Amusement Park (Dream), Otherworld Central Square Shopping
Center, Underpass/Sewers, Construction Site, Silent Hill - West South Vale,
Otherworld Lakeside Amusement Park, Silent Hill Church.

- Description: Think of two rotted human torsos with a head on each that crawls
around with blades for legs, moving much like a spider. Oh, it
can also fly and it makes the most creepy grinding sound ever
while doing so. What do you get? You get the Pendulum. The most
annoying enemy in the game. Period. Also one of the creepiest,
if only for the sound they tend to make while flying.
They're all over the place, and that's a crying shame.

NEVER attack these if you don't intend to fight, because once
you hit them, they will fly around at a speed many times faster
than Heather can run at.

- Senses: Sight, sound, and proximity. They seem to be random when it comes to
persistence in following you, though.


- Preferable Kill Methods:

If you MUST, and I don't recommend you do even on a 10 Star attempt, then you
will be using the Shotgun or Sub Machine Gun. Shoot them until they fall with
these weapons, and then continue the assault when they hit the ground until
they no longer move. They almost always come in groups, and I feel they are
more trouble than they are worth. You can easily get enough kills for gold in
both categories without ever killing any Pendulums, so don't bother with them
unless you're a masochist.

- No-Ammo Method:

Run. Just run. The only half-feasible way to do this is with the maul. Even
then, it's just not worth it. You can smack them out of the air with a well-
timed maul hit, but it takes so many hits to kill one of these without top
grade weapons like the shotgun or sub machine gun, and they are unrelenting in
getting up and continuing to assault you even after they've been knocked out of
the air.


_________ _ _

Insane Cancer:
_ _ _________


- Location:

Hazel Street Subway Station, Hilltop Center, Otherworld Hilltop Center,
Silent Hill Church.

- Description: Large, fat creatures with heads that resemble the heads of the
numb bodies. They will not even move or act until you step near
them. They get up, waddle towards you and try to hit you with
their powerful arms when activated. They are slow and not very
intelligent. Don't stand directly behind them if you aren't
planning to knock them down. The attack they perform when you
are behind them is not blockable. Sometimes, if you run away
from them, they'll barrel at you with incredible speed, so...
watch out.

- Senses: Proximity. Nothing more. They are the least persistent of all enemies
in the game, since if you distance yourself away from them far
enough, they will just slump back down on the ground like before you
'activated' them. Unfortunately, as noted above they sometimes also
run after you if you run away, and they are quite fast when they run.


- Preferable Kill Methods:

Shotgun. Use it. Try to get behind it and pop a shell or two into its back.
This should knock it over on its stomach. Stomp it until it gets back up from
behind, and then shoot more shells into its back, stomping again when it falls.
Continue until it dies. Should take no more than 3-5 shells. Make sure you're
knocking it onto its stomach, and not its back because they can swing at you
with their arms when you knock them on their back if you get close.

- No-Ammo Method:

First off, if you're ever going to get into a slugfest with an Insane Cancer,
then equip the Bulletproof Vest to cut down on the damage you'll take from
blocking heavy hits alone.

You must know the art of the block, and you must know it well, grasshopper!
Wait for the Insane Cancer to attack--it makes a distinct noise when it does
so. Block when you hear the noise, and then unleash 2 pipe hits, or a 3-hit
katana combo once you hear the blocked hit noise. Repeat from the waiting for
noise bit. Takes quite a while to kill these things with melee only, and even
if you block you take a bit of damage here and there because they are powerful
enough to cause a small amount of damage through a blocked attack.


___ _ _

Slurper:
_ _ ___


- Location:

Otherworld Hilltop Center, Otherworld Brookhaven Hospital, Silent Hill Church.

- Description: A little creature that makes a slurping/chomping sound, crawls
on all fours, and has a fleshy appearance. They are usually
nothing to be afraid of unless you a) run or b) make noticable
noise in another way, like an unsilenced firearm. There are two
different varieties of them, which have minor differences, much
like the closers. Unlike the closers, these only appear in a few
areas, which you should be thankful for.

They attack by knocking you down onto the floor and then
launching attacks on you while you are on the floor if you don't
get up quick enough.They play dead after taking some damage, so
listen for the very, very distinctive noise they make when they
truly die.


- Senses: Sound, proximity, and smell. These are the things you use your beef
jerky to distract, because they almost always come in groups.
Second only to the Pendulum in the annoyance department, yet these
cannot be bypassed with ease. They are easy enough to fool as long as
you don't wear the perfume and don't make much noise.


- Preferable Kill Methods:

Equip the Silencer. Equip the Handgun. Equip Handgun Bullets as your supply.
Now, never move in any mode other than Combat/Caution mode when Slurpers are
around. You make noise and they will come rushing to you to knock you down.

If you shoot them with silenced shots, they will only move towards where the
pain came from -- they don't know where you are if you aren't close to them and
if you don't make noise. They have no sight as far as I can tell. Three shots
knocks them down, and from there you should use the maul from a safe distance
to deal the fatal blows. If there is more than one in your immediate area, make
sure you shoot them all until they are playing dead. Reload with quick reload,
and continue shooting one until it dies. When just one is left, you can resume
the maul finishers. In the Otherworld Hilltop Center, I can get through all of
the areas with Slurpers without taking ANY damage doing this.

It's a bit harder in Otherworld Brookhaven, because not only are there nurses
(usually with guns) in the same areas that slurpers appear, you also have to
get closer to them for a maul finish since they're actually smaller than the
ones in the Otherworld Hilltop Center. In hallways where you have some
breathing room ahead of you, you can drop several strips of beef jerky to
attract them and distract them at the same time, and then start pulling them
towards you one at a time with your Silenced Handgun. It takes 10-11 silenced
handgun bullets to kill a slurper on Hard Action mode without any other damage
involved.

- No-Ammo Method:

Use the Steel Pipe or Maul. Try to time a hit on them. Now continue to wail on
them until you hear that death sound. The Katana would be useful if you didn't
have to get so close. If there's a group, good luck. It's preferable to just
run past them and take whatever damage you get; It'll probably be less than
what you'd take by fighting!


___ _ _

"Nurse":
_ _ ___


- Location:

Brookhaven Hospital, Otherworld Brookhaven Hospital.

- Description: They look like corpses of human women dressed in nurse outfits.
They have blood smeared on their faces which have barely
discernable features, and black hair. They carry either steel
pipes or revolvers as weapons. They are one of the more deadly
enemies in the game, but don't have a whole lot of health to
lose before they fall over lifeless. These nurses are much
better combatants than the ones in the first two games.

- Senses: Sight and sound. Mostly sound, though. I've noticed that they'll
usually find you no matter what you do. So it's best to be ready for
combat whenever you hear that creepy breathing sound going on, which
only plays when a nurse is near.


- Preferred Kill Method:

Take your Shotgun. Get right up near them and let a round loose. This should
knock the one you shot at to the ground. If not, let another round go. Stomp
them while they're on the ground, but only if there are no other nurses nearby.
Give priority to those with guns, as they are the most deadly and gunshots
cannot be blocked. If you are fighting a group where you've knocked all of them
to the ground and one gets up, then take out your Katana and do overhead
slashes to that nurse until she falls over and dies. Overhead slashes with the
Katana can do 2 hits on a tall enemy, and tend to stun.

If you want to kill them by Shooting, then stand on top of them as they squirm
after knocking them down and empty another Shotgun Shell into them. In the
Otherworld Brookhaven Hospital where nurses appear with slurpers--and usually
toting revolvers-- use the Silenced Sub Machine Gun to take those nurses out of
the action while the slurpers play dead or munch on beef jerky.

- No-Ammo Method:

Use the Katana. Run up to the nurse. If they have a gun, hope they don't raise
it to fire. If they do, try to strafe around them until they lower it or
perhaps fire a shot off which hopefully will miss you. Now, you want to block
the first pipe swing/pistol whip from them, and then lay into them with
overhead slashes. Make sure you are NOT backed up against a wall when you do
this or you'll hit the wall and not complete your swing on higher Action
difficulty modes. 3-5 overhead slashes should down a nurse.


___ _ _

Scraper:
_ _ ___


- Location:

Silent Hill Church.

- Description: A weak normal enemy modelled after the "Missionary" boss. They
behave exactly like the Missionary, only they can't block shots
as well and are very easy to kill. Beware the blade attack where
they wind up for a hard hit, just like the Missionary. It can't
be blocked here either. They only appear in the final area of
the game.

- Senses: Sound, proximity, and limited range sight.


- Preferred Kill Methods:

Ready for this? Equip the Shotgun, get in ready mode, and wait for one to come
near you. Open fire. One shot usually does the job, even on Extreme X action
mode. If not, unload another. They will fall over dead just like that in a
single shot most of the time.

- No-Ammo Method:

Steel Pipe or Katana. Strafe around it until it swings and open up with some
katana lunging or pipe whacking. These things aren't very tough. Even when they
appear in groups. Sure, they can hurt you if you don't stay in motion, but
they're easy kills.



***********************************
WARNING: SPOILERS Below, Boss Info.
***********************************


______ _ _

Split Worm:
_ _ ______


- Location:

Otherworld Central Square Shopping Center.

- Description: A massive worm which pops out of one of six holes in an area
that appears to be below the shopping mall. It has tough skin
and cannot be hurt unless the inner parts are attacked. Meaning,
only when its mouth is open can it be hurt. Since other people
can make ridiculous claims and references, I can too!

"Durr... the Split Worm is clearly the famous purple stuffed
worm talked about in Metal Gear Solid 2! It's a Konami game,
after all! He loses to Heather because he's not in Flap-Jaw
space with a tuning fork to do his raw blink!
I need scissors, 61!"

- Senses: Sight only.


- Regular Method:

Take out your Handgun and set your Handgun Bullets as your equipped supply.
Wait for the Split Worm to come out of a hole and open up its mouth. Fire off
two shots into its mouth and back up as far as you can. Now you should wait
until it does one of two things...

Screeches; Unload three shots into it. It will change tunnels. If it moves out
of the hole onto the area you can walk on, move out of its way.

Head Pound; Keep shooting until it roars and then sidestep so you're not
directly in front of it. It will perform its instant killer attack which will
miss you if you've moved. Keep firing until it changes tunnels. If it moves out
of the hole onto the area you can walk on, move out of its way.

Now wait for it to come out of another hole and continue this process until it
dies. If you run out of ammo, read below. Though, you should have enough Ammo
to take this thing out easily if you've been avoiding using it just like I've
suggested in my Walkthrough.

- Gold Kill Method:

Equip the Handgun, and equip Handgun Bullets as your supply. As soon as it
comes out of the first hole, unload two bullets into it, and back up as far as
you can with the worm still in front of you. Quick Reload. Wait for it to
either: Screech, or use its head like a hammer to pound the ground. If it
screeches, fire two more shots, wait a few seconds, fire another, and resume
waiting. If it hammers the ground, then you should open fire immediately after
you regain control. It will then wind up for its "Instant Killer" lunge, so
sidestep out of the way so you're not directly in front of it and continue
firing as it executes the attack until it does a tunnel change, then quick
reload. When it does the screech move, it will either a) Perform the hammer-
pound, giving you more easy shots, or switch tunnels and waste more time away.

To make this fight easier when trying for gold, make sure you learn what camera
angle correlates to what hole the split worm will come out of. Every time he
changes holes to a different hole, the camera angle WILL change as well. Learn
these.

This is THE HARDEST boss to get a gold ranking for in my opinion, because of
the facts you only get 2 minutes, it wastes a lot of that time with its tunnel
changing, and it is very random in behaviour. Use a stopwatch, digital watch or
something and try to get under two minutes recorded if you're going for 10-
Star. If you don't get under 2 minutes when going for 10-Star, you're
restarting. Sucks, doesn't it?

- No-Ammo Method:

This is difficult to learn how to do, but easily doable even on the hardest
difficulty setting once you've figured it out. Use the Steel Pipe; it's the
only good melee weapon you have unless you're doing an Extra New Game with an
unlocked Beam Saber. You need to again know which hole correlates to which
camera angle, and you need to be fast. Wait for the worm to come out, and be in
front of it when it opens its mouth in combat mode. Do a forward+attack lunge
three times in a row. It should change tunnels now. Repeat this until it dies.
This can be done easily on ANY Action mode, but you will never get gold rank
for it since it takes too long.

- Cheese Method:

In an Extra New Game, with the Flamethrower, simply hold down the trigger when
it opens up its mouth. Depending on how many stars you got for ranking your
last game, you could quite possibly kill it in under 15 seconds doing this.
However, since this uses an extra weapon, it's not a viable method for getting
gold towards 10-Star. For some reason, the Split Worm gets stuck in this weird
animation loop when you use the Flamethrower on it. No other weapon gets this
kind of reaction.


______ _ _

Missionary:
_ _ ______


- Location:

Daisy Villa Apartments, Roof.

- Description: He killed Harry, and now you're going to kill him. A mummified,
charred corpse which holds long, jagged blades in either hand.
When he stands near you and holds his arm back like he's winding
up for a big hit, trust me, he is! Strafe around him quickly.
You can't block it, and it does massive damage. He'll miss with
any forward lunge stab if you strafe around him. He is really a
cult member transfigured by Claudia's power.

- Senses: Sound, proximity, limited range sight.


- Regular Method:

Ok, so now you've come to the second boss fight. This one is a lot tougher than
split worm, but still an easy fight if you know what to do. Be sure you know
how to use the L1/R1 strafe functions fairly well, as they make this fight much
easier. You want to calmly walk near him and start strafing around him. I
recommend using the Katana or Shotgun. You should have quite a few Shells since
you haven't been using much ammo up until now.

He blocks shots from the front--except for Silenced Handgun, so don't bother
because the Handgun ammo is best used elsewhere. Strafe around him until he
attacks and misses you, and then shoot or lunge-stab him in the side or back.
Continue til he goes down to the ground. While he's down, kick him once, move
back and out of the way, and repeat starting with strafing. If he runs off,
then run after him and then get the strafe-around going again.

Use Medical supplies when you need to. All in all, he's not very tough. It's
fairly easy to take him out without taking much damage.

- Gold Kill Method:

There are two effective ways to do this. Shotgun Method, or Silenced Handgun
Method. You see, the Missionary can block the Shotgun when it's fired at his
front, and he will block every Handgun round fired at him from the front --
unless the Silencer is attached, oddly enough. I'll explain the Shotgun method
because it's faster and has less chance of you being hit if executed properly.
Thus, it's better for 10-Star games.

First off, never run unless he's running. Second , watch your stamina if you
can. If you have no stamina, he knows and then he runs around madly doing run-
by attacks on you. It is completely unacceptable to get hit by him when you're
doing a 10-Star game, and luckily I recommend your first save be at the
Apartments before you fight him so that you can get this fight done perfectly.

Make sure you have the Shotgun equipped, and Shotgun Shells equipped as your
supply. You want to get close to him, and while in caution mode, strafe around
him until he attacks. When he does, fire a shell into his back or side. This
will knock him over. Get behind him, and fire one into him while he's down.
This will cause him to get up and swing his 2 blades at the air, so don't be
too close. Count about one second after he's done swinging blades and fire
another shell into his back. This knocks him down again. With good timing, you
can loop this entire process until he stops moving and is on the ground, where
you should stomp to finish. Use Quick Reload when he's down to make sure you
never run out of ammo in the gun when you need it the most.

If he manages to get up and run away, run after him until he stops running, and
then go back to step 1: Circle around him until he attacks using strafe, then
unload into his side. You can easily get a kill-time of about 1m:30s doing
this.

A further word on stamina; If he knows you have no stamina, or if you have
SUPER stamina (Ampoule), then he will run around like a madman. Avoid either
case. If you need a quick stamina refill, and even if you aren't hurt, then use
a health drink.

- No-Ammo Method:

Katana is your friend. Like with the shotgun method above, you need to get
close to the Missionary while he's not running and circle around him until he
attacks. That is when you should give him a lunge stab. This works mostly like
the Shotgun fight, except when he's down just let him get up naturally and
don't be near him when he gets up. I don't think it's possible to get <2 mins
using standard, non-extra melee weapons only against this guy on Hard or
Extreme modes.

- Cheese Method:

In an Extra New Game, equip the Unlimited Sub Machine Gun and the Silencer. Go
into combat mode when he's within auto-aim range, and then hold down attack.
Just plug him like this until he dies. Obviously no good for 10-Star, but you
should be able to kill him in about 10-15 seconds. Maybe even less.


___ _ _

Leonard:
_ _ ___


- Location:

Otherworld Brookhaven Hospital, Under Room C4.

- Description: The Poop monster!... or, some really filthy zombie-looking type
of thing. He swims around in his filthy water and can only be
damaged reliably when he is either thrashing around in the water
or has emerged from the water. He can also be stomped on
sometimes--and I stress sometimes because it's not very
reliable--while he's swimming. He's humanoid in shape, but he's
larger than any man. It's Leonard's transfigured form.

- Senses: Proximity. He's... not very good at finding you, but he doesn't have
to be to infuriate you solely with his ability to waste a ton of time
just like the split worm does. This guy is a pain to get your gold
rank time for unless you have the strategy down perfectly.


- Regular Kill Method:

Check your ammo supplies. Do you have a lot of Handgun, Shotgun, or Sub Machine
Gun ammo? They're all good to use here. Leonard isn't a very good boss to
practice your melee skills on. Make sure the Silencer is not equipped if you're
going to use the Handgun or SMG.

He'll swim around in the water, and when he surfaces you can damage him. The
Shotgun is the best, but you may want to save some of that ammo for the next
boss. If you get close, he'll swing his arms at you. If you knock him down and
he thrashes around in the water, he'll get up and swing at you if you're in
front of him. Make sure to avoid these unless you're trying for melee attacks.

Open up on him whenever he emerges from the water with whatever you have,
preferably a firearm. Continue this until he goes back into the water and stand
around the middle of this arena while holding down the action button while out
of combat mode. You should get some stomps in on him that way while he's
swimming around. Keep this up until he dies, basically.

If you have no ammo, you need to get in there using your choice of the Pipe,
Katana, or Maul. I would suggest using the Maul to whack him just as he gets
out of the water, and then backing up and letting him have it again if he's
still standing while he edges towards you. There really isn't much to this
fight unless you're trying to get it done in under 3 minutes.

- Gold Kill Method:

First, you will need these things: *At least* 3 Sub Machine Gun magazines. At
least 35-40 Shotgun shells. Got these? Good. These aren't all that hard to have
at this point in time with 5x Bullet Adjust, even if you've been using the
Shotgun to take care of some business. 1 pickup of SMG magazines is 5 mags (5x
32; 160 bullets), and one pickup of shotgun shells is 30 shells. Pretty easy to
have at this point in the game.

This is a reliable way to kill him, then. Make sure the Silencer is NOT
equipped. I know you were probably using it to get rid of Slurpers just a
minute ago, but unequip it. Now, are you ready? This is how it goes...

To start, use an Ampoule. Having stamina helps recovery time from attacking,
and thus helps you do the Shotgun loop for this boss I'll describe below. If
you run out of stamina, chances are you won't be able to do this the way I
describe. You can also use health drinks for a quick stamina refill, but an
Ampoule is easier and it's a one-time use for the purpose of this fight. As far
as I know, Leonard doesn't do anything strange if you have super stamina or no
stamina -- and that's a good thing. Equip the Sub Machine Gun as soon as the
fight starts, strafe to your left a bit and then plug Leonard with the SMG
until he falls completely into the water. At this time, open up your menu and
switch to the shotgun. If he's thrashing in the water, open fire. If he swims,
go back to the menu and reequip the SMG and wait for an opportunity to open
fire on him again when he emerges.

You will be reloading the shotgun in the MENU only. While Leonard is down
thrashing in the water, shoot him with the shotgun until ALL six shells have
been fired. At this time, let go of R2, wiggle the D-Pad left and right while
mashing select to open the menu quickly. Reload the Shotgun in the menu, and
return to play with R2 held. Continue to plug Leonard in this fashion. If for
some reason he gets up in the water and swats at you, it's time to pull out the
SMG and get him back in the water thrashing again at your next chance. It
should take you about 30-40 shells and maybe 25-80 SMG bullets to get Leonard
to keel over dead on Hard mode using this strategy. My record kill time for him
is exactly 1m:38s using this method.

Like I said above, without stamina it is hard to get into the menu quick enough
to reload fast enough to come back and continue the shotgun loop. Make sure you
never run out of stamina.

- No-Ammo Method:

The Maul is your friend, you want to smash him with it as he gets up out of the
water, and as he thrashes around if you can. Step on him while he swims by
holding down your action/attack button as he swims by you for some extra
damage. Don't count on getting a gold ranking doing it this way. You may also
have to try to block some of his rising swats that happen when you get too
close to him while he's thrashing in the water. I'd recommend using other melee
weapons, but they just don't have the range you need to whack him without being
in a lot of danger. You can also try the moving combo-whack on him with the
Steel Pipe, but it'd probably take a lot of hits to do him in like that unless
you use 2D control mode's ability to move/strafe while in combat mode and
facing an enemy.


____________ _ _

Memory of Alessa:
_ _ ____________
jeremyjh
jeremyjh
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Silent Hill 3 Guide Empty Re: Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:28 pm

- Location:

Otherworld Lakeside Amusement Park, Happy Carousel.

- Description: It's Heather's memory of her former self, Alessa, from the
original Silent Hill. This part of her does not want the god to
be born and would rather kill herself than take the chance of
'herself' not being able to control the situation. If that makes
any sense to you...

Strangely enough, she wears the same clothes as Heather.
Her hair is black, as is Heather's natural hair color. However,
she's severely burnt, which represents what Dahlia did to her
daughter, Alessa, 24 years ago. So, basically, you are fighting
yourself here. The "you" that died 17 years ago and left a new
"you" for Harry at the end of the original Silent Hill game.

There are four forms to this boss; She starts with a knife.
When you defeat this form, she comes back with a Handgun.
When you defeat that form, she comes back with a Steel Pipe.
Upon defeating that form, she comes back in her final form; with
a Sub Machine Gun.

- Senses: All. She sees you, she hears you, she acts when you're close to her.
Ok; maybe she doesn't smell you, but you can never be sure!


- Regular Method:

First, check how much ammo you have. Still have Sub Machine Gun ammo left? Save
it for the last form. Still have Shotgun Shells? Use them on any form. Don't
bother with the Handgun here. Melee weapons to use are the Katana and pipe
here. Preferably Katana.

Her first form, the knife. Walk up to her and listen / watch for her to start
swinging. You want to block and then retaliate with a Shotgun blast or some
Katana swings once you block successfully. Do this until she falls to the
ground and evaporates.

The next form, she has a Handgun. Walk, using the ride's horses as cover up to
her and repeat what you did for the knife form. She will only try to pistol
whip you if you're at close range. However if she raises the gun to fire when
you're approaching, hide behind a horse until she lowers it. When you defeat
this form and she evaporates, you fight the Pipe form. Be aware that being shot
really hurts.

In pipe form, fight her just like when she had the knife. Be aware that Pipe
hits hurt lots more than when she gets you with the knife. When you down this
form, you're onto the last part of the fight.

The Sub Machine Gun form. If you have Sub Machine Gun ammo left, you should
equip it and open up on her, and then use the horses for cover if she ever
manages to lift the gun and point it at you. If you don't have Sub Machine Gun
ammo, then do what you did for the Handgun form and walk up to her. Again, she
will simply try to hit you with the gun and the same tactic works. Wait for
swing, block, retaliate. When this form falls to the ground and evaporates, the
fight will be over.

- Gold Kill Method:

This is also considered the "cheese method" because trust me, it's quite
cheesy. Luckily, it's effective. This is the easiest boss to get a gold rank
for, and you'll soon see why.

You will need: Ye olde trusty shotgun with about 30 shells (1 pickup with 5x
adjust!) tops. Your quick trigger finger for quick reloading during live
gameplay and pulling the trigger on cue when you hear a swing noise. Noticing a
pattern here? The shotgun is the mightiest weapon in this game. Too bad there's
not a whole lot of ammo for it sitting around.

This is how it works; There are four forms as I've said before. You need to
listen for sound cues here. Walk right up to the first one in combat mode and
wait for the sound/animation of her starting to swing. Pull the trigger. This
will stun her, damage her, and stop her attack. Now just wait until she swings
at you again. Pull the trigger again. Do this until this form dies.

The next form, handgun form. This is a bit trickier, until you close the
distance between you and her. Use the horses as cover until you get close to
her. When you're within melee range, she will try to pistol whip you instead of
shoot at you. Just do what you did above, fire on cue. 4-6 shells will have
this form dead, and you'll be onto the third form.

Steel Pipe. Walk up to her and perform the same fire on cue loop until she
falls over and evaporates again. Again, 4-6 shells here.

Sub Machine Gun form... the final, and deadliest. Use the horses as cover
again, and make damn sure that you don't move into her view while she has that
gun up. When you get within melee range, she'll try to whip you with it just
like with the handgun. Perform the same fire on cue shotgun loop. She will
sometimes fall on the ground when you shoot her with the shotgun during this
form, so just stomp her until she gets back up and resume the loop. Easy once
you learn how to do it, huh?

- No-Ammo Method:

Katana. Use it. Basically, this works like the Shotgun method in some ways.
HOWEVER... you will block her attack when you hear the swing noise, and follow
up with a three hit combo or lunge stab with the Katana. Use the horses as
cover from the guns again, like with the previous strategy.


___ _ _

The God:
_ _ ___


- Location:

Silent Hill Church.

- Description: A giant, fire tossing torso with arms and a head, which is
attached to the wall of some strange chamber below the Church.
This is the Order's "God"---or devil, whichever you'd like.
As Vincent would say.

- Senses: None. It doesn't need any. It just tosses waves of fire that home in
on you and uses its arms to swipe in an arc. Dodge the fire by moving
left and right along the outermost part of the chamber where it can't
track you.


- Regular Method:

Weapons of choice here are the Handgun and Katana.

Take a good look at the chamber. See a black half-ring? I'll refer to this as
the inner circle. Pay attention. As far back away as you can get from the God
is called the "outer circle". Remember these.

While the God is in the up position, fire three handgun bullets to make it bend
over, from behind the inner circle. On Hard mode or above, it will swipe its
arm in an arc when it comes down, so be behind the inner circle when it does
this. Equip the Katana, run in and do TWO Lunge stabs after the swipe. Back up,
use the menu to switch to the handgun and shoot it with the Handgun until it
groans twice, which should cause it to shoot some fire at you and go back to
the up position. You should reach the outer circle by the time it shoots fire,
and then you should strafe left or right to dodge the fire.

While backing up, you should back up in a direction that will either put you at
the left or right end of the outer circle. This is important for later in the
fight. The fire will move faster and if you don't have enough strafing room,
you will be hit. When you've dodged the fire, and it's back in the up position,
just repeat from firing three handgun bullets to make it come down.

When and if you run out of Handgun ammo, refer to the No-Ammo Method which is
detailed below. The SMG is not very effective here, and you have to get too
close to use the Shotgun that you will take extreme damage when you actually
hit the God with it. The damage will come from the counter-attack swipe the God
does if you do quite a bit of damage to it at close range.

- Gold Kill Method:

Ok! Now, this is the method I personally use to kill the god in less than 8
minutes. Infact, on the hardest difficulty mode, "Extreme X", I was able to
kill it in exactly 5 minutes, 10 seconds doing this.

You need about 100 handgun bullets and our favorite one edged sword, the
Katana. No need for high powered weaponry here; Speed is what gets it done.

Take a good look at the chamber. See a black half-ring? I'll refer to this as
the inner circle. Pay attention. As far back away as you can get from the god
is called the "outer circle". Remember these.

While the god is in the up position, fire three handgun bullets to make it bend
over, from behind the inner circle. On Hard mode or above, it will swipe its
arm in an arc when it comes down, so be behind the inner circle when it does
this. Equip the Katana, run in and do TWO Lunge stabs after the swipe. Back up,
use the menu to switch to the handgun and shoot it with the Handgun until it
groans twice, which should cause it to shoot some fire at you and go back to
the up position. You should reach the outer circle by the time it shoots fire,
and then you should strafe left or right to dodge the fire.

While backing up, you should back up in a direction that will either put you at
the left or right end of the outer circle. This is important for later in the
fight. The fire will move faster and if you don't have enough strafing room,
you will be hit. When you've dodged the fire, and it's back in the up position,
just repeat from firing three handgun bullets to make it come down.

This is a great time to use an Ampoule, as super stamina really helps here. If
you don't have Ampoules left, then use health drinks to replenish stamina. It
really is important to make sure that you never run out of stamina or you won't
be able to do this cycle fast enough to avoid damage by the fire.

- No Ammo Method

Alright, this is for first-timers, mostly. Use the Katana. Dodge fire while the
god is in the up position by strafing left/right along the outer circle. When
it finally comes down, run up and do a few lunge stabs, then run back to the
outer circle and dodge more flames. Now you just wait for it to return to the
up position, toss more flames your way, come back down, and then you go for the
lunge stabs again. Repeat until the god is dead. Not the fastest way to do it,
but what do you expect with no ammo? Doubt you can do a melee-only gold rank
kill against this thing with non-extra weapons, but feel free to try.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Secrets, and Extras [sh3_29] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



This section is for secrets, extras and extra tips I felt did not fit
in any other category.



_________________ _ _

"Extra New Game" Mode:
_ _ _________________


Complete the game once to unlock this. It's like a New Game, except you don't
have to do the Lakeside Amusement Park Dream among other small differences. All
of the unlockable weapons are only available in an Extra New Game. It will show
up as a new entry on the Main Menu after you complete the game once.


________________ _ _

Bullet Adjust Option:
_ _ ________________


Complete the game at least once to unlock this. It has several settings, from
1x to 5x based on how many times you've finished the game. A "Clear Number" of
4 or more allows you to crank it up to 5x. What it does is multiplies the ammo
you pickup by that amount. For example, a box of Handgun Bullets is normally 10
bullets. With 5x multiplier, it is now 50 bullets.


___________ _ _

Life Bar Option:
_ _ ___________


Complete the game on Hard Action mode once to unlock this. It can only be used
in an Extra New Game. It's a visual life bar.


_____________________________________ _ _

Extra Weapons - Gold pipe and Silver pipe:
_ _ _____________________________________


The Gold and Silver Pipes are available in an Extra New Game only. In the area
"Underpass/Sewers", in the same room you zap the tentacles, examine the water.
You will get a prompt asking you if you wish to drop your Steel Pipe into the
water. Make sure it's Unequipped, then select Yes.

The screen will change to a picture of a fairy, and you will be asked if you
dropped a gold pipe in. You MUST tell the truth, so answer no. Next, she will
ask you if you dropped a silver pipe in. Answer no. Next, she'll ask if you
dropped a "filthy steel pipe" in. As you are telling the truth, answer yes.
You will be rewarded with both the Gold and Silver, as well as your old Steel.
If you lie, you get nothing. Not even your old Steel Pipe back.


____________________________________ _ _

Extra Weapon - Unlimited submachine gun:
_ _ ____________________________________


The Unlimited submachine gun is unlocked by defeating the final boss of the
game, The God, by dealing the last blow to it with a melee weapon such as the
Katana or Steel Pipe. After the results screen you should be notified that you
have unlocked it if you have not already.

In an Extra New Game, it will appear in the area "Central Square Shopping
Center", in the back alleyway you get to by hopping out the bathroom window at
the very beginning of the game. It only appears there if unlocked, and only in
an Extra New Game.


_______________________ _ _

Extra Weapon - Flamethrower:
_ _ _______________________


The Flamethrower is unlocked by completing the game with more "Kills by..." in
shooting than fighting. If you unlocked the Beam Saber in a previous
playthrough, you will unlock this weapon on your next clear regardless of how
many kills you made. After the results screen you should be notified that you
have unlocked it if you have not already.

In an Extra New Game, it will appear in the area "Central Square Shopping
Center", in Helen's Bakery on 2F. It's on the counter with the "Crispy
Toasted..." flyer. It only appears there if unlocked, and only in an Extra New
Game.

If you achieve a 10-Star Rank, its usefulness is upgraded and it becomes much
more powerful.


_____________________ _ _

Extra Weapon - Beam saber:
_ _ _____________________


The Beam saber is unlocked by completing the game with more "Kills by..." in
fighting than shooting. If you unlocked the Flamethrower in a previous
playthrough, you will unlock this weapon on your next clear regardless of how
many kills you made. After the results screen you should be notified that you
have unlocked it if you have not already.

In an Extra New Game, it will appear in the area "Central Square Shopping
Center", in the back hallway on the second floor which connects to the storage
room where you use the tongs to get the Key taken with Tongs. It is at the
northwest most part of the hallway, and is the handle on a door. Simply examine
that door to get it. It only appears there if unlocked, and only in an Extra
New Game.


_______________________ _ _

Extra Weapon - Heather Beam:
_ _ _______________________


Unlock the Heather Beam by defeating 333 enemies across any number of New
games. Reloading and defeating the last boss over and over will not do. These
must be NEW games started from the very beginning with the Main Menu's New Game
or Extra New Game selections.

Some people have problems unlocking it. Here is how I personally unlocked it.

In my first game, a New Game with Normal/Normal Action/Riddle difficulties, I
killed 42 by shooting, and 76 by fighting.

In my second game, an Extra New Game with Hard/Hard Action/Riddle difficulties,
I killed 200 by shooting, and 33 by fighting. My primary weapon was of course
the Unlimited Sub Machine Gun and I killed everything I came across. I was
going for the "Possessed" ending, and I got it.

All kills totalled, I got 242 by shooting, and 109 by fighting, which makes 351
total. I saved results from both games.

I don't think ANY amount of tinkering with loading results files is going to
help you, since Konami was smarter and used a single large save file with SH3
that records unlocked features and other stuff seperate from Game Save files.
If you noticed, the amount of space taken on your PS2 memory card is exactly
the same if you've used 1 save slot, or all 40.

So, there are two pieces of advice I can give you: Extra New Game your next
attempt at Heather Beam, because you probably just don't have enough kills.
Remember, these kills must be from New Games started from the main menu with
New Game or Extra New Game, not reloads at the last boss, or previously played
saved games.

... or, delete your SH3 save file from your memory card and try from scratch if
you know for a fact you've killed literally hundreds more enemies than what is
required to unlock it, in New Games started from main menu.

To condense this:

- You need 333 kills across any number of fresh New Games that must be
completed from start to finish.

- I'm not sure if it matters, but save your results files.

- The Beam will be unlocked at the RESULTS screen if you meet the requirements,
just like any other secret weapon out there.

You will start with it in every Extra New Game from then on when you unlock it.
It is not an item, it is simply an actual weapon for when you have nothing at
all equipped as a weapon.


____________________ _ _

Extra Weapon - Sexy Beam:
_ _ ____________________


The Sexy Beam is not really an "unlockable", but to use it you need to unlock
the Heather Beam and Transform Costume. Start an Extra New Game and equip the
Transform Costume, then try to use the Heather Beam as normal. You will instead
use the Sexy Beam, a more powerful version of the Heather Beam.


__________ _ _

Extra Costumes:
_ _ __________


Extra Costumes are just that. Extra Costumes for Heather to wear in an Extra
New Game only. They appear as items and can be equipped. They are mostly just
different t-shirt and jeans combos, but a couple are unique. You can acquire
them by entering codes into the "Extra New Costume" screen which is unlocked
by completing the game once. Codes are CASE SENSITIVE. Meaning you enter the
code as, for example "HappyBirthDay", not "HAPPYBIRTHDAY" or "happybirthday" or
anything else that isn't exactly the same as is displayed in this list.

Costumes unlocked will only appear during a fresh Extra New Game. You cannot
unlock one and expect it to appear in a game in progress. It does not work like
that...

This first set of costumes were put in the game for primarily videogame
magazines and sites, and the codes for them were put into issues of the
magazine or on the internet primarily.


Costume | Code
---------------------------------------------------------
|
"13eme RUE" shirt | Suspense
|
"EGM" shirt | EGMpretaporter
|
"Game Informer" shirt | gameinformer
|
"GAMEREACTOR" shirt | SH3_Wrestlarn
|
"GMR" shirt | GMRownzjoo
|
"GamePro" shirt | ProTip
|
"Play" shirt | sLmLdGhSmKfBfH
|
"PSM" shirt | badical
|
"IGN.COM" shirt | IGN_pickleboy
|
"GameSpy.com" shirt | iaml33t
|
"GN" shirt | IwannabeaGJ
|
"OPM" shirt | SH3_OPiuM
|
"OPS2" shirt | extra_thumbs
|
"PS2RO" shirt | MATADOR
|
---------------------------------------------------------


Then, the others which are described as "Silent Hill 3 Original", or have
codes found in-game.


Costume | Code | Code found at
-------------------------------------------------------------------------------
| |
Transform costume | PrincessHeart | Finish an Extra New Game once.
| |
"Heather" shirt | HappyBirthDay | Finish a New Game once.
| |
"Block head" shirt | PutHere2FeelJoy | Kill less than 10 enemies in a
| | game (includes bosses.)
| |
"Golden Rooster" shirt | cockadooodledoo | Get a 10-Star Ranking.
| |
"Royal Flush" shirt | 01_03_08_11_12 | Puzzle in Church Archives.
| |
"God of Thunder" shirt | GangsterGirl | Finish a game on Extreme X Action.
| |
"Transience" shirt | ShogyouMujou | Complete all 3 Riddle modes.
| |
"Killer Rabbit" shirt | BlueRobbieWin | Unknown.
| |
"Don't Touch" shirt | TOUCH_MY_HEART | 2F Brookhaven Hospital, in the
| | women's locker room.
| |
"zipper" shirt | Shut_your_mouth | Unknown.
| |
"The Light" shirt | LightToFuture | Japanese Official SH3 Website.
| | http://www.sh2003.com
| |
"Onsen" shirt | I_Love_You | Unknown.
| |
-------------------------------------------------------------------------------


Excepting the God of Thunder and more importantly, the Transform costume, all
of the costumes are simply just a t-shirt and jeans combination that may or
may not have different colored wristbands.

The God of Thunder shirt has Heather all tattooed up, hair dyed and with a cut
on her face. The Transform costume is a fruity Japanese anime knockoff, but
lets you use the Sexy Beam if you have the Heather Beam unlocked. It even has
a cutscene when you equip it. For those who are wondering what the words she
says are, she says; "Henshin! Sexy Beam Shuppatsu." or similar.


____________________ _ _

Douglas' "Extra Costume":
_ _ ____________________


This is a secret which involves the old Konami code which dates back to games
on the NES. At the title screen, after you've finished the game at least once;

Highlight "Extra New Game" at the main menu. Press:

UP, UP, DOWN, DOWN, LEFT, RIGHT, LEFT, RIGHT, Circle, X.

Select Action and Riddle modes, and start the game. You should hear a moan
sound. Yeah, it's the same sound clip from the end of the SH2 "DOG" ending.

What'll it do?

Removes Douglas' shirt and pants. He still has his shoes, boxers, tie,
trenchcoat, and hat on. It's pretty funny to watch him in cutscenes now.
This is just one of the jokes you HAVE to see to laugh at.

Some people have asked questions about this on the PC version of SH3.

If you're playing the PC version, find out what you've allocated the
functions Cancel/Flashlight and Confirm/Accept/Action/Attack to.
Swap these with Circle and X in the above code. Should work.


____________________ _ _

Silent Hill 2 References:
_ _ ____________________


This was covered in the Walkthrough, but I'll give a bit more detail here.

If you have a SILENT HILL 2 save on your memory card, you can experience a
couple extra scenes in the game. They are minor, and meant for laughs only.

This is where you find them;

- Otherworld Central Square Shopping Center, Women's Bathroom (1F).

Where you find the Bleach. Examine the toilets in there. Funny stuff!

- Daisy Villa Apartments.

Near the save point. Check the mailboxes before you enter Heather's apartment.

- Heaven's Night, Silent Hill - West South Vale.

Check the stage. There should be a poster about one "Lady Maria" and her... uh,
"return". She has black hair, though, which is odd.

- Brookhaven Hospital, Roof.

Check the fence near the Elevator Control Room's door. Sturdy indeed.


_______________________________ _ _

Quick Extra Weapons & Bullet Adjust:
_ _ _______________________________


Want to get all of the Extra Weapons in the least amount of games? Max Bullet
Adjust fast? Read on.

When you first kill the "God", note what you unlock.

If you finished it with Melee, you will get the Unlimited submachine gun and a
weapon based on how many kills by fighting/shooting you had.

Now, reload the save before the God and kill it again. If you did not finish it
off with a melee weapon, do so.

You will get the other "Kills by..." weapon and the Unlimited Sub Machine Gun
if you did not get it the first time. Kill the God a couple more times just for
the Bullet Adjust by reloading and doing it again.

In your next game, make sure you are playing an Extra New Game. Use the
Unlimited submachine gun to kill EVERYTHING. I mean EVERYTHING. The more
kills, the better. At the end of this game, you may or may not unlock the
Heather Beam depending on your total kills from the first and second game.
If not, start another Extra New Game and blast through as many enemies as you
can again. By the end of the 3rd game, you should have it. It's easy enough to
get 200+ kills in an Extra New Game on Hard Action or above when using the
Unlimited submachine gun. You need 333 total, but they don't need to be all in
one game.

By the end of the 2nd or 3rd game you should have all Extra Weapons unlocked,
as well as the Heather Beam and 5x Bullet Adjust, which is the max. Now you can
grind through Extreme Action Modes or go for the 10-Star Rank since all of the
other stuff is unlocked.


_______________ _ _

10-Star Rank Reward:
_ _ _______________


Just like in Silent Hill and Silent Hill 2, there is reward for obtaining the
Hard to get 10-Star Rank. In SH3, you get...

- Extra Weapon: Flamethrower becomes MUCH more powerful.

- Extra Weapon: Beam saber has its blade length doubled. Pretty nutty length.

- Code for "Golden Rooster" shirt. Although, if you know this code you can
unlock it before you actually get a 10-Star Rank.

It only lasts until you next acquire a rank, and will revert if that rank is
below a perfect 10 big stars. It's a good idea to make your second save on a
10-Star run near the final boss so you can just rekill and reclaim your prizes.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. Memos [sh3_30] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



This is the section for memo locations and content.

All memos are displayed with the formatting presented in-game.


__________ _ _

Bookstore Memo:
_ _ __________


Location: Central Square Shopping Center, My Bestsellers (2F).

Note: There are two versions of this memo. One that appears on Normal Riddle,
and one that appears on Hard Riddle. Does not appear on Easy Riddle.

Content - Normal:

Fair is foul, and foul is fair.
Put these books out of order.


Content - Hard:

In here is a tragedy---
art thou player or audience?
Be as it may, the end doth remain:
all go only toward death.

The first words at thy left hand:
a false lunacy, a madly dancing man.
Hearing unherable words, drawn
to a beloved's grave---and there,
mayhap, true madness at last.

As did this one, playing at death,
find true death at the last.
Killing a nameless lover, she
pierced a heart rent by sorrow.

Doth lie invite truth?
Doth verity but wear the
mask of falsehood?
Ah, thou pitiful, thou
miserable ones!

Still amidst lies, though the end
cometh not, wherefore yearn
for death?
Wilt thou attend to thy beloved?
Truths and lies, life and death:
a game of turning white to black
and black to white.

Is not a silence brimming with
love more precious than flattery?
A peaceful slumber preferred to
a throne besmirched by blood?

One vengeful man
spilled blood for two;
Two youths shed tears for three;
Three witches disappeared thusly;
And only the four keys remain.

Ah, but verily...
In here is a tragedy---
art thou player or audience?
There is nothing which cannot
become a puppet of fate or an
onlooker, peering into the cage.


____________________ _ _

Ticket machine newspaper:
_ _ ____________________


Location: Hazel Street Subway Station, Concourse. On top of a ticket machine.

Content:

Fatal Accident At Hazel Street

At about 11 PM on the 4th, a man
waiting on the platform at the Hazel
Street station fell onto the tracks
and was decapitated by the arriving
St. Renata College-bound train.
The victim died instantly.

While police have not yet determined
whether the death was an accident or
suicide, witnesses report that the victim
did not look inebriated and seemed to
jump off the platform deliberately.

The victim's identity is still
unknown. He was approximately
40 years old, 5 feet 10 inches tall,
and was wearing a black jacket.


___________ _ _

Occult magazine:
_ _ ___________


Location: Hazel Street Subway Station, Platform 4 Stairs.

Content:

The souls of those who died
suddenly by suicide or accident
don't realize they're dead.
Sometimes they stay put and
haunt that particular place.

These spirits have lost their human
senses and memories and can only
keep replaying the pain and sadness
of the moment they died.

The pain can get so bad they they
turn to humans for salvation -- or
they begrudge humans their lives.
At such times they can possess
humans.

Places known as "famous suicide
spots" or "high-accident areas"
are often to blame.

You should be careful when
approaching such locations,
especially on the day or at the
time the death occured.
That is, if you don't want it
to happen to you, too...


__________________________ _ _

About the monster in the water:
_ _ __________________________


Location: Sewers, Office/Surveillance Room.

Content:

There's a monster in the water. The
bastard's killed 2 of my buddies.

I should never have doubted that
old urban legend about alligators
in the sewers. That was no myth.

But no one believes me. They were
drunk and slipped? We're not that
damn stupid.

Even calling it a monster isn't quite
right. This is something else. All I
know is... something's in there.

I'm going in now to beat that thing's
head in. If you find this note,
consider it my will.

Revenge is futile -- or so you may
think, reading this. But Jose and
Jaime were my best buddies.

Wish I knew how to do the deed.
Guns won't work underwater.
Even my famous knifework won't
do much. If only I had a hand
grenade...


__________ _ _

Photo on chair:
_ _ __________


Location: Otherworld Hilltop Center, Mental Clinic (2F).

Content:

(a picture of Heather)

Find the Holy One.
Kill her?


__________________ _ _

Picture in the gallery:
_ _ __________________


Location: Otherworld Hilltop Center, Gallery of Fine Arts (5F).

Content:

(picture of a glowing woman in white with many people kneeling before her)

Flame Purifies All

By these remains may a person
find the road to Paradise.


_____________________________ _ _

"Thus one's life turns to riches":
_ _ _____________________________


Location: Otherworld Hilltop Center, One Stop Imports Office (4F).

Content:

Thus one's life turns to riches:

What was a bag of silver coins is
now the number in a book.

Yet fate hath no price...
Ah, but do people know this?


_________________ _ _

Fairy tale, Beginning:
_ _ _________________


Location: Otherworld Hilltop Center, Entrance/Main Area (1F).

Content:

Once upon a time, there was
a monster living at the gates
of a village.
It was a very scary and
a very bad monster.
It would catch people and
crunch them up with its big teeth.

The villagers were afraid of the
monster, and no one would dare
approach the gates.
Everyone was stuck inside
the village.

When the king heard about this,
he summoned his knights.
The knights eagerly rode out
to defeat the monster.

"Ha! Take that!"
Their swords slashed and their
spears flashed, but the monster
wouldn't die.
The monster tossed the knights
into its mouth one by one,
horses and all.

What was the king to do?
He fretted and fussed and paced the
floor, but could think of no solution.

Soon after, the village priestess came
to the castle. She was a very kind
and good person. The king asked
her to defeat the monster guarding
the gates.


_________________ _ _

Fairy tale, continued:
_ _ _________________


Location: Otherworld Hilltop Center, Odd Stairway (4F).

Content:

The priestess accepted the king's
request and went to the village gates.
But when she saw the monster, she
tried to convince it with words
instead of killing it.

"Shut up, you! I'm going to eat
you up!"
The monster didn't listen to
a word the priestess said.

But she kept trying to convince
the monster to give up.
"It's wrong to eat people,
you know."

The monster grew very angry at
this and attacked her, killing her
with a single mighty blow.


_________________ _ _

Fairy tale, Last Part:
_ _ _________________


Location: Otherworld Hilltop Center, Elberton Life Insurance Meeting Room (1F).

Content:

The king and his people shed tears
at the death of the kind priestess.
God took pity upon them and,
granting their wishes, healed the
priestess.

The priestess opened her eyes just
as she had done every morning of
her life. She went once more to the
monster's lair.

"Fool! You wish to die again?"
"No... this time it's your turn."
The priestess had come to defeat
the monster once and for all.

As the priestess was very very
kind, she felt sad about this task.
But it had to be done.

"Swords and spears won't work.
Arrows and bullets will just bounce
off. You can't kill me,"
the monster laughed.
But the priestess used neither
sword nor spear. She chanted
but a single spell.

"TU FUI, EGO ERIS."
Do you know what happened then?
The monster let out a huge cry
and then died and vanished!

Thus the villagers were able to use
their gates once more. Everyone
lavished their gratitude upon the
priestess, and they all lived
happily ever after.


___________________________ _ _

Silent Hill Tourist Information:
_ _ ___________________________


Location: Silent Hill - West South Vale. Heaven's Night bar.

Content:

Welcome to Silent Hill!

Silent Hill, a quiet little
lakeside resort town.
We're happy to have you.
Take some time out of your busy
schedules and enjoy a nice restful
vacation here.

Row after row of quaint old houses,
a gorgeous mountain landscape, and
a lake which shows different sides
of its beauty with the passing of the
day, from sunrise to late afternoons
to sunset.

Silent Hill will move you and fill
you with a feeling of deep peace.
I hope your time here will be
pleasant and your memories will
last forever.

Editor: Roger Widmark


_____________________ _ _

About Leonard and Stanley:
_ _ _____________________


Location: Brookhaven Hospital, Break Room (1F).

Content:

Leonard Wolf

Room S12.
Presenting mild audiovisual
hallucinations, emotional instability,
obsessive ideas.
SUspect mild schizophrenia.
Will continue observation.

Basically calm and cooperative with
a strong sense of justice.
However, according to reports,
becomes very violent when
overexcited.

Stanley Coleman

Room S07.
Usually passive and cowardly;
also egotistical.

Sometimes shows and acts on
obsessive attachment to a
particular woman.
This has caused violent incidents;
use caution.


_____________ _ _

2F east hall memo:
_ _ _____________


Location: Brookhaven Hospital East Hall (2F).

Note: Is different on every Riddle mode.

Content - Easy:

Press, move 2 right;
press, move 1 up;
press; move 2 down;
press, the door shall open.

Content - Normal:

The first is larger than the second;
the second twice the third;
the third smaller than the fourth;
the fourth is half the first.

Four of the numbers
are not repeated
Three are not in the top row
Two are not in the right row
One of the numbers is the final key

Content - Hard:

Pure eyes, blue like a glassy bead---
You are always looking at me
and I am always looking at you.

Ah, you're too meek---
beautiful, unspoiled:
thus I'm so sad, I suffer---
and so happy, it hurts.

I want to hurt you
and destroy myself
What you would think
if you knew how I felt.

Would you simply smile,
not saying a word?
Even curses from your mouth
would be as beautiful as pearls.

I place my left hand on you
face as though we were to kiss.
Then I suddenly shove my thumb
deep into your eyesocket.
Abruptly, decisively,
like drilling a hole.

And what would it feel like?
Like jelly?
Trembling with ecstacy, I obscenely
mix it around and around: I must
taste the warmth of your blood.

How would you scream?
Would you shriek "It hurts!
It hurts!" as cinnabar-red tears
stream from your crushed eye?

You can't know the maddening
hunger I've felt in the midst of
our kisses, so many of them
I've lost count.

As though drinking in your cries,
I bring my hopes to fruition:
biting your tongue, shredding it,
biting at your lips as if tasting
your lipstick.

Oh, what euphoric heights I would
reach, having my desires fulfilled
like a greedy, gluttonous cur.

I longed, too, for your cherry-tinted
cheeks, tasty enough to bewitch my
tongue.
I would surely be healed,
and would cry like a child.

And how is your tender ear?
It brushes against my cheek;
I want it to creep up to my lips so
I can sink my teeth into its flesh.

Your left ear, always hearing words
whispered sweet as pie---
I want it to hear my true feelings.
I never lied, no...
but I did have my secrets.

Ah, but what must you think of me?
Do you hate me? Are you afraid?
As though inviting you to the agony
at the play's end, if you wish, you
could destroy me---I wouldn't care.

As you wish, you may destroy me
---I wouldn't care.


_________ _ _

Corpse tattoo:
_ _ _________


Location: Brookhaven Hospital, Examination Room (2F).

Content:

(picture of a tattoo'd arm of a dead man mostly covered by a sheet)

The start time is my key.


_________________ _ _

Memo about the corpse:
_ _ _________________


Location: Brookhaven Hospital, Examination Room (2F).

Content:

Background: unknown.
Name/age: unknown
Not admitted patient. Found in poor
mental state on hospital grounds
and temporarily installed in room
M4 at chief's discretion.

Died late tonight from blood loss
due to severed carotid artery.
Was grasping own kitchen knife
in right hand; assume this was
cause of neck wound.

Possible suicide, but wound
angle suspicious. Sent to 2nd
floor treatment room for
further investigation.
Have recieved no proof or
corroboration of event from
patient residing in same room.

Have not notified police.
However, for future necessity,
leave victim's bed and effects
intact (room M4).


_____________________ _ _

Photo - Backside of shelf:
_ _ _____________________


Location: Brookhaven Hospital, Store Room (B1).

Content:

(picture with 4 randomly generated numbers)


________________ _ _

"Hope House" article:
_ _ ________________


Location: Brookhaven Hospital, Room S01 (3F).

Content:

Teaching Despair: "Hope House"

"Hope House", an orphanage on
the outskirts of Silent Hill. But
behind its false image is a place
where children are kidnapped
and brainwashed.

Hope House is managed by the
"Silent Hill Smile Support Society,"
a charity organization sometimes
called "4S."
It's true that 4S is a well-respected
charity that "takes in poor children
without homes and raises them with
hope."

But at its heart, it is a heathen
organization that teaches its own
warped dogma in lieu of good
religious values.

Mr. Smith (temp), who lives near
"Hope House," had this to say:
"Sometimes at night, I can hear their
weird prayers and the sounds of
[children] crying. I went there to
complain one time, b ut they ran me
right out. Since then, it hasn't changed
a bit."

In fact, this reporter was refused
admission when he attempted to
take photographs in the facility.
What exactly do the folks at
"Hope House" have to hide?

During my investigations, I was
able to discover, however, a
suspicious-looking round conrete
tower which appears to be part of
their facilities.

Unfortunately no one was willing
to tell us what the tower was used
for. But it seems unlikely that it has
anything to do with the business of
raising orphans. It may in fact be a
prison, or a secret place of worship.

The cult religion that operates
"Hope House" is known by the
locals simply as "The Order".

It is a religion that is deeply interwoven
with Silent Hill's history.
But its worshippers' fervent belief
that they are among the elite "chosen
people" has a dark and dangerous side.

I intend to continue my
investigation of "Hope House"
and the cult behind it.
I've always believed that "telling
the whole truth" and showing the
children the true path, is our most
important duty.

Joseph Schreiber


___________________________ _ _

Stanley's diary (Visiting room):
_ _ ___________________________


Location: Brookhaven Hospital, Visiting Room (1F).

Content:

This day has finally come.
That's right -- the day when you and
I will meet.

I was always thinking of you,
here in this gloomy cell.
I never even knew your name
or face until today.

But now I know.
I know you're the one
I've been waiting for.

And haven't you been
waiting for me, too?
That's why you came to rescue me.

Oh, how I love you, Heather.

I want to give you my prized doll
I made to commemorate our
meeting, the start of this
everlasting love.
Ah, I can already see your
smiling face.

Stanley Coleman


_____________________ _ _

Stanley's diary (Room C4):
_ _ _____________________


Location: Brookhaven Hospital, Room C4 (1F).

Content:

The Organization has me
shut up in here.
They mean to break my will,
to make me forget about all that.

But I'll stay sane even if they throw
me in here with lunatics.

How about if I stick this
to the wall?
That would be worthless.
You can peel it off,
can't you, with that junk those
nasty wenches won't stop using?

If a thing has no meaning, there's
no reason for it to exist at all.
Just as you exist for me.

But why haven't you taken
my doll with you?
Ah, my gift must've
embarassed you.
How cute you are, Heather!

Stanley Coleman


_______________________ _ _

Stanley's diary (East hall):
_ _ _______________________


Location: Brookhaven Hospital, East Hall (2F).

Content:

You may not yet have realized
your own true feelings.
But you may sense them unconsciously.

And so you're trying to get
closer to me.
That's a virtue, the path to Paradise.

If the door's locked, open it.
Use the password for
the prison gates.
Doctor...I've forgotten his name.
Anyway, that quack has it posted.

He should be here, too.
I mean, 4 numbers would've been
good enough, but he kept on going.

Isn't it a shame? I'm not there.
Aren't you irritated?
I long for you, but you're so cruel.
Still, I want you, Heather.

Stanley Coleman


_____________________ _ _

Stanley's diary (Room M4):
_ _ _____________________


Location: Brookhaven Hospital, Room M4 (2F). After reading the memo in the
2F Examination room about the corpse.

Content:

There was a tattooed guy
on that rumpled bed.
Not any more, though.
That alarm clock and filthy bag
are his.

Ah, but don't misunderstand.
I haven't done a thing.
I didn't hate him,
though he was a liar.

Shall I write something of my own?
On my chest, since I can't cut it
open to show you my heart.
"I Love Heather".

No, something a bit more forceful.
"I Love Heather" isn't enough for
what I feel.
Oh, what tender emotion
this image brings...

Stanley Coleman


_______________________ _ _

Stanley's diary (S.T. room):
_ _ _______________________


Location: Brookhaven Hospital, Special Treatment Room (3F).
In one of the padded cells.

Content:

Flowing freely, your ebony hair
Like the night sky,
scattering fragrance

My heart, clamoring in my chest
Like a storm, you trifle with it

Your pristine glance
Like a feast, when you smile

My thoughts disturbed, my breath
Like opium, it drives me mad

... Eric, a great poet who conveys
my feelings so well.
I shouldn't have let this place get to
me, should never have gone crazy.
But it's superbly enjoyable to
drown in my love for you.

But why won't you accept
proof of my love?
Don't stand on ceremony, now.

After all, you and I exist as one.
What I give to you is the same as
what I give to me.

Stanley Coleman


_______________________ _ _

Stanley's diary (Storeroom):
_ _ _______________________


Location: Brookhaven Hospital Store Room (3F).
Only appears before the Instant Camera is used.

Content:

Heather, my most sacred lover.
I'm always watching you.
No matter where you are or
what you may be doing,
I have never lost sight of you.

I know you feel intensely lonely.
Yet with a single key to this door,
those feelings won't stand in the
way any longer.

We haven't been able to see each
other for so long.
Be patient---it's just a little longer.
I'll be patient, too, even though
I long to hold you in these hands
of mine.

The key is behind the shelves in
the underground garage.
Why there? Ask that idiot doctor.

There's not a single person here
who's right in the head.
Not just in this hospital---
I mean in all of Silent Hill.

Except me.

Stanley Coleman


_______________________ _ _

Stanley's diary (Staircase):
_ _ _______________________


Location: Brookhaven Hospital, Stairwell.

Content:

I also like the rooftop.
It makes me want to fly.
You too?

Stanley Coleman


_____________________ _ _

Stanley's diary (Room S7):
_ _ _____________________


Location: Brookhaven Hospital, Room S07 (3F).

Content:

Goodbye, Heather.
I'm sorry I wasn't able to
respond to your love.

It's all over.
Leonard despises me---because
I made fun of it, saying it would
come to this.

If it weren't for his meddling,
I would have been able to meet
you in just a little while.
Then I could have taken you
to my world.

A world for us alone, more
beautiful than this one.

And I had been waiting for this day,
for today. The day I'd see you,
the day you'd save me. Today.

Heather, watch out for him.
Leonard is no ordinary guy.

Farewell. I loved you.

Heather, my goddess.
Heather, my lover.
Heather, my


___________________ _ _

The Song of the Sparrow:
_ _ ___________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

Who killed Cock Robin?
"The Sparrow," they said
"He wants them all dead
To him, honey-sweet is
their sobbin'"


_______________ _ _

The Song of the Owl:
_ _ _______________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

The Owl who forgot the sky
Resigned to his poor earthbound state
Hungry or full didn't matter at all
He ate and he ate and he ate


__________________ _ _

The Song of the Thrush:
_ _ __________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

The grass the Thrush so loved to eat
Gave him sweet happiness
He sank ever deeper and finally fell
To destruction and fatal distress


__________________ _ _

The Song of Cock Robin:
_ _ __________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

Cock Robin, who had hid the key away
Is ash in the oven, all right
The place he held is empty now
And the doors remain shut tight


________________ _ _

The Song of the Lark:
_ _ ________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

The Lark's child lost all his words
And walled himself up all away
Hearts and mouth both locked up tight
In a cage where none want to stay


________________ _ _

The Song of the Dove:
_ _ ________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

The Dove's hope died; he chose his path
His flapping wings fell still
Drenched in scarlet here they lay
His cheeks pale white and chill


__________________ _ _

The Song of the Linnet:
_ _ __________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

He seeks out her soul by his own
black ambition
Frightening her out of her wits
Whispering love songs into her ear
What cruel Linnet wants, he gets


________________ _ _

The Song of the Rook:
_ _ ________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:


The black Rook is the praying sort
Who hears the gods in the skies
His whispered petitions go on
without end
And glassy and dim are his eyes


________________ _ _

The Song of the Wren:
_ _ ________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

The Wren, with pure heart as
yet unrefined
Makes us laugh with his feeble
lip-smacking
But still we all know he shall
never grow old
And he knows not how much
he is lacking


________________ _ _

The Song of the Kite:
_ _ ________________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

The Kite, hot, crazy, and panting mad
Sweet shackles that tease and excite
Death itself would drive him wild
Red blood that turns milky white


__________ _ _

Crematory door:
_ _ __________


Location: Otherworld Brookhaven Hospital, Morgue/Crematorium (B3).

Note: Hard Riddle only.

Content:

Burn the one who knows no death
Pure, adored by those above
No prayers within, just simple love

And now the pining hunter
The flames longing for his rebirth
A distant breath within the earth

Burn up that heavy body of his
Make it wind, dancing in the sky
That bottomless gut now a cloud,
now a sigh.

The sweet blood on his laughing lips
Now calls him to the gates of Hell
There burns evermore that soulless shell

Four bodies return to ashes
Thus the door is opened
Thus the door is opened


______________ _ _

Note to the doctor:
_ _ ______________


Location: Otherworld Brookhaven Hospital, Examination Room (1F).

Content:

Dr. Midkiff:

Please use extra caution with
the patient in room 312.

He should still have his religious
freedom here in the hospital, but
he shouldn't push his faith on
others. I'm a victim, too.

Rumor has it he got here by stabbing
someone over a religious dispute.
Please be careful.

R. Crosby

P.S. It looks like the rumor is true,
according to the head nurse.
I do think he's a good person
otherwise, though---
easy to deal with.


_____________ _ _

Day room notebook:
_ _ _____________


Location: Otherworld Brookhaven Hospital, Day Room (1F) North side.

Content:

The world is teeming with
unnecessary people.

It's God's decision that I fight.
As a knight of honor, as a protector
of the seal, I sacrifice myself to the
blood of criminals.


_______________ _ _

Book: Lost Memories:
_ _ _______________


Location: Otherworld Brookhaven Hospital, Room C4 (1F).

Content:

One characteristic, mentioned only
in rare documents and dying out in
the modern age, is that of the ritual
sacrifice.

"Offering Prayers, pierce a man's
chest with a copper stake. Drench
the altar in the blood which spouts
red from the heart, to praise and to
show loyalty unto God."

In another sacrificial rite mentioned
in the same book, the victim is
burned alive.

This was a more dignified ceremony
in which prisoners and sinners were
not allowd to participate. Only the
clergy could be sacrificed.

Similar to burning at the stake, no
comparable rite can be found in
religions practiced nearby. It may
have some connection with the
main deity being a sun god.

Even though this religion extols
redemption, it brings to mind a
dark and cultish history.


____________ _ _

Silhouette photo:
_ _ ____________


Location: Otherworld Lakeside Amusement Park, Marchen Travel.

Content:

(photo of the shadows of the statuettes of Snow White and Cinderella)


______ _ _

Dad's memo:
_ _ ______


Location: Otherworld Lakeside Amusement Park, Magic Ice Cream.

Content:

Dahlia's the one who said it---
said that girl was a demon.
That she took my daughter
for a sacrifice.

But it's not totally believable.
I mean, appearances can be
deceiving.
When I saw that photo in the
hospital basement, I thought,
"That girl looks like Cheryl."
Is that why I feel this way?

Something's not normal, anyway.
Nothing good will come of this.
But I just can't think of her as
a demon.

Is it my imagination, or do I actually
feel sorry for her?
Why do I feel like she's looking
for someone to help?

Cheryl's what's important to me.
Everything else can wait until I've
gotten her back.


_________ _ _

Carousel memo:
_ _ _________


Location: Otherworld Lakeside Amusement Park, Happy Carousel, before you fight
the Memory of Alessa.

Content:

When 13 turns count 4,
you will die from their curse.

If you wish to escape,
there is but one way out.

To kill before you are killed:
you will be saved by the 12th death.


_______ _ _

Alessa memo:
_ _ _______


Location: Otherworld Lakeside Amusement Park, Happy Carousel.
After the Memory of Alessa fight, as red writing on the ground.

Content:

It would be better for "myself"
to die. After all, it's nothing to
be afraid of...

That child...that demon...
When I think of the endless pain
it will bring when it is birthed...
I decided that, instead of the
suffering and cruelty I endured
in that sick room,...

That I would like to bestow a
more gentle and peaceful death
on "myself".
Why do "I" resist? I never thought
of "myself" as such a fool.....


_________ _ _

Prayer to God:
_ _ _________


Location: Path to "Paradise". There are four parts scribbled on the walls.
Examine all parts for the full memo.

Content:

Stained by the evils of this world,
we hold our sorrows within us.
Only you can heal us these wounds.
Each mornimg, afternoon, evening
and night, we call out your name
and pray for the day of the
Miraculous Descent.

I give to you unreservedly,
my body and my eternal soul.
Whatever darkness may befall me,
I will endure with you beside me.

As proof of your miraculous power,
guide our obedient and willing souls
to the Road of Paradise, oh Lord.
We will not give in to the power of
temptation as long as we have you
in our hearts.

Oh Lord,
save us with your compassion.
Oh Lord,
shower us with your blessings.
Oh Lord,
favor us with your abundance.
jeremyjh
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Silent Hill 3 Guide Empty Re: Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:32 pm

_______ _ _

Church door:
_ _ _______


Location: Path to "Paradise," at the door at the end of the hallway.

Content:

This door is the gate which leads to
the Road to Paradise.

Embrace the bosom of the
Holy Mother.
Admit your sins and be forgiven.
Eternal tranquility can be yours.


______________ _ _

Myth - "1. Origin":
_ _ ______________


Location: Silent Hill Church, Chapel. It's a painting on the wall.

Content:

1. Origin

In the beginning, people
had nothing.
Their bodies ached, and their
hearts held nothing but hatred.
They fought endlessly,
but death never came.
They despaired, stuck in
the eternal quagmire.


_____________ _ _

Myth - "2. Birth":
_ _ _____________


Location: Silent Hill Church, Chapel. It's a painting on the wall.

Content:

2. Birth

A man offered up a serpent to the
sun and prayed for salvation.
A woman offered up a reed to the
sun and asked for joy.
Feeling pity for the sadness that
had overrun the earth, God was
born from those two people.


_________________ _ _

Myth - "3. Salvation":
_ _ _________________


Location: Silent Hill Church, Chapel. It's a painting on the wall.

Content:

3. Salvation

God made time and divided
it into day and night.
God outlined the road to
salvation and gave people joy.
And God took endless time
away from the people.


________________ _ _

Myth - "4. Creation":
_ _ ________________


Location: Silent Hill Church, Chapel. It's a painting on the wall.

Content:

4. Creation

God created beings to lead people
in obedience to Her.
The red god, Xuchilbara;
the yellow god, Lobsel Vith;
many gods and angels. Finally,
God set out to create Paradise,
where people would be happy
just by being there.


_______________ _ _

Myth - "5. Promise":
_ _ _______________


Location: Silent Hill Church, Chapel. It's a painting on the wall.

Content:

5. Promise

But there God's strength ran out,
and She collapsed.
All the world's people grieved this
unfortunate event, yet God
breathed Her last.
She returned to the dust,
promising to come again.


_____________ _ _

Myth - "6. Faith":
_ _ _____________


Location: Silent Hill Church, Chapel. It's a painting on the wall.

Content:

6. Faith

So God hasn't been lost.
We must offer our prayers and
not forget our faith.
We wait in hope for the day when
the path to Paradise will be opened.


_______________ _ _

St. Alessa portrait:
_ _ _______________


Location: Silent Hill Church, Belfry.

Content:

(picture of a woman holding a baby)

St. Alessa:
Mother of God, Daughter of God


________________ _ _

St. Nicholas portait:
_ _ ________________


Location: Silent Hill Church, Belfry.

Content:

(picture of a man)

St. Nicholas:
Miraculous Hands, a Doctor of God


________________ _ _

St. Jennifer portait:
_ _ ________________


Location: Silent Hill Church, Belfry.

Content:

(picture of a woman)

St. Jennifer:
Unwavering Faith Under
Death's Blade


_____________________ _ _

About syncretic religions:
_ _ _____________________


Location: Silent Hill Church, Archives.

Content:

There is no religion that has
remained unchanged from the
moment it was founded.
This one is no exception.

When this religion fell into the
hands of immigrants, it was deeply
influenced by their own original
Christian beliefs.

For example, the traditional
representatives of these primal
gods may be given the names and
descriptions of Christian angels.
Thus shared characteristics begin
to appear.

(There is also one rare example
of the chief deity, "Creator of
Paradise" or "Lord of Serpents
and Reeds", being dubbed with
a demon's name. Of course, this
was not done by believers, but
by their opponents.)


_______ _ _

About Tarot:
_ _ _______


Location: Silent Hill Church, Archives.

Content:

Tarot was based on the 22 Hebrew
consonants and is said to represent
the entire world.

Each card, numbered 0 through 21,
has a particular meaning.
By reading these cards,
fortunetellers predict the future.

For example, the first card, "The
Magician," signifies creation, wisdom,
beginnings, or destruction and fraud.
The second card, "The High Priestess,"
denotes intuition, harmony, faith, or
dogmatism and arrogance.

According to some texts, the
Gardner deck had more than 22
cards. (The Gardner deck does not
exist today; it is mentioned only in
the literature.)

It is said that these extra cards
were based on hebrew vowels and
denoted an otherworldy,
transcendental existance: i.e., God.


_______ _ _

Dad's diary:
_ _ _______


Location: Otherworld/Nowhere Daisy Villa Apartments, Apt. 102, Harry's Room.

Content:

I sometimes have the sense even
now that, that girl is a reincarnation
of Alessa.
I don't worry about it much now.
That's all forgiven.

You were unloved, Cheryl...
Or was that Alessa?
Now Cheryl is Alessa again.

No matter whose reincarnation
she may have been, that girl was
my most beloved treasure.

But that name was a mistake.
At the time I thought of her only as
a replacement for my lost Cheryl.

When she knows the truth,
will she feel bad?
That's what worries me.


___________________ _ _

About the cult's symbol:
_ _ ___________________


Location: Silent Hill Church, Vincent's Room.

Content:

Represents the deity known as
"The Halo of the Sun." In heraldry,
symbolizes a religious group.

The outer two circles are charity and
resurrection; the three inner circles
are present, past, and future.

Usually drawn in red. Occasionally
drawn in black or other colors, but
blue reverses the meaning into a
curse on God and is therefore
forbidden.


_________________ _ _

Believers' complaints:
_ _ _________________


Location: Silent Hill Church, Room of "L.S".

Content:

People are starting to voice their
dissatisfaction about Father Vincent
using the Organization's money for
his own personal benefit.

I've also heard rumors that Father
Vincent has been extorting donations
from some followers.

Is he really the right person
for such a position?
I'm in no place to deny all he's done
to make the Organization grow.

Even though we believe in God, if
there were some sort of gathering,
shouldn't we be valued not for our
limited talents or our talkativeness,
but for the depth of our faith?

L.S


_________________ _ _

School desk scribbles:
_ _ _________________


Location: Otherworld/Nowhere Midwich Elementary Classroom.

Content:

(picture of a scratched up desk that says "Go home. Thief. Drop dead.")


________________ _ _

K. Gordon's notebook:
_ _ ________________


Location: Otherworld/Nowhere Midwich Elementary Classroom.

Content:

There's a girl named Alessa
in my class. If your memory is
any good, you may remember her.
She's the one I said they called
a witch.

Most likely her mother is
abusing her.
I've never seen her come in without
some sort of scrape or bruise.
Her expression is pitifully dark
for a 6-year-old.

Something like this may not
be so uncommon.
Rather than coming up with
pointless ideas, it's best just
to watch and wait.

But isn't there something
I can do to help?
I'm considering consulting a lawyer,
but I do have my reservations.
That's why I thought I'd ask you,
my friend, for your opinion first.

K. Gordon


___________ _ _

Claudia's diary:
_ _ ___________


Location: Silent Hill Church, Claudia's room.

Content:

November 10

She didn't die then; she was born.
I knew that for a fact.

But then why haven't I found her
yet? They were supposed to need
her power to build Paradise, for the
happiness of the people.

She was supposed to be reborn
for that.

I'd really like to see her.

November 14

Read "The Book of Praise."
I want to thank Father for lending me
such an invaluable book.

I found what I'd been searching for
in there -- how to awaken God.
But it's much too cruel.

Will I be able to pull it off when
I see her?

November 16

I was free all day, so I read "A
Modern History of Refugees" and
"Young Slaves: Child Exploitation."

I don't want to be a mere bystander
in this world. I can't do anything
now, though, and that's what's hard.


_________ _ _

Birthday card:
_ _ _________


Location: Silent Hill Church, Claudia's room.

Content:

To little Claudia,
Happy 6th birthday!
I love you as if you were my real
sister. Here's to you!


_________ _ _

"Aglaophotis":
_ _ _________


Location: Otherworld/Nowhere Alchemilla Hospital Basement, Alessa Care Room.

Content:

Aglaophotis

Red liquid or crystals resembling
blood. According to the Kabbalah,
the name is taken from an herb with
the power to dispel evil spirits. It is
said to grow in Arabian deserts.

It may be vaporized or applied as
a poultice to guard against demons.
It is powerful, but as it is rare, it is
extremely difficult to obtain.


________ _ _

Dad's memo 2:
_ _ ________


Location: Otherworld/Nowhere Alessa's room.

Content:

She's just beyond this door.
I don't know how, but I can sense it.

But she's not the only one there.
I sense the presence of something
extremely dangerous, even sickening
... or maybe what they call "God".

Nevertheless, I will open the door.
Enough of this idle chit-chat.
"God" I'm not, but I fully intend
to save her... no, them.


______ _ _

Sketchbook:
_ _ ______


Location: Otherworld/Nowhere Alessa's room.

Note: Is different on all 3 Riddle modes.

Content - Easy:

(picture showing locations of the cards for the door)

Content - Normal:

The door sure does rattle,
but it's stuck tight.
A secret is hidden out
of your sight.
You may be thinking
"What could it be?"
You'll need five magic cards
if you want to see.

What to do, then?
with all these?
I'll tell you straight
and I won't tease--
Just as long as
you say "please".

Now the first thing you must know
Is that there's something
in each row.
But that is not the half of it:
Three would be too hard to fit.

The upside-down man
under the ground:
To his right, to his left
there's no one around.
Leave him alone, though
his tears are profound.

The moon is up above the sky,
Full or crescent, floating high.
Twinkling light sits like a crown
On the head of a crazy clown.

Your Excellency,
praying to God most high
Do you think you
can tell us why
You always look up
at the night sky?

Do you have it now?
You didn't forget?
One major point you
must not omit.
And now at the last,
before you take a whack
Here's one more hint to
help keep you on track.

Scary and hateful, that
thing in the night
Better be careful --
it's not on your right!
Turn to the left and
you'll keep it in sight.

So you'll open the door?
I'm just sure there'll
Be nothing beyond it but
frightening peril.
Forget about that!
Just stay and play!
Or else I'll be left
here alone all day.

Content - Hard:

I had a dream.
In my dream, I opened a door.
But was it really me?
I had a different name.

ING WXX NXA
OEL IFI VII

MOX NOT XVH
XON HNG III

XAA CXX CCX
JII IEI IHT

5 are true and 4 are lies---
and there are some fibs mixed
in with the truth.

That's 'cause it's scary to write
only the truth.
But dreams... dreams are like lies,
after all.


---


That's it for the normal memos, but I'll add the text from special items
here as well for those who like to read this stuff.


__________ _ _

Dad's notebook:
_ _ __________


Location: Automatically acquired in cutscene after Daisy Villa Apartments.
It is an item.

Content:

I hope this will never come to
any use; maybe it's better if
you never know.
More than anything else, I fear
the possibility of your going
away, far from me.

But sometimes we have to
tell the truth.
That's why I'm writing this, before
I'm lost in death and oblivion.

What happened back then?
That was something to do
with who you are.

It all started 24 years ago. Coming
back from a vacation, my wife and
I found a baby on the side of the
highway. Since we were childless,
we thanked God for letting us meet
this child...this girl. We took her
home.

3 years later, my wife died, and
another 4 years later -- 17 years
ago -- I came to Silent Hill.
I heard the girl's pleas and took
her with me, not knowing why
she wanted us to go back there.

And it was there that the girl went
away. Not that she actually went
anywhere, nor did she die.
"Returned to her original self"...
that's what Dahlia Gillespie said.

"Original self"... That was the young
woman burned by her mother as a
sacrifice to God...Alessa Gillespie.

Half her soul escaped in those
flames and went on to live in a
baby...in that girl of mine. Of ours.

7 years passed before that half-a-girl
returned to Silent Hill and made
Alessa whole again. Newly
strengthened, she vowed to kill God.

God, a fetus nestled into this
sacrificial girl's womb, was
summoned with the usual rites.
This was Alessa's wish, no matter
what the outcome---even if her
own existence were at stake.

But that wish was not granted.
My interruption meant she prayed
instead for the girl's return.
I alone couldn't bring her back.

Dahlia did it---I only helped at the
birthing ceremony, to bring God out
of Alessa.

The newly-born God wailed
once and was dead.
All from that girl's---and probably
Alessa's---conscious resistance.

That's not the end.
After God had vanished in a glow
of light, Alessa reappeared and
gave me a baby.
She looked a lot like that girl so
long ago.

And then Alessa was gone, dead.
There was nothing I could have
done to help.
I simply clutched the baby to
my chest and ran off.

The whole thing felt like a dream,
but I had proof that it wasn't.
The girl was nowhere to be found,
and in my arms...the baby.

Now 17 years have passed.
It feels like only yesterday, and
again it feels like a million years ago.

I confess I had reservations at
first about raising that baby.
Could I love her?
Her existence was thoroughly
unexplainable.

I thought, "She could be that young
woman who snatched away my
beloved daughter." That led to
sadness, anger...there were times
when I put my hands around her
tiny little throat.

Several times I even considered
abandoning her.
That's what a terrible person I am.

But I decided to raise her after all.
I just couldn't seem to let her go.
When she...when you look at me,
you laugh, so...

Even now, I can't forget
about that girl.
But I love you, I have no doubts
about that. That's all I ask you
to believe.

To my precious daughter...
Harry Mason


______________ _ _

Douglas's notebook:
_ _ ______________


Location: Otherworld Lakeside Amusement Park, Fortune teller's.
It is an item.

Content:

Client: Claudia Wolf
Request: Searching for (then infant)
Alessa Gillespie, kidnapped by man
named Harry Mason.

No word from police.
Kidnap location unknown.

Old Silent Hill newspaper article:
Alessa Gillespie (7) dead in fire.

Links to previous case?
To be investigated. Priority: low.

Using alias "Heather."
Neighbors do not know real name.
What is she hiding?

According to records, 24 years old.
Client says looks 17---plausible?

Lived in Portland 'til 12 years ago.
Got wrapped up in a murder case;
Harry shot suspect.

Justifiable self-defense, so no
punishment. Moved away
immediately after, started to use
alias.

Apparently no connection with the
criminal. Just some occult freak,
slightly off from way back.
Originally from Silent Hill?


_________________ _ _

Book: Otherworld Laws:
_ _ _________________


Location: Automatically acquired when Vincent gives it to you in a cutscene
in the Silent Hill Church library after you pickup the "Moon" tarot
card. It is an item.

Content:

This magic square, with strong
protective and dispelling properties,
is called the "Virun VII Crest" or
the "Seal of Metatron."

It will bring results regardless of
whether the target is good or evil;
its strength, therefore, places a very
high burden on the caster. As it is
also difficult to control, it is not
usually used.

This is why it bears the name
"Metatron," after the angel.
Metatron (or Metraton), also
known as the "Agent of God".


_________ _ _

Cassette tape:
_ _ _________


Location: Silent Hill Church, Vincent's room. Use it in the church room with
the cassette player to listen to it.

Content:

(note: this is an audio tape and thus I will clarify who is speaking
and when.)

Vincent: "Do you know about what happened
here 17 years ago?

You've been here a long time.
You must have heard some details."

Unknown woman: "A group of pagans, blinded by
earthly desires, spit in the very
face of God.

They tried to use the Seal of Metatron
to prevent God's awakening.

But God drove the unbelievers away
and threw them into the Abyss.

But due to their wickedness, God
was unable to be born properly.

And so she has slumbered ever since
in the womb of the Holy Mother.

Until the time of the Awakening...

That's all that I know."

Vincent: "That's it, huh...

Well, thanks."

Unknown woman: "Father Vincent.

I heard that the Holy Mother has
been found. Is it true?"

Vincent: "Alessa has been found?
Did Claudia say that?"

Unknown woman: "Yes."

Vincent: "Then it must be true.
Her Sight rarely fails her.

Unknown woman: "Bless the Lord!"

Vincent: "Maybe it's because of her great
faith.

But I could never be like her.
I wouldn't want to."

Unknown woman: "Nor I.

The truth is Sister Claudia frightens
me a little."

Vincent: "Well now, let's both show our faith
by forgetting about this little talk.
Okay?"

Unknown woman: "Yes.

But does that mean this land will
finally be the Home of Eternal
Paradise?"

Vincent: "If God wills it, my sister.
If God wills it."



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Introduction [sh3_31] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



Welcome to the main reason I wrote this entire guide! The 10-Star Walkthrough.
This will be a condensed speed walkthrough which has kill counts and tells you
what to fight and where, as well as what item pickups you should be getting.

You absolutely need these before you begin:

- Experience with the game itself. Play it through at least a few times.

- 5x Bullet Adjust. You need it. Don't question me. You need it.

- ALL Extra Weapons unlocked. All of them. Absolutely required.

- Life Bar unlocked. Ok, not 100% neccessary, but it's very helpful.

To begin the 10-Star challenge, you should...

- Have high familiarity with effective enemy strategies which result in you
taking next to no damage. On Hard mode or above. You should probably play
a few games of Extreme action and try mine to get an idea of how to dispose
of most enemies---even groups, with ease and minimal risk to yourself.

- Have a very intimate knowledge of the controls. Be comfortable with them.

- Know your way through the game, and know it well. I will cover a basic course
which minimalizes backtracking and unneeded events.

- Be aware of the requirements for gold ranking in all categories.
See the Ranking Screen section. No Extra Weapons usage for you!

- Know the puzzle solutions for Hard Riddle. I will give them here as well,
but you should know them to quickly solve these puzzles and keep moving.
All together, puzzles should take not more than 10 minutes of your gameplay
throughout the game.

- Know all about Stamina, and how it works. This is VERY important when you're
meleeing things to get kills by fighting.

- Learn and love the "Quick Reload" function achieved by equipping ammo as a
supply and using it during live action.

I will be assuming...

- Hard Action Mode. Though, Extreme is similar in enemy/item placement and is
valid for a 10-Star game. That is, if you're really, really good.

- Hard Riddle Mode. This is required.

- Extra New Game. This is required as well.

- You have unlocked all Extra Weapons. This is required.
You can't use them, though.

... and finally, some tips.

- Master the Quick Spin if using 3D control mode. (L1+R1)

- You can't use Extra Weapons. They deduct from the Ranking.

- Beef Jerky is your friend in the Slurper hallways. Save it for those.

- Turn off the Radio. It's annoying, and the spooky music will tell you if an
enemy is nearby anyway.

- If you have bad eye sight, turn the blood color to green so you know when
enemies like the Slurpers are truly dead. Even though they DO have a very
distinctive death cry you might not hear it if there are several around.
Why change the blood color? Dead enemies leave a large pool of blood at
their corpse, and ones that are still living do not.

- In most areas with Pendulums, you will simply run. We never fight those.

- Fight enemies in the areas I tell you to. They are usually easy kills and
you need a lot of kills to get gold in both "Kills by..." categories.

- Exploit monster AI to your advantage. If you fight them as I told you to in
my enemy strategies section, you should have fewer problems.

- Doors will refill your stamina. You have the life bar, right? Pay attention.
Melee effectiveness and run speed diminish greatly when you lack stamina.

- Save Ampoules for when *I* tell you to use them.

- Try to make saves near bosses if you botch an attempt at 10-Star. That way,
you can practice getting Gold kill time on them.

- Only save when I tell you to. If you die or feel you've used up way too many
health items before I tell you to save, then you should restart the game, or
if it's beyond a suggested savepoint then load from the last save.
It sucks if you screw up, but with enough practice you'll get things down to
a point where it becomes very easy for you. I mean, I'm amazed I can finish
the game with less than 500 damage when in my first game, I had no health
supplies at the very end at all---and it was Normal Action.

- Master Blocking. Or at least get very good at it. It helps immensely when
going for Gold kills by Fighting, which you need 75 for. Not to mention cuts
down on damage you take by a whole lot.

- The Hard Mode Life Bar has 100 life. The Extreme has 50. Use this to
estimate how much damage you've taken. Heal only with 1 first aid kit or
2 health drinks at the same time to better estimate how much damage you have
taken. That is about 50 health healed in Hard, and 25 in Extreme.

- Get Kills by Fighting in early when the enemies are less risky to melee.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Central Square Shopping Center [sh3_32] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



This is an Extra New Game. You won't be playing the Lakeside Dream, obviously.

Watch or skip the Happy Burger and phonecall/Douglas cutscenes. You start in
the bathroom where you ditch Douglas.

- Central Square Shopping Center, Women's Bathroom (1F):

Go into Options, turn Bullet Adjust up to x5 and turn on the Life Bar. Exit
options, then exit out the window of the bathroom.

- Central Square Shopping Center, Back Alleyway:

Grab the [Unlimited submachine gun] and head back into the mall via the door
on the other side of the alley. Remember, you can't use it or any other Extra
Weapon since it deducts 1 small star on your final ranking!

- Central Square Shopping Center, Back Hallways (1F):

Head through the back hallway to the double doors that lead to the interior of
the mall itself.

- Central Square Shopping Center (1F):

Enter the open store, watch or skip the [Handgun] cutscene.

- Central Square Shopping Center, Women's Clothing Store (1F):

Grab the box of [Handgun bullets], and enter the menu. Equip the Bullets as a
supply. Exit via the back door of the shop.

- Central Square Shopping Center, Back Hallways (1F):

Grab the [Shopping mall map] and enter the stairwell.

- Central Square Shopping Center, Stairwell:

Go up the 2F stairwell exit and enter.

- Central Square Shopping Center, Back Hallways (2F):

Quick Reload your Handgun and shoot the single Numb Body here dead. Now go to
the circular court door and enter.

* Add 1 Kill by Shooting.

- Central Square Shopping Center, Circular Court (2F):

Kill the Closers here with the strafe-around method, using the Handgun--- 12
bullets and finish with 2-3 Knife slashes, then go into Helen's Bakery.

* Add 2 Kills by Fighting.

- Central Square Shopping Center, Helen's Bakery (2F):

Grab the [Flamethrower] and [Tongs]. Exit.

- Central Square Shopping Center, Circular Court (2F):

Go back into the Hallway where you killed the Numb Body so you can get the
items to proceed.

- Central Square Shopping Center, Back Hallways (2F):

Enter the Storage Room with the Dog and Beef Jerky.

- Central Square Shopping Center, Store Room 1 (2F):

Kill the Dog with the Handgun and get the [Beef jerky]. Exit.

* Add 1 Kill by Shooting.

- Central Square Shopping Center, Back Hallways (2F):

Get the [Beam saber] at the end of the hallway. Enter Storage Room 2 for the
Key taken with Tongs.

- Central Square Shopping Center, Store Room 2 (2F):

Grab the supplies on the shelf here, and use the Tongs to get the
[Key taken with tongs]. Now exit back into the hallway.

- Central Square Shopping Center, Back Hallways (2F):

As soon as you enter here, begin shooting the 3 numb bodies that have spawned.
Take the one closest you out first. Head to the circular court when all three
are dead.

* Add 3 Kills by Shooting.

- Central Square Shopping Center, Circular Court (2F):

Go to My Bestsellers, unlock it and enter.

- Central Square Shopping Center, My Bestsellers (2F):

Grab all of the Shakespeare Books, and dump them in any order into the shelf.
This was just for your item item count since they aren't actually required at
all. Grab the [Handgun bullets] at the counter and now enter the unchanging
hard mode code for the back door: 8352. Enter the door.

- Central Square Shopping Center, Back Hallways (2F):

Watch or skip the cutscene with Claudia, and get to the elevator. Enter it.

- Central Square Shopping Center, Elevator:

Grab the [Radio], turn it off, and enter the elevator to the Otherworld.


*** Total Kills: 5 by Shooting, 2 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Otherworld Central Square Shopping Center [sh3_33] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



Hopefully you were able to do all of that without taking any damage so far.
Now it gets a bit tougher until you get the Flashlight due to the darkness
screwing up your auto-aim.

- Otherworld Central Square Shopping Center, Back Hallways (1F):

As soon as you enter, back up into the shadows and make sure your Handgun is
equipped and fully reloaded. In about 5 seconds, or if you spot a dog
(whichever comes first), run towards the medical room. This should attract the
attention of ONE dog, as the other three should be chewing on some pre-existing
slabs of meat. Take these dogs out with the Handgun Method, and always remember
to strafe as they jump at you to avoid damage, or BLOCK if that isn't possible.
I killed 3 by Shooting, 1 by Fighting (stomped it to death). Enter the Medical
Room when you've killed them all.

** Special Note: On Extreme Action, your auto-aim range is terrible in the
dark. You may want to get the Flashlight before you kill these dogs.

* Add 3 Kills by Shooting.
* Add 1 Kill by Fighting.


- Otherworld Central Square Shopping Center, Medical Room (1F):

Grab the 2 [Health drinks] and the [Ampoule]. Exit.

- Otherworld Central Square Shopping Center, Back Hallways (1F):

Head towards the mall section which contains Happy Burger, Flashlight Store
Room and the Bathroom with Bleach. Enter.

- Otherworld Central Square Shopping Center (1F):

3 Closers here. Take them out with the same 12 bullets/2-3 knife slash to
finish. Head to the Flashlight Store Room and enter it.

* Add 3 Kills by Fighting.

- Otherworld Central Square Shopping Center, Storage Room (1F):

Turn off the lights with the switch, grab the [Flashlight] and take the
supplies off the shelf here. Usually 2 boxes of [Handgun bullets] and a
[First-aid kit]. Exit.

- Otherworld Central Square Shopping Center (1F):

Go into the Bathroom next door, to the east.

- Otherworld Central Square Shopping Center, Women's Bathroom (1F):

Grab the [Bleach] and Exit.

- Otherworld Central Square Shopping Center (1F):

Go to the east, through the wrecked metal shutters exit.

- Otherworld Central Square Shopping Center (1F):

2 Dogs and a Closer here. Run past them and enter the Women's Clothing store.

- Otherworld Central Square Shopping Center, Women's Clothing Store (1F):

Grab the [Hanger] and [Bulletproof vest]. Exit.

- Otherworld Central Square Shopping Center (1F):

2 dogs have disappeared, but now there are 2 Closers here. Take them out with
the same 12 bullets, 2-3 stab method. Go through the wrecked shutters.

* Add 2 Kills by Fighting.

- Otherworld Central Square Shopping Center (1F):

Head to Happy Burger, where you use the Hanger.

- Otherworld Central Square Shopping Center, Happy Burger (1F):

Use the Hanger to bring down the ladder, and climb up.

- Otherworld Central Square Shopping Center (2F):

Go up the Escalator to 3F.

- Otherworld Central Square Shopping Center (3F):

QUICKLY run to and enter the restaurant.

- Otherworld Central Square Shopping Center, Restaurant (3F):

Examine the dog to get the [Cooked key] and get the [First-aid kit] or two
[Health drinks] in the back. Whatever is there. Take and exit.

- Otherworld Central Square Shopping Center (3F):

Back down the Escalator, QUICK!

- Otherworld Central Square Shopping Center (2F):

Ignore the door next to the escalator for now. Head to the Jewelry Shop to get
the Walnut.

- Otherworld Central Square Shopping Center, Jewelry Store (2F):

Grab the [Walnut] and exit into the hallway beyond.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

There's a Closer here, but ignore it for the moment. Go unlock the Cafe door
and go through.

- Otherworld Central Square Shopping Center, Cafe (2F):

Grab the [Steel pipe] and 2 [Health drinks]. Exit back to the hallway with the
Closer which you just came from.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

Strafe-around beatdown the Closer with the Steel Pipe. Go back to the Cafe.

* Add 1 Kill by Fighting.

- Otherworld Central Square Shopping Center, Cafe (2F):

Head through the cafe to the circular court.

- Otherworld Central Square Shopping Center, Circular Court (2F):

Run along the wall to your right and enter the Bakery double doors.

- Otherworld Central Square Shopping Center, Helen's Bakery (2F):

Head through here, grab the [Detergent] and go into the fan switch hallway.

- Otherworld Central Square Shopping Center, Fan Hallway (2F):

Turn the fan switch off and head into the hallway next to it.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

Combine the Bleach and Detergent here in the bucket. Watch or skip the scene.

- Otherworld Central Square Shopping Center, Fan Hallway (2F):

Turn the fan switch back on, and enter into the same hallway you mixed the
Bleach and Detergent at.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

Continue along past the dead swarm and enter the light colored door on your
right into the red lighting store room. Enter.

- Otherworld Central Square Shopping Center, Storage Room (2F):

Grab the 3 boxes of [Handgun bullets] and the [Beef jerky] in here. Exit.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

Continue along to the only open door to a shop at the northeast. Enter.

- Otherworld Central Square Shopping Center, Empty Shop (2F):

A single Closer here. Strafe-around Pipe it to death. Turn off the Flashlight
and exit via the double doors here.

* Add 1 Kill by Fighting.

- Otherworld Central Square Shopping Center, Walkways (2F):

Pendulums and Dogs here, 2 of each. Run quickly to the Sports Shop. Enter.

- Otherworld Central Square Shopping Center, Sports Shop (2F):

Crack the Walnut using the vise to get the [Moonstone]. Exit.

- Otherworld Central Square Shopping Center, Walkways (2F):

Run to the door that connects to the circular court and is unlocked from this
side. Unlock it, but don't go through yet. Try to block a dog's lunge and
overhead swing pipe it to death. If the Pendulum sound gets too close, bolt
through the door. I'll go on the assumption you did not kill any dogs here.
Bonus if you did.

- Otherworld Central Square Shopping Center, Circular Court (2F):

Run along the wall to your right here to the cafe, past all of the dogs and
Pendulums. Enter the Cafe.

- Otherworld Central Square Shopping Center, Cafe (2F):

3 Numb Bodies here. QUICKLY run past the 2 on your side and get behind the
counter. Use the pipe to block the first attack of the one behind the counter
and pipe it to death. After that, pump 2 handgun bullets into the ones on the
side you came from and pipe them to death as well. Exit into the hallway.

* Add 3 Kills by Fighting.

- Otherworld Central Square Shopping Center, Back Hallways (2F):

Go to the Jewelry Store door and enter it.

- Otherworld Central Square Shopping Center, Jewelry Store (2F):

Enter the door to the 2F main area.

- Otherworld Central Square Shopping Center (2F):

Head into the double-doors next to the escalator.

- Otherworld Central Square Shopping Center, Boutique (2F):

4 Numb Bodies in here. Use the Handgun to kill three, and 2 Handgun bullets+
Pipe finish for the 4th. Grab the [Handgun bullets] and [Health drink] on the
counter here, then exit back to the previous area with the escalator.

* Add 3 Kills by Shooting.
* Add 1 Kill by Fighting.

- Otherworld Central Square Shopping Center (2F):

Go up the escalator to 3F.

- Otherworld Central Square Shopping Center (3F):

WAIT here. Listen to the noises for a few seconds. If you hear the dog chomping
on meat, then you'll want to equip the Pipe, run up to the top and block the
attack from the Closer then push it. Kill the Closer with the Pipe and then
sneak up on the dog in caution mode and overhead pipe it to death as it chews
the meat. If the dog is trying to attack you, shoot it dead from a safe
distance on the escalator. Then Pipe the Closer to death.

The most common scenario is the dog chewing the meat, so we'll base our
kills upon this.

Anyway, walk up to the Crescent door and use the moonstone to unlock. Turn the
Flashlight on and enter it.

* Add 2 Kills by Fighting.

- Otherworld Central Square Shopping Center, Circular Court (3F):

Run around the circular court here, and out onto the platform. Go down the
ladder.

- Otherworld Central Square Shopping Center, Under the Mall (B1):

Cutscene. Skip or watch. Now fight the Split Worm.

Enemies section has the proper strategy for gold time here.

* Add 1 Kill by Shooting.

Watch the scene after it dies. Like I said, use a stopwatch or digital watch to
record your time for this. If it was over 2 mins, then restart from the
beginning because you've just blown your chance at 10-Star.

- Central Square Shopping Center, Circular Court (1F):

Head through the shutters on the west here.

- Central Square Shopping Center (1F):

Run west, and enter Happy Burger.

- Central Square Shopping Center, Happy Burger (1F):

Grab the 2 [Handgun bullets] and [First-aid kit] combo meal, and get the
[Beef jerky] at the back. Exit.

- Central Square Shopping Center (1F):

Head through the west doors here and skip or watch the cutscene with Douglas.
Next section...


*** Total Kills: 12 by Shooting, 16 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Hazel Street Subway Station [sh3_34] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 50 damage taken by this point. ***

- Hazel Street Subway Station, Entrance from Shopping Center:

Head towards the concourse and through the small door.

- Hazel Street Subway Station, Concourse Entry:

Avoid reading the Newspaper about the suicide (waste of time) and go through
the turnstiles.

- Hazel Street Subway Station, Concourse:

Grab [Subway map] and take the single set of stairs leading towards the
platforms 1 & 2.

- Hazel Street Subway Station, Platform 1-2 Entryway:

Go down to platform 1.

- Otherworld Hazel Street Subway Station, Platform 1:

3 dogs here. Use the strafing-shooting method to take them out. I usually kill
2 by Shooting, 1 by Fighting here. Take the stairs down to the area with the
Nutcracker.

* Add 2 Kills by Shooting.
* Add 1 Kill by Fighting.

- Hazel Street Subway Station, Barricaded Intersection:

Grab the [Nutcracker] and go back up.

- Otherworld Hazel Street Subway Station, Platform 1:

3 more dogs spawn. Take care of them the same way. Again, I get similar results
here. Go down the the stairs opposite the nutcracker.

* Add 2 Kills by Shooting.
* Add 1 Kill by Fighting.

- Hazel Street Subway Station, Barricaded Intersection:

Grab the [Health drink] here and go back up.

- Otherworld Hazel Street Subway Station, Platform 1:

Go up the stairs leading to the concourse area.

- Hazel Street Subway Station, Platform 1-2 Entryway:

Go to the chained-up platform 2 gate and use the Nutcracker to open it up.
Go down the stairs.

- Otherworld Hazel Street Subway Station, Platform 2:

Grab the [Shotgun] and 2 boxes of [Shotgun shells]. Two Insane Cancers spawn
near the stairs. Take them out with the Blast-in-the back and stomp method.
I kill 1 by Shooting, and 1 by Fighting usually. Go back UP the stairs. This is
just for extra kills.

* Add 1 Kill by Shooting.
* Add 1 Kill by Fighting.

- Hazel Street Subway Station, Platform 1-2 Entryway:

2 Closers spawned here. Shotgun the first one to death, and pipe the other to
death. Head back down to Platform 2.

* Add 1 Kill by Shooting.
* Add 1 Kill by Fighting.

- Otherworld Hazel Street Subway Station, Platform 2:

Take the stairs going down in this area.

- Hazel Street Subway Station, Platform 3-4 Entryway (East):

Take the Platform 4 stairs.

- Hazel Street Subway Station, Platform 4 (East):

Kill the single dog on this platform. I killed it with the Pipe Block/Overhead
swing loop method. Go back up.

* Add 1 Kill by Fighting.

- Hazel Street Subway Station, Platform 3-4 Entryway (East):

Head to the Platform 3 stairs and go down.

- Hazel Street Subway Station, Platform 3 (East):

Run to the end of the Platform, jump down and touch the red door. Zig-zag past
the dogs that spawned to avoid damage and then climb back up onto the platform.
Watch or skip cutscene. Run to the west end of this platform and open up the
gate, then go through it.

- Hazel Street Subway Station, Platform 3 (Central):

2 dogs here. Take the first one out using the Handgun and the second one out
using the Pipe Block/Overhead swing method. Go up the stairs on the west end.

* Add 1 Kill by Shooting.
* Add 1 Kill by Fighting.

- Hazel Street Subway Station, Platform 3 Stairway:

Go down the western stairs leading down here.

- Hazel Street Subway Station, Platform 3 (West):

Grab the [Health drink] on the bench here and enter the subway train. Watch or
skip the cutscene.

- Subway Car 1:

Go forward to the next car.

- Subway Car 2:

3 Numb Bodies here. Handgun the first two down, and take the third out using
the 2 Handgun Bullets + Pipe Lunge finish combo. Continue to the next car.

* Add 2 Kills by Shooting.
* Add 1 Kill by Fighting.

- Subway Car 3:

Continue to the next car.

- Subway Car 4:

1 Large Numb Body and 1 Small here. The large comes first. Use the Shotgun to
knock it down and kill it with a stomp. Take the second out using the 2 Handgun
bullet + Pipe Lunge finisher. Continue to next car.

* Add 2 kills by Fighting.

- Subway Car 5:

Grab the box of [Shotgun shells] on one of the left side seats here as you pass
through this train, and go to the next car.

- Subway Car 6:

Grab the 2 boxes of [Handgun bullets] on a seat to your right as you enter.
Continue to the next car.

- Subway Car 7:

There is an Insane Cancer in this car. Kill it with your Shotgun. On to the
next car.

* Add 1 Kill by Shooting.

- Subway Car 8:

On to the next car.

- Subway Car 9/Unknown Station:

Watch or skip the cutscene, and run to the door on the west end of this
platform to enter the Underpass/Sewers area.


*** Total Kills: 22 by Shooting, 25 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Underpass/Sewers [sh3_35] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 75 damage taken by this point. ***

- Underpass, Entrance:

Before you move, prepare yourself. This is what I'll call "running the
gauntlet". You must move fast to avoid taking more than 50% damage here.
Make sure you're fully healed. Health WILL start to drain a few seconds after
things go bloody.

Now, run down the stairs. When at the bottom quickly run right and continue
forward to the large door. Enter it, quickly.

- Underpass, Hallways:

Here, turn left and continue forward, dodging any Pendulum in the way.
Enter the first door to your right as you go forward.

- Underpass, Maze:

You are safe now, unless you make a wrong turn. Continue forward until you see
a door on your right. There should also be a small Numb Body here. Use the 2
Handgun bullets + Pipe Lunge finisher to kill it. Now enter the door.

* Add 1 Kill by Fighting.

- Underpass, Hallways:

You are now 100% safe from the bleeding walls. In this hallway, there are three
small numb bodies. Take them all out using the 2 Handgun bullets + Pipe Lunge
finisher method. Enter the Maul Locker room.

* Add 3 Kills by Fighting.

- Underpass, Locker Room:

Grab the [Maul], [Underpass map], and if there is a [First-aid kit] on the
shelves, take it as well. Exit via the door opposite the entrance.

- Underpass, Hallways:

1 Large Numb Body here, and 2 Smalls. Take the large out using the Shotgun and
stomp method, and the smalls using the 2 Handgun Bullets + Pipe Lunge method.
There should be a box of [Shotgun shells] in this area here on a barrel, so
take them as well. Then enter the small blue door which connects to the hallway
with our next key item.

* Add 3 Kills by Fighting.

- Underpass, Blocked-off Hallway:

Go to the end of the hallway, and grab the [Wine bottle]. Also take the
[Beef jerky] and any [Health drinks] that are there with it. Exit back to the
previous area.

- Underpass, Hallways:

1 Large Numb Body and 1 Small have spawned here. Run towards the Maul Locker
room to distance yourself from them, and take them out with melee finisher kill
methods. Enter the large door that leads to the Pendulum-filled hallway.

* Add 2 Kills by Fighting.

- Underpass, Hallway/Service Shaft:

Pendulums here, so run past them. Take the door to your left while dodging
these most annoying enemies.

- Underpass, Long Tunnel:

Run through this long hallway to the other end, and through the door.

- Underpass, Hallways:

Turn right, head forward, and when you can go forward no more turn right and
head through the large door here.

- Underpass, Service Area:

2 Large Numb Bodies here. Take them out with the Shotgun and stomp method.
Take the second tunnel on your right to the office and enter it.

* Add 2 Kills by Fighting.

- Underpass, Office:

Take the [Handgun bullets] and 2 [Health drinks] off of the desk, and then use
your Wine Bottle on the heater to get the [Oil-filled bottle]. Exit.

- Underpass, Service Area;

3 Small Numb Bodies have spawned here. Take them out using the 2 Handgun
bullets + Pipe Lunge method, and then enter the Machine Control Room.

* Add 3 Kills by Fighting.

- Underpass, Machine Control Room;

Use the Oil-filled bottle on the gas tank to fuel this machine up. Flip the
switch to get the sewage in the room below drained. Use the ladder to go down.

- Sewers, Drainage Area:

Climb the stairs here and take the only door in this area to get closer to the
bridge.

- Sewers, Stairway to Drainage Area:

Follow this path straight to the bottom and through the small blue door.

- Sewers:

Turn to your right and head forward, Shotgun equipped. There are 2 Large Numb
Bodies in this area. Take the first out by Shotgun + Stomp, then drop down into
the water, climb up on the other side and take the other one out using the same
method. Now you want to head through the west door towards the trash room where
you get the Dryer.

* Add 2 Kills by Fighting.

- Sewers, Stairway to Garbage Room:

Run up these stairs, cross the bridge and enter the door.

- Sewers, Garbage Room:

Grab the [Dryer] off the chair, and the [Ampoule] from the shelves. Exit.

- Sewers, Stairway to Garbage Room:

Head down these stairs, and through the small blue door at the bottom.

- Sewers:

Take the east door this time.

- Sewers, Hallways:

1 Large Numb Body and 3 Smalls here. Try to lure them to you one at a time and
finish them all with melee. Enter the surveillance room before the tentacle
bridge.

* Add 4 Kills by Fighting.

- Sewers, Office/Surveillance Room:

Grab the [Health drink] off the desk here, and continue to the next room.

- Sewers, Tentacles Bridge Room:

Use the Dryer while standing next to the outlet, watch or skip the scene where
the tentacles get zapped. Unequip the Steel Pipe, and examine the pool of
water. Toss the Steel Pipe in and answer the fairy honestly to get the
[Gold pipe] and [Silver pipe], as well as your old Steel Pipe back. You can't
use the Gold or Silver Pipes, but they are required for 10-Star.

When you've got the pipes, cross the bridge and go through the door.

- Sewers, Hallways:

Turn to your right, head forward and through the door at the end of this
hallway.

- Sewers:

Drop down into the water, go across, and then climb up. Head east, turn the
corner, head south along this platform past the Pendulums, and take the tunnel
right heading west. At the end of this tunnel, go through the only door you
see.

- Sewers, Odd Stairway/Hallway:

Head straight forward through this crazy nonsensical tunnel/stairs area and
enter the door at the end.

- Sewers, Under Construction Site:

Climb up the stairs in this area and at the top of the stairs, climb the ladder
to enter the Construction Site, our next area.


*** Total Kills: 22 by Shooting, 45 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Construction Site [sh3_36] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 140 damage taken by this point. ***

- Outside Building:

Run around the building and enter its double-door entrance.

- Unfinished Building, Entry (1F):

Grab any [Health drinks] here and enter the stairwell.

- Unfinished Building, Stairwell:

Run up to the 5F door and enter it.

- Unfinished Building, Hallway and Bathroom (5F):

Go forward and enter the large room's door on your right, at the end of the
hallway.

- Unfinished Building (5F):

Smash the wall here for the [Silencer], which is needed soon enough to take
care of Slurpers. Don't equip it yet. Grab the [Handgun bullets] and the
[Health drink] here, then push the mattress into the hole. Jump down the hole.

- Unfinished Building (3F):

Exit via the hole in the wall.

- Outside Building, Platforms (3F):

Run along the walkway to the window which leads into the Hilltop Center.
Quickly now, there are Pendulums flying around here.


*** Total Kills: 22 by Shooting, 45 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Hilltop Center [sh3_37] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



No more than 140 damage taken by this point.

- Hilltop Center, Mannequin Company Office Room (3F):
jeremyjh
jeremyjh
Bubble Head Nurse
Bubble Head Nurse

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Silent Hill 3 Guide Empty Re: Silent Hill 3 Guide

Post by jeremyjh Mon Dec 27, 2010 2:32 pm

Exit this office room.

- Hilltop Center, West Hallway (3F):

Head to the Mannequin room and enter it.

- Hilltop Center, Mannequin Storage Room (3F):

Grab the [Handgun bullets] or whatever is in here and exit.

- Hilltop Center, West Hallway (3F):

Head into the 3F main area.

- Hilltop Center, Main Area (3F):

2 Dogs here. Take one out with the Handgun and the other with the Block/
Overhead pipe beating method. After that, head to the stairwell door. Enter.

* Add 1 Kill by Shooting.
* Add 1 Kill by Fighting.

- Hilltop Center, Stairwell:

Go up to the 5F floor door and enter.

- Hilltop Center, Main Area (5F):

Go to the Gallery of Fine Arts and enter.

- Hilltop Center, Gallery of Fine Arts (5F):

Go into the Gallery back hallways.

- Hilltop Center, Art Gallery Back Hallway (5F):

Grab the [Screwdriver], and go into the Gallery store room which contains our
next weapon.

- Hilltop Center, Art Gallery Storeroom (5F):

Grab the [Katana] and exit back into the back hallways.

- Hilltop Center, Art Gallery Back Hallway (5F):

Go back into the gallery.

- Hilltop Center, Gallery of Fine Arts (5F):

Exit into the 5F main area.

- Hilltop Center, Main Area (5F):

Take the south door to the KMN Auto hallway.

- Hilltop Center, Back Hallways (5F):

4 small numb bodies here. Dis-assemble them with 2 Handgun Bullet + Katana
Lunge finisher. All 4 of them. Enter the western door which leads to the KMN
Auto Office.

* Add 4 Kills by Fighting.

- Hilltop Center, KMN Auto Parts Office (5F):

Grab the [Health drink] on a desk here, and the [Jack] on the shelves in the
back, then exit.

- Hilltop Center, Back Hallways (5F):

Go into the closet south of here.

- Hilltop Center, Closet (5F):

An Insane Cancer is in here. Take a few shots with the Shotgun to knock its
health down, then equip the Bulletproof vest and Katana and slug it to death.
Exit when it's dead, and unequip the vest.

* Add 1 Kill by Fighting.

- Hilltop Center, Back Hallways (5F):

Take the western shortcut back to the main area here, which unlocks from this
side.

- Hilltop Center, Main Area (5F):

Go to the stairwell, and enter.

- Hilltop Center, Stairwell:

Back down to 3F and enter.

- Hilltop Center, Main Area (3F):

Head to Monica's Dance Studio, and enter.

- Hilltop Center, East Hallway (3F):

Head into the Studio Office.

- Hilltop Center, Dance Studio Office (3F):

Grab any items on the desk, and the [Office building map]. Use the Screwdriver
to open up the desk and grab the [Rope] inside. Exit.

- Hilltop Center, East Hallway (3F):

Take the locker room door on the southeast part of this hallway.

- Hilltop Center, Locker Room (3F):

Grab any health supplies in the locker and exit.

- Hilltop Center, East Hallway (3F):

Take the northern door in this hallway to enter the Dance room.

- Hilltop Center, Dance Studio - Dance Floor (3F):

As soon as you enter here, go into caution mode and fork right. You want to
sneak up on the dog to your right and overhead slash it to death before it
howls and alerts the other dog in this area. After it is dead, continue in
caution mode to the northern part of the room, careful to avoid the Insane
Cancers. Slash the OTHER dog with overhead slashes until it dies while it is
eating the meat.

Now there are 2 Insane Cancers left. Shotgun one to death, and for the other
use the Shotgun to take the majority of its health off with 2-3 point blank
blasts. Then equip the Katana and Bulletproof Vest. Slug it to death with the
block & 3-hit combo slash method. Exit here.

* Add 1 Kill by Shooting.
* Add 3 Kills by Fighting.

- Hilltop Center, East Hallway (3F):

Exit into the 3F main area.

- Hilltop Center, Main Area (3F):

Go to the partially opened elevator, and use the Jack to open it up. Use the
Rope after that and select Yes to climb down to 2F.

- Hilltop Center, Main Area (2F):

Go to the ECHO Interior door which is open, and enter.

- Hilltop Center, ECHO Interior Storage Room (2F):

Grab the [Beef jerky] and take the northern exit to this room.

- Hilltop Center, ECHO Interior Display Room (2F):

2 small numb bodies in here. Katana lunge them to death. Enter the northern
door in this room.

* Add 2 Kills by Fighting.

- Hilltop Center, ECHO Interior Tub Room (2F):

Check the Bathtub to start the scenes which lead to the Otherworld. Watch or
skip them.


*** Total Kills: 24 by Shooting, 56 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Otherworld Hilltop Center [sh3_38] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 170 damage taken by this point. ***

Watch or skip these scenes.

- Otherworld Hilltop Center, ECHO Interior Tub/Display Room:

Exit via the south door.

- Otherworld Hilltop Center, ECHO Interior Storage Room:

Grab the [Handgun bullets] on the wheelchair with the doll and exit via the
east door.

- Otherworld Hilltop Center, Main Area (2F):

Equip the Silencer to your Handgun and utilize the 3 Handgun Bullet knockdown
and Pipe/Maul finisher method on the Slurper here. Enter the north door to the
Mental Clinic.

* Add 1 Kill by Fighting.

- Otherworld Hilltop Center, Mental Clinic (2F):

Enter the northern door here.

- Otherworld Hilltop Center, Mental Clinic - Office (2F):

Watch or Skip the scene with Vincent.

- Otherworld Hilltop Center, Mental Clinic - Supply Room (2F):

Grab the [Oxydol] and any medical supplies from the shelves, and then exit via
the west door to the Mental Clinic entrance.

- Otherworld Hilltop Center, Mental Clinic (2F):

Exit via the south door.

- Otherworld Hilltop Center, Main Area (2F):

2 dogs spawned here. Take care of 1 by Shooting and the other by the trusty
Block/Overhead Katana slash method. Go to the eastern elevator and enter it.

* Add 1 Kill by Shooting.
* Add 1 Kill by Fighting.

- Otherworld Hilltop Center, Elevator:

Select 1F.

- Otherworld Hilltop Center, Entrance (1F):

Go to the Last Drop Cafe and enter it.

- Otherworld Hilltop Center, Last Drop Cafe (1F):

Walk to the fridge in a manner that won't disturb the Insane Cancer, and grab
the [Pork liver]. Equip the Shotgun and walk up behind the Insane Cancer and
blast it down to the ground. Grab the [Shotgun shells] off of the table and
then stomp the Cancer. When it gets up, blast it back down and stomp it.
Continue this cycle until it dies. I'll assume it died by Shooting. Exit.

* Add 1 Kill by Shooting.

- Otherworld Hilltop Center, Entrance (1F):

Get into the Elevator.

- Otherworld Hilltop Center, Elevator:

Select 5F.

- Otherworld Hilltop Center, Main Area (5F):

Go to the western hallway entrance, equip the Katana, and enter.

- Otherworld Hilltop Center, Hallways (5F):

As soon as you enter, go into caution mode and overhead slash the dog that is
here dead. After this, head south in caution mode and equip the Silenced
Handgun. Drop a piece of beef jerky or two. Wait for the Slurpers to come to
it, and lure them away one at a time. There are two Slurpers. Take care of them
just like the one you did on 2F near the Mental Clinic. Enter the southwest
most door to get into the KMN Auto Meeting room.

* Add 3 Kills by Fighting.

- Otherworld Hilltop Center, KMN Auto Meeting Room (5F):

Grab the [Handgun bullets] and [Matchbook] off the table here. Exit.

- Otherworld Hilltop Center, Hallways (5F):

Head east along this hallway and take the door north of the barrier which you
can see the wheelchair beyond.

- Otherworld Hilltop Center, Main Area (5F):

Enter the Gallery of Fine Arts double doors.

- Otherworld Hilltop Center, Gallery of Fine Arts (5F):

Walk up to the 'Flame Purifies All' painting. Combine your Oxydol, Pork liver
and Matchbook to burn it down. Enter the door that appears after the scene.

- Otherworld Hilltop Center, Odd Stairway (5F, 4F):

Go down the stairs and enter the door at the bottom.

- Otherworld Hilltop Center, East Hallways (4F):

5 Slurpers in these hallways. I'll assume 2 are near you to begin. Kill one
with the Handgun while you keep the other playing dead. Beat the second one
dead with the Pipe or Maul while it plays dead and continue down the hall in
caution mode. You want to take them out 1 by 1 using the Handgun start and
melee finisher, and if you see more than one heading your way drop some jerky
and calmly walk backwards in caution mode. After all are dead, head into the
southeast door.

* Add 1 Kill by Shooting.
* Add 4 Kills by Fighting.

- Otherworld Hilltop Center, One Stop Imports Store Room (4F):

This is the room with the bed that has a Slurper under it. Run into the
connected room through the fence which has the bed, and equip the Handgun.
Run past the bed, and as the Slurper comes out, run to the wall. QUICKLY, go
into combat mode and put 3 bullets into the Slurper. Now finish it with the
Pipe or Maul. Grab the supplies off the bed and exit.

* Add 1 Kill by Fighting.

- Otherworld Hilltop Center, East Hallways (4F):

Take the west door to the western hallways.

- Otherworld Hilltop Center, West Hallways (4F):

Two Slurpers here initially. In Caution mode, walk towards the door which
connects with the 4F main area and drop 1 strip of Jerky down. Wait for the
Slurpers to come to the Jerky and deal with them in a similar manner as with
the previous ones. Head back halfway through this hallway south, and drop down
3-4 strips of jerky. Continue north, northwest to the door which leads to the
office where the coin and vending machine are.

When you hear the dog howls, equip the Silenced Handgun. You want to Shoot the
first one dead while the second eats Jerky, and then chop the second to death
with Overhead slashes using the Katana. Enter the doorway to the office with
the coin and vending machine.

* Add 1 Kill by Shooting.
* Add 3 Kills by Fighting.

- Otherworld Hilltop Center, One Stop Imports Office (4F):

Take the [Silver coin] off the desk, and put it into the vending machine to get
the [Life insurance key]. Exit.

- Otherworld Hilltop Center, West Hallways (4F):

One Slurper has spawned near your current location. Take it out just like the
others. Exit via the eastern door which leads to the main area.

* Add 1 Kill by Fighting.

- Otherworld Hilltop Center, Main Area (4F):

Head to the elevator, and enter.

- Otherworld Hilltop Center, Elevator:

Select 1F.

- Otherworld Hilltop Center, Entrance (1F):

Go to the door which connects to the western hallway. It unlocks with your Life
insurance key. Enter.

- Otherworld Hilltop Center, West Hallways (1F):

2 Slurpers are in this hallway. Head south, and then east cautiously. You need
to kill these Slurpers the same way as before. It's easy, and you don't even
need to use any jerky usually, since there is a large chunk of pre-existing
meat here which usually distracts at least one. When you've killed them with
your blunt force weapons, enter the door into the room which contains the "Tu
Fui Ego Eris" sheets.

* Add 2 kills by Fighting.

- Otherworld Hilltop Center, Elberton Life Insurance Meeting Room (1F):

Read the sheets, watch or skip the scene, and exit.

- Otherworld Hilltop Center, West Hallways (1F):

Head back to the 1F entrance.

- Otherworld Hilltop Center, Entrance (1F):

Exit via the front door, the "monster" is gone. On to the next part...


*** Total Kills: 27 by Shooting, 72 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Daisy Villa Apartments [sh3_39] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 200 damage taken by this point. ***

- Outside Hilltop Center:

Head down the street, to the alleyway which leads to the apartments. Down the
alleyway, and into the apartments.

- Daisy Villa Apartments, Hallway (1F):

---------------
PRIMARY SAVE 1:
---------------

This is where I recommend you save first. You can save later if you think
you've got your Missionary fight down so well you'll never take any damage, but
I recommend you save here.

---

Enter the Apartment where Heather lives, #102.

- Daisy Villa Apartments, Apt. 102 (1F);

Watch or skip the scene.

- Daisy Villa Apartments, Rooftop.

Missionary fight time.

See enemies section for gold stategy.


If you have not saved yet, and fail to kill him in under 2 minutes, then you
are restarting. Ouch.


* Add 1 Kill by Fighting. (Missionary usually dies by a stomp)

- Daisy Villa Apartments, Apt. 102 (1F):

After he's dead, watch or skip the the scenes.

- Daisy Villa Apartments, Apt. 102 - Harry's Room (1F):

Exit Harry's Room.

- Daisy Villa Apartments, Apt. 102 (1F):

Head straight across to Heather's Room.

- Daisy Villa Apartments, Apt. 102 - Heather's Room (1F):

Grab the [Stun gun] and [Stun gun batteries]. Exit Heather's Room.

- Daisy Villa Apartments, Apt. 102 (1F):

Exit room 102.

- Daisy Villa Apartments, Hallway (1F):

Exit via the door of the apartment near the save point.

- Outside Daisy Villa Apartments/Car Ride to Silent Hill:

Watch or skip the scenes with Douglas and Heather.


*** Total Kills: 27 by Shooting, 73 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Silent Hill - West South Vale, Part I [sh3_40] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 200 damage taken by this point. ***

If you'll notice, we've almost met our quota for kills by Fighting. This is
GOOD because many enemies from here on are not very safe to melee if you are
trying to avoid taking more than 500 damage.


- Jack's Inn, Room 106:

After the scene with Douglas in the hotel room, exit.

- Silent Hill - West South Vale Streets:

Head onto Nathan Avenue and go west. Kill 3-4 dogs on the way to Carroll
Street. I killed four by shooting with my Handgun.

On Carroll Street, head south and run into Heaven's Night.

* Add 4 Kills by Shooting.

- Silent Hill - Heaven's Night:

Grab the [Shotgun shells] off the counter, and the [First-aid kit] and
[Beef jerky] combo off of one of the tables. Exit.

- Silent Hill - West South Vale Streets:

Head south on Carroll Street to the Hospital and enter.


*** Total Kills: 31 by Shooting, 73 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Brookhaven Hospital [sh3_41] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 220 damage taken by this point. ***

This is where things get tricky. Due to the damn nurses, mostly. Avoid the
Coleman diaries; waste of time.

- Brookhaven Hospital, Entrance (1F):

Enter the door to the Reception Office.

- Brookhaven Hospital, Reception Office (1F):

Grab the [Hospital map] and [Health Drink] in the cabinets.

-----------------
ALTERNATE SAVE 1:
-----------------

Save here if you did not choose to save at the Apartments.

---

Exit when done.

- Brookhaven Hospital, Entrance (1F):

Kill the 2 nurses in this hallway any way you wish. I killed them via Shotgun.
Get into the Elevator.

* Add 2 Kills by Shooting.

- Brookhaven Hospital, Elevator:

Select 2F.

- Brookhaven Hospital, East Hall (2F):

Go to the Women's Locker Room, and enter it.

- Brookhaven Hospital, Women's Locker Room (2F):

Grab the [Nail Polish Remover] and [Perfume]. Do not equip the Perfume.
Leave here.

- Brookhaven Hospital, East Hall (2F):

Go to the Patient's Wing door and enter the unchanging code: 4896. Enter the
Patient's Wing.

- Brookhaven Hospital, Patient Wing (2F):

2 nurses here, so kill them via the Shotgun and enter room M4.

* Add 2 Kills by Shooting.

- Brookhaven Hospital, Room M4 (2F):

Check the clock out, and turn it off. Enter the time into the briefcase, 24
hour "military" time. You should know how to do this by now, but if not check
the Riddle section. The time is random so thus the solution is random.
After you get the [Instant camera] from the briefcase, exit.

- Brookhaven Hospital, Patient Wing (2F):

Head down to Room M5 and enter.

- Brookhaven Hospital, Room M5 (2F):

Nurse Ambush! You want to blast them down to the floor and finish them off with
a Shotgun blast. One has a gun so make sure you prioritize that one. If they
begin to swing a pipe at you while up, BLOCK. When they are all dead, check the
room for any health supplies and leave.

* Add 3 Kills by Shooting.

- Brookhaven Hospital, Patient Wing (2F):

Head back to the 2F east hall doors and go through.

- Brookhaven Hospital, East Hall (2F):

2 Nurses spawned here. Get the Shotgun fully reloaded and run towards the
locker rooms. Blast the one with the gun here and stomp it to death as the pipe
one makes its way towards you. Take the pipe one out in a similar manner. Blast
it to the ground and stomp it to death. Go to the elevator when they are dead.

* Add 2 Kills by Fighting.

- Brookhaven Hospital, Elevator:

Select 1F.

- Brookhaven Hospital, Entrance (1F):

Go to the Patient Wing and enter it.

- Brookhaven Hospital, Patient Wing (1F):

3 nurses in this hallway. Take the first one out with 2 blasts of the Shotgun;
one while it's up and one while it's on the ground squirming. Knock the next
one on it's ass with a blast and quick reload. Then run past it while it's
squirming and blast the one with the gun onto the ground. Stomp the gun one
dead and when the one you ran past which has a pipe gets back up, shoot it dead
at close range with the Shotgun. Enter room C2.

* Add 2 Kills by Shooting.
* Add 1 Kill by Fighting.

- Brookhaven Hospital, Room C2 (1F):

Nurse Ambush! They all have pipes, so take care of them in a similar way to the
last nurse room, but make sure you kill 1 or 2 by Fighting. I'll assume 2 by
Fighting. Grab any health supplies here and exit.

* Add 1 Kill by Shooting.
* Add 2 Kills by Fighting.

- Brookhaven Hospital, Patient Wing (1F):

Head down to room C4 and enter.

- Brookhaven Hospital, Room C4 (1F):

Use the Nail polish remover to get the [Stairwell key]. Exit.

- Brookhaven Hospital, Patient Wing (1F):

Head back to the 1F Entrance.

- Brookhaven Hospital, Entrance (1F):

A Nurse with a pipe has spawned here. Kill her via Shotgun/Stomp for one last
kill by Fighting, then go into the stairwell which will unlock with the key you
just got.

* Add 1 Kill by Fighting.

- Brookhaven Hospital, Stairwell:

Go down to the basement.

- Brookhaven Hospital, Basement (B1):

Grab the [Submachine gun bullets] and the [Submachine gun] here, then enter the
south east store room.

- Brookhaven Hospital, Basement Store Room (B1):

Use the Instant camera at the shelf to get the 3F Patient's Wing door code.
It's random, remember. Exit.

- Brookhaven Hospital, Basement (B1):

Go back up the stairwell.

- Brookhaven Hospital, Stairwell:

Head up to the roof and enter.

- Brookhaven Hospital, Roof:

Equip the Unsilenced Sub Machine Gun and open up on these Closers. There are 3
of them. 1 magazine a piece should knock them down on their backs, where you
should use the Handgun to finish. Grab the 2 extra magazines of
[Submachine gun bullets] sitting on top of the barrels here. Exit back into the
stairwell when you're done.

* Add 3 Kills by Shooting.

- Brookhaven Hospital, Stairwell:

Go down to 3F, and enter.

- Brookhaven Hospital, East Hall (3F):

Enter the 3F Storage Room.

- Brookhaven Hospital, Store Room (3F):

Grab the supplies off of the back shelf here. Exit.

- Brookhaven Hospital, East Hall (3F):

Go to the 3F Patient Wing door. If you remember your code, enter it. If not,
check the memos for the picture. Remember the code is random. Enter it and go
through the door.

- Brookhaven Hospital, Patient Wing (3F):

Enter Room S1.

- Brookhaven Hospital, Room S1 (3F):

Grab the [Health drink] here and exit.

- Brookhaven Hospital, Patient Wing (3F):

Head down the hallway, and when the Nurses spawn when you pass Room S7, run
past the one on the way to S12. Turn around and open up on it with the Shotgun.
Shoot it dead and continue to the next nurse, which has a gun. Take it out
quickly with your gun, and then continue to the next nurse, a pipe nurse.
Kill it with your guns too, and then grab the [Beef jerky] off off one of the
benches here. Go to Room S12 and enter.

* Add 3 Kills by Shooting.

- Brookhaven Hospital, Room S12 (3F):

Pick up the phone. Skip or watch the Leonard phone scene. Exit when done.

- Brookhaven Hospital, Patient Wing (3F):

Head back to the 3F east hall.

- Brookhaven Hospital, East Hall (3F):

Go into the stairwell.

- Brookhaven Hospital, Stairwell:

Go down to 2F.

- Brookhaven Hospital, East Hall (2F):

Enter the Patient Wing.

- Brookhaven Hospital, Patient Wing (2F):

Go to the end of the hallway, and enter the door marked "M ".

- Non-existent Maze, Part I:

For the next three areas, I will give condensed directions to you. These are
the turns you should go to get to the end of these areas.

Forward, wait for gate to open, continue forward and turn right. Forward, turn
right at next chance. Forward, take the next fork left. Continue along this
linear path to the door and enter it.

- Non-existent Maze, Part II:

Forward, turn left. Forward, turn right at the fork. Forward, left at the next
fork. Forward, and then do a 180 when the gate closes, head forward. When the
gate opens, follow this linear path to the door. Enter.

- Non-existent Maze, Part III:

Turn left. Forward, turn left. Follow linear path until you see the red Seal of
Metatron on the wall. Examine it. Watch or skip the video, head forward and
enter the door.


*** Total Kills: 47 by Shooting, 79 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Otherworld Brookhaven Hospital [sh3_42] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 270 damage or so taken by now. ***

- Otherworld Brookhaven Hospital, West Stairwell:

Equip the Silencer and Handgun, then climb the ladder. Enter the door at the
top.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

2 Slurpers here. As usual, move around in Caution mode only since Slurpers are
very sensitive to sound. Shoot them dead with the Silenced Handgun. Enter room
S3.

* Add 2 Kills by Shooting.

- Otherworld Brookhaven Hospital, Room S3 (3F):

Grab any [Handgun bullets] on at the window with the hand and exit.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

Go to and enter the Day Room.

- Otherworld Brookhaven Hospital, Day Room (3F):

Head through here and to the 3F east hall.

- Otherworld Brookhaven Hospital, East Hall (3F):

3 Slurpers, and a Nurse with a gun here. So now, walk forward towards the
elevator and drop down some jerky. Of course, in CAUTION mode. Now that we have
this done, back up and wait for the Slurpers to come to you. Take them out with
the Silenced Handgun, but if the nurse appears then equip the silenced
submachine gun and plug her dead while your Slurpers eat/play dead. When they
are all dead ignore the 3F Store Room. Waste of time and health. Instead, head
into the elevator.

* Add 4 Kills by Shooting.

- Otherworld Brookhaven Hospital, Elevator:

Select 2F.

- Otherworld Brookhaven Hospital, East Hall (2F):

Go to the women's locker room, and enter.

- Otherworld Brookhaven Hospital, Women's Locker Room (2F):

Get the [Plastic bag] and [Health drinks] here in the trash can. Exit.

- Otherworld Brookhaven Hospital, East Hall (2F):

2 Slurpers and a Nurse have spawned in this area. There's a Slurper in your
immediate area, so take it out with the Silenced Handgun. Again, if the nurse
(who has a gun) shows up while you're doing this, plug her dead with the
silenced submachine gun. When you've got all of the enemies here dead, head
into the Men's Locker Room.

* Add 3 Kills by Shooting.

- Otherworld Brookhaven Hospital, Men's Locker Room (2F):

Even if you don't check for Coleman's diaries in the regular Brookhaven, you'll
still get the call. Answer it. Exit when you've skipped or watched that scene.

- Otherworld Brookhaven Hospital, East Hall (2F):

Go to the elevator.

- Otherworld Brookhaven Hospital, Elevator:

Select 3F.

- Otherworld Brookhaven Hospital, East Hall (3F):

Use the Patient Wing doors here. They unlock from this side.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

Go into Exam Room 4.

- Otherworld Brookhaven Hospital, Examining Room 4 (3F):

Use the Plastic Bag at the bucket to get the [Plastic bag (with blood)].
Exit back into the Patient's Wing.

- Otherworld Brookhaven Hospital, Patient Wing (3F):

Use the double doors to the 3F east hall.

- Otherworld Brookhaven Hospital, East Hall (3F):

Get into the Elevator.

- Otherworld Brookhaven Hospital, Elevator:

Select B3.

- Otherworld Brookhaven Hospital, Morgue/Crematorium (B3):

The Furnace puzzle. The solution never changes on Hard Riddle, so go enter it:
it's 9271. Get your [Cremated key]. Get back into the Elevator.

- Otherworld Brookhaven Hospital, Elevator:

Select 1F.

- Otherworld Brookhaven Hospital, Entrance (1F):

Head for the southeast part of this floor, towards the reception office. Turn
the corner heading west, and deal with the Slurper here using the silenced
Handgun. Equip the Shotgun, and take the pipe nurse west of you out via
Shooting. When they are dead, head into the room marked as Examination Room.

* Add 2 Kills by Shooting.

- Otherworld Brookhaven Hospital, Examination Room (1F):

Grab the [Ampoule] here and exit.

- Otherworld Brookhaven Hospital, Entrance (1F):

There's one nurse towards the Day Room, who has a gun. Take her out quickly
using the Shotgun. Head into the south-most day room entrance door, which will
unlock using the Cremated key.

* Add 1 Kill by Shooting.

- Otherworld Brookhaven Hospital, Day Room - South Side (1F):

1 Nurse in the day room, shoot her dead. Enter the Patient Wing from here.

* Add 1 Kill by Shooting.

- Otherworld Brookhaven Hospital, Patient Wing (1F):

3 Slurpers, and a Nurse with a gun here. Like with the previous Slurper and
Nurse hallways, you want to silenced Handgun these to death and if the nurse
comes into range, plug her with the silenced submachine gun to take her out of
the action quick. Feel free to employ Beef Jerky if you can get some breathing
room ahead of you to place it. When all are dead, enter Room C1 which will be
open since you answered the phone.

* Add 4 Kills by Shooting.

- Otherworld Brookhaven Hospital, Room C1 (1F):

3 Nurses in here. All pipes. Take them out like with previous Nurse Ambush
rooms, with the Shotgun or submachine gun. Make sure you have about 30-40
shells and about 80 submachine gun bullets for the upcoming boss fight. After
the nurses are all dead, grab the supplies in the back which are probably
health supplies and exit back into the Patient Wing hallway.

* Add 3 Kills by Shooting.

- Otherworld Brookhaven Hospital, Patient Wing (1F):

Go to Room C4 and enter.

- Otherworld Brookhaven Hospital, Room C4 (1F):

Use the Plastic bag (with blood) on the altar in the back. Watch or skip this
cutscene, and head down the ladder.

- Otherworld Brookhaven Hospital, Area Under Room C4:

Watch or skip this cutscene, and prepare to fight Leonard.

See enemies section for gold Leonard strategy.

If you fail to kill him in under 3 minutes, you are reloading from the place
you have saved at.

* Add 1 Kill by Shooting.

- Brookhaven Hospital, Room C4 (1F):

Watch or skip the scene where Heather gets Leonard's "seal". The [Talisman].
You'll be in Hospital Room C4 in the normal Hospital. Exit into the 1F Patient
Wing.

- Brookhaven Hospital, Patient Wing (1F):

Head to the 1F Entrance doors and enter.

- Brookhaven Hospital, Entrance (1F):

Exit via the Hospital front doors. Watch or skip the scene with Vincent and
Claudia. Next...


*** Total Kills: 67 by Shooting, 79 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Silent Hill - West South Vale, Part II [sh3_43] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 340 damage at this point. ***

Notice we're nearing our quota for both types of kills. This is good. Means we
can rush through the last couple areas and kill very few enemies yet still have
what we need to qualify.


- Silent Hill - West South Vale Streets:

No need to fight anything at all here. Run north up Carroll Street, and then
turn east on Nathan Avenue. Run to Jack's Inn, and enter Room 106.

- Jack's Inn, Room 106:

Watch or skip the Vincent/Heather convo scene here.

- Silent Hill - West South Vale Streets:

Back on the streets again, get onto Nathan Avenue and follow it west until you
get to the part where the game automatically takes you to the Amusement Park.


*** Total Kills: 67 by Shooting, 79 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Otherworld Lakeside Amusement Park [sh3_44] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 350 damage taken at this point. ***

Watch or skip the Otherworld transformation "Oh hell" cutscene.


- Otherworld Lakeside Amusement Park, Entry Area:

Head to the door on the other end, and enter.

- Otherworld Lakeside Amusement Park, Shopping Area:

2 Closers here. Take them out with SMG or Shotgun -- whichever you've got more
ammo for. Enter the Souvenir Shop.

* Add 2 Kills by Shooting.

- Otherworld Lakeside Amusement Park, Souvenir Shop:

Grab the [Ampoule] or [First-aid kit] off of one of the shelves here, and the
[Beef jerky] off of the clerk's counter. Check the chocolates at the back left
part of the shop, and run around until you hear them fall. Go examine the open
box for the [Roller coaster key]. Exit.

- Otherworld Lakeside Amusement Park, Shopping Area:

Head towards the Mountain Coaster doors, and enter.

- Otherworld Lakeside Amusement Park, Rest Area:

Run past the enemies here, straight forward and through the gate.

- Otherworld Lakeside Amusement Park, Roller Coaster Entrance:

Run left, and to the stairs. Climb the stairs. If a Pendulum feels the need to
harass you on your way up, open fire from the inner parts of the stairs where
it can't get you. When it falls, continue up.

At the top, open the door to the control room with your Roller coaster Key.
Turn the coaster off, grab any [Handgun bullets] that are here, and enter the
little gates to the coaster track.

- Otherworld Lakeside Amusement Park, Roller Coaster Track:

Run along the track until the part where the cutscene begins. Watch or skip the
Heather jumping cutscene. Watch or skip the Douglas/Claudia cutscene. Watch or
skip the Heather waking up cutscene.

- Otherworld Lakeside Amusement Park, Pathway:

Head to the door which leads to Borley Mansion Exterior, and enter.

- Otherworld Lakeside Amusement Park, Borley Mansion - Exterior:

Head along this path to the mansion.


-----------------
ALTERNATE SAVE 2:
-----------------

Save here if you are terrible at the red light run. You are now out of saves
if you save here.

---

Enter the Mansion.

- Otherworld Lakeside Amusement Park, Borley Mansion - Entryway:

Enter the double doors ahead of you.

- Otherworld Lakeside Amusement Park, Borley Mansion - Dining Room:

Ignore the announcer and continue to the next room.

- Otherworld Lakeside Amusement Park, Borley Mansion - Library:

Run to where Danny falls, do a 180 and enter the metal door to the bedrooms.

- Otherworld Lakeside Amusement Park, Borley Mansion - Bedrooms:

Go into caution mode and walk past the spikes, to the door which has a sign
that says "Exit" next to it. Wait for the announcer to shut up. Unequip ANY
Heavy weapons, the bulletproof vest if you've got it on, and then down an
Ampoule. Go through the door.

- Otherworld Lakeside Amusement Park, Borley Mansion - Red Light Hallways A:

First red light hallway. Run run run. Take the door at the very end.

- Otherworld Lakeside Amusement Park, Borley Mansion - Red Light Hallways B:

Second red light hallway. Again, run run run. Enter the door at the end.

Hope you didn't die if you didn't save yet. If you did, well... You'll be
reloading and redoing from the apartments or hospital up til now. I can usually
get past this easily enough, though. It's not very tough unless you smack into
walls, have heavy weapons equipped and don't take an Ampoule.

- Otherworld Lakeside Amusement Park, Pathway:

3 Closers here. Shoot them dead with Shotgun, submachine gun, or Handgun.
Whatever you have a good supply of ammo for. Just keep in mind the last boss
needs about 100 Handgun Bullets to take effectively, which is 2 pickups. Head
through the path through the fences when these closers die.

* Add 3 Kills by Shooting.

- Otherworld Lakeside Amusement Park, Swing Rocket:

Run past the enemies here, and take the left turn to the gate. Enter it.

- Otherworld Lakeside Amusement Park, Rest Area:

Run past these enemies to the other side, and enter the gate to the stage.

- Otherworld Lakeside Amusement Park, Performance Stage:

Grab the [Shotgun shells] here on a bench to your left. Now, get the [Chain]
off of the bleachers and the [Red shoe] off of the stage. Exit back to the
previous area.

- Otherworld Lakeside Amusement Park, Rest Area:

Run past the enemies and back to the swing rocket gate. Enter.

- Otherworld Lakeside Amusement Park, Swing Rocket:

Enemies here are gone. Go into the control room for the rocket, and grab the
[Handgun bullets]. Attach the chain to the rusted door and the swing rocket
ride center column, and turn the ride on. Go through the now-opened door.

- Otherworld Lakeside Amusement Park, Tea Cup:

Skip or watch the Douglas scene, and head through the gate directly ahead of
where Douglas is facing.

- Otherworld Lakeside Amusement Park, Path:

Enter the Fortune Teller's.

- Otherworld Lakeside Amusement Park, Fortune House:

Grab [Douglas's notebook] and the [Doll's head]. May be an [Ampoule] here on a
chair, if so take it. Exit.

- Otherworld Lakeside Amusement Park, Path:

Go into Marchen Travel.

- Otherworld Lakeside Amusement Park, Marchen Travel:

Place the Red shoe with Cinderella, and the Doll's head with Snow White. Take
the left door on the tracks.

- Otherworld Lakeside Amusement Park, Marchen Travel - Dragon's Cave:

Take the small door not connected to the tracks on your left.

- Otherworld Lakeside Amusement Park, Magic Ice Cream:

Run past the Pendulums and Dogs, and QUICKLY grab the 2 [Stun gun batteries] on
the ice cream stand's counter. Take the gate to the carousel, running past any
enemies.

- Otherworld Lakeside Amusement Park, Outside Happy Carousel:

Grab the [First-aid kit] on the bench to your left as you enter, and go onto
the carousel.

- Otherworld Lakeside Amusement Park, Happy Carousel:

Use an Ampoule, and equip the Katana. Kill all 12 horses with overhead slashes.
Watch or skip the next two cutscenes. Time to fight the Memory of Alessa.
The easiest boss if you have some Shotgun Shells to blow-- and since you just
picked up 30, you do!

See enemies section for gold strategy for Memory of Alessa.

If you can't kill her in under 3 minutes, then you should make a save near here
where you have the Shotgun with 30 shells and get a bit of practice in. This is
pathetically easy to do in under 3 minutes without taking any damage at all.
In my opinion, the hardest two bosses in the game are the Missionary and the
God when trying to avoid damage, and of course the Split Worm when going for
the Gold ranking time.

* Add 1 Kill by Shooting.

After you've taken care of the Memory of Alessa, head through the passageway on
the back of the carousel and enter the door at the end of it.

- Path to "Paradise":

Run through this hallway to the very end, up the stairs. Examine the door and
enter it. On to the final part of the 10-Star Walkthrough...


*** Total Kills: 73 by Shooting, 79 by Fighting.



___ _ ________________ ________ _ _____ _ ___________ _ ______________ ___

.. 10-Star Walk: Silent Hill Church [sh3_45] ..
_________ _ __________ _ _ _________ _______ ____________ _ ____ ____ _____



*** No more than 400 damage taken by this point, and that is stretching it.
We'll easily get the last 2 Shooting kills here, and more. ***


- Silent Hill Church, Chapel:

Watch or skip the Claudia / Heather cutscene, and then go to the altar at the
back. Grab the ["Eye of Night" tarot card], and exit via the door closest to
the altar.

- Silent Hill Church, Hallway A:

Grab the [Church map] to your right and enter the confession booth.

- Silent Hill Church, Confession Booth:

Examine the shutters, watch or skip the scene. Choose whatever you wish, and
exit.

- Silent Hill Church, Hallway A:

Head to the door which leads to the school room, and enter.

- Otherworld/Nowhere - School Room:

Ignore the Closers in here, and exit via the opposite door.

- Otherworld Silent Hill Church, Hallway B:

Take out the 2 Insane Cancers here with your guns. Enter Vincent's Room.

* Add 2 Kills by Shooting.

- Silent Hill Church, Vincent's Room:

Grab the [Handgun bullets] off of the shelf here, and the [Cassette tape] off
of the desk in the back. Exit.

- Otherworld Silent Hill Church, Hallway B:

Enter the Angel Painting hallway, to the north.

- Otherworld Silent Hill Church, Hallway C:

Ignore the Belfry / Halo and Painting Room; it is pointless. Walk up to the
painting and wait for the footsteps and crying to disappear behind it. Examine
the painting and select yes to reveal the door. Enter it.

- Otherworld Silent Hill Church, Hallway D:

Head straight through this hallway to the door on the other side. Enter.

- Otherworld Silent Hill Church Church, Upper Level Platform:

Head towards the Archives, and blow the Scraper here away with the Shotgun.

* Add 1 Kill by Shooting.

- Silent Hill Church, Archives:

Grab the ["Moon" tarot card] off of the table in the back. Watch or skip the
cutscene with Vincent. Exit.

- Otherworld Silent Hill Church, Upper Level Platform:

Take the elevator here down.

- Otherworld Silent Hill Church, Lower Level Platform A:

Enter the door to your northwest as you get off the elevator.

- Otherworld Silent Hill Church, Lower Hallway A:

Blow away the Scraper here with the Shotgun and enter the Morgue.

* Add 1 Kill by Shooting.

- Otherworld/Nowhere - Morgue:

Get the ["Hanged Man" tarot card], and get the [Shotgun shells] in the open
slab. Exit.

- Otherworld Silent Hill Church, Lower Hallway A:

Ignore Harry's Room, we don't need any more Stun Gun batteries and it'll just
cause more Scrapers to spawn here. Exit back to the platform.

- Otherworld Silent Hill Church, Lower Level Platform A:

Take the door on the southeast end of this platform leading to the second lower
floor platform, but turn off your flashlight first.

- Otherworld Silent Hill Church, Lower Level Platform B:

Run along this platform, and blow away the Scraper in your way with the
Shotgun. Enter the door to the hallway which connects to Alessa's Room.

* Add 1 Kill by Shooting.

- Otherworld Silent Hill Church, Lower Hallway B:

Take the first door on the south wall you come across.

- Otherworld Silent Hill Church, Unidentifiable Room:

Run past the Closers here and enter the door on the other side.

- Otherworld Silent Hill Church, Lower Hallway C:

Run midway through the room, and wait for the footsteps to pass behind a wall.
Examine this to, of course, reveal the secret passage via cutscene. Watch or
skip it, and head through the passage. Enter the door at the end.

- Otherworld/Nowhere - Alchemilla Hospital Basement, Alessa Care Room:

Get the [Ampoule] on the cart in the back, and examine the Aglaophotis book
on the chair for the ["Fool" tarot card]. Exit.

- Otherworld Silent Hill Church, Lower Hallway C:

Run back towards where you came from, and past the Insane Cancer in your way.
Quickly enter the door there.

- Otherworld Silent Hill Church, Unidentifiable Room:

More Closers. Just run past them and enter the door on the other side.

- Otherworld Silent Hill Church, Lower Hallway B:

Enter Alessa's Room, at the southwest end of the hall.

- Otherworld/Nowhere - Alessa's Room:

Get the [Brass key]. Exit back into the hallway.

- Otherworld Church, Lower Hallway B:

Go back onto the platforms, and turn your flashlight off again before you do.

- Otherworld Silent Hill Church, Lower Level Platform B:

Run quickly to lower platform A's door and enter it to avoid the Pendulums.

- Otherworld Silent Hill Church, Lower Level Platform A:

Use the elevator to go up.

- Otherworld Silent Hill Church, Upper Level Platform:

Head into the hallway which leads back towards the Chapel.

- Otherworld Silent Hill Church, Hallway D:

Head straight to the other side and through the door.

- Otherworld Silent Hill Church, Hallway C:

Go south, and enter the door at the end.

- Otherworld Silent Hill Church, Hallway B:

Enter the door that connects to the school room.

- Otherworld/Nowhere - School Room:

Quickly take the door opposite the one you came from to avoid the Scrapers and
Slurpers here.

- Otherworld Silent Hill Church, Hallway A:

Use your Brass Key to unlock the locked door at the south end, and enter it.

- Otherworld Silent Hill Church, Hallway E:

Walk along until you spot the Insane Cancer, and enter the door on the north
wall here.

- Otherworld/Nowhere - Midwich Elementary Classroom:

Yeah, the classroom. Head through to the other side and take the door next to
the teacher's desk.

- Otherworld Silent Hill Church, Hallway E:

Head south and take the second door on the west side of the hallway, into
Claudia's Room.

- Silent Hill Church, Claudia's Room:

Take the ["High Priestess" tarot card] off of the bed, and then exit here.

- Otherworld Silent Hill Church Hallway E:

Head back into the classroom.

- Otherworld/Nowhere - Midwich Elementary Classroom:

Take the door opposite the one you came in with.

- Otherworld Silent Hill Church, Hallway E:

Get back into the hallway which connects to the Chapel.

- Otherworld Silent Hill Church, Hallway A:

Get into the school room.

- Otherworld/Nowhere - School Room:

The Scrapers and Slurpers are still here, so quickly dart to the door opposite
the one you came in and go through.

- Otherworld Silent Hill Church, Hallway B:

Head into the Angel Painting hallway.

- Otherworld Silent Hill Church, Hallway C:

Head into the hallway connected to the upper platform.

- Otherworld Silent Hill Church, Hallway D:

Straight ahead, and through the door.

- Otherworld Silent Hill Church, Upper Level Platform:

Take the elevator down.

- Otherworld Silent Hill Church, Lower Level Platform A:

Go to the door leading to lower platform B, and turn off the flashlight before
you enter.

- Otherworld Silent Hill Church, Lower Level Platform B:

Run quickly to the door which leads to the hallway that connects to Alessa's
Room, to avoid the Pendulums which are still here.

- Otherworld Silent Hill Church Church, Lower Hallway B:

Run to Alessa's Room and enter.

- Otherworld/Nowhere - Alessa's Room:

Riddle time! Put the Tarot Cards in the door so it looks like this;


---


________________________________________
| __________ __________ __________ |
| | | | | | | |
| | High | | Eye of | | | |
| |Priestess | | Night | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
| __________ __________ __________ |
| | | | | | | |
| | | | Fool | | Moon | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
| __________ __________ __________ |
| | | | | | | |
| | Hanged | | | | | |
| | Man | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ ¿¿¿¿¿¿¿¿¿¿ |
¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿¿


---


This'll unlock the door for you.


---------------
PRIMARY SAVE 2:
---------------

This is where I make my second save when going for the 10-Star rank. Makes it
easier to reload and get another 10-Star clear if you just played through using
Extra Weapons for fun.

---

When ready, head through the Tarot Door.

- Otherworld Silent Hill Church, Chant/Siren Hallway:

Follow the linear hallway and enter the double doors at the end.

- Otherworld Silent Hill Church, Ritual Room:

Watch or skip the Vincent/Claudia/Heather cutscene. Use your Pendant. Watch or
skip the next cutscene. Walk up to the hole, and watch or skip this cutscene.

- Otherworld/Nowhere - Birthing Chamber of "God":

Watch or skip the God cutscene. Time to fight! See enemies section for gold
strategy for The god.

* Add 1 Kill by Shooting... or whatever you killed it with.

*** Total Kills: 79 by Shooting, 79 by Fighting.

... or 78/80, following my Walkthrough. Either way, you should have the 75/75
required for gold rank in both categories.

Watch or skip the ending scenes, and the credits. Check the Ranking screen to
see what you got.

So, did you get the 10-Star Rank? If not, practice more! You will eventually
get it with enough dedication and practice. It's not impossible to get on Hard
Action/Hard Riddle, but on Extreme X Action it seems like it's impossible.

The Ranking screen will tell you what you need to do better. My problems were
originally boss kill times and damage taken.

Here's the Ranking Info I have from my first 10-Star game...

Ending: Normal.
Clear Time: 2h:15m:16s.
Action Mode: Hard.
Riddle Mode: Hard.
Clear number: 18.
Save and Continue number: 2.
Items: 139.
Split worm kill time: 1m:56s.
Missionary kill time: 1m:04s.
Leonard kill time: 1m:40s.
Memory of Alessa kill time: 1m:50s.
The god kill time: 5m:06s.
Total damage: 499.
Extra Weapon number: All 5.
Defeated enemies by Fighting: 76.
Defeated enemies by Shooting: 101.
Rank: 10 Large Gold Stars.

(Note: I had taken about 150 damage from the God. I got better at avoiding the
flames in more recent playthroughs. That's why the damage stat is so close
to being over the limit)
jeremyjh
jeremyjh
Bubble Head Nurse
Bubble Head Nurse

Posts : 145
Kills : 225
Reputation : 1
Join date : 2010-11-15

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